Level10.json 8.6 KB

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  1. {
  2. "levelId": "Level10",
  3. "name": "冰雪王国(冰雪场景)",
  4. "scene": "ice",
  5. "description": "冰雪场景的极地挑战,寒冷环境下的防御战",
  6. "backgroundImage": "images/LevelBackground/BG2",
  7. "availableWeapons": [
  8. "毛豆射手",
  9. "尖胡萝卜",
  10. "锯齿草",
  11. "西瓜炸弹",
  12. "回旋镖盆栽",
  13. "炙热辣椒"
  14. ],
  15. "coinReward": 550,
  16. "diamondReward": 55,
  17. "initialCoins": 45,
  18. "timeLimit": 300,
  19. "difficulty": "normal",
  20. "healthMultiplier": 1.1,
  21. "levelSettings": {
  22. "energyMax": 500,
  23. "energyMaxUpgrades": [
  24. 8,
  25. 24,
  26. 48,
  27. 72,
  28. 96,
  29. 120,
  30. 144,
  31. 168,
  32. 192,
  33. 216,
  34. 240,
  35. 264,
  36. 288,
  37. 312,
  38. 336,
  39. 360,
  40. 384,
  41. 408,
  42. 432,
  43. 456
  44. ]
  45. },
  46. "waves": [
  47. {
  48. "waveId": 1,
  49. "healthMultiplier": 1.0,
  50. "enemies": [
  51. {
  52. "enemyType": "normal_zombie",
  53. "count": 3,
  54. "spawnInterval": 1.0,
  55. "spawnDelay": 0.0,
  56. "characteristics": "中速移动, 无技能",
  57. "healthMultiplier": 1.0
  58. },
  59. {
  60. "enemyType": "bucket_zombie",
  61. "count": 2,
  62. "spawnInterval": 3.0,
  63. "spawnDelay": 12.0,
  64. "characteristics": "超高生命, 慢速移动",
  65. "healthMultiplier": 1.0
  66. }
  67. ]
  68. },
  69. {
  70. "waveId": 2,
  71. "healthMultiplier": 1.3,
  72. "enemies": [
  73. {
  74. "enemyType": "roadblock_zombie",
  75. "count": 4,
  76. "spawnInterval": 2.0,
  77. "spawnDelay": 0.0,
  78. "characteristics": "高生命, 慢速移动",
  79. "healthMultiplier": 1.3
  80. },
  81. {
  82. "enemyType": "archer_zombie",
  83. "count": 2,
  84. "spawnInterval": 5.0,
  85. "spawnDelay": 10.0,
  86. "characteristics": "远程弓箭攻击",
  87. "healthMultiplier": 1.3
  88. },
  89. {
  90. "enemyType": "stealth_zombie",
  91. "count": 2,
  92. "spawnInterval": 5.0,
  93. "spawnDelay": 15.0,
  94. "characteristics": "隐身能力, 快速移动",
  95. "healthMultiplier": 1.3
  96. }
  97. ]
  98. },
  99. {
  100. "waveId": 3,
  101. "healthMultiplier": 1.6,
  102. "enemies": [
  103. {
  104. "enemyType": "archer_zombie",
  105. "count": 3,
  106. "spawnInterval": 5.0,
  107. "spawnDelay": 10.0,
  108. "characteristics": "远程弓箭攻击",
  109. "healthMultiplier": 1.6
  110. },
  111. {
  112. "enemyType": "stealth_zombie",
  113. "count": 2,
  114. "spawnInterval": 5.0,
  115. "spawnDelay": 15.0,
  116. "characteristics": "隐身能力, 快速移动",
  117. "healthMultiplier": 1.6
  118. },
  119. {
  120. "enemyType": "bucket_zombie",
  121. "count": 3,
  122. "spawnInterval": 3.0,
  123. "spawnDelay": 12.0,
  124. "characteristics": "超高生命, 慢速移动",
  125. "healthMultiplier": 1.6
  126. }
  127. ]
  128. },
  129. {
  130. "waveId": 4,
  131. "healthMultiplier": 1.9,
  132. "enemies": [
  133. {
  134. "enemyType": "normal_zombie",
  135. "count": 5,
  136. "spawnInterval": 1.0,
  137. "spawnDelay": 0.0,
  138. "characteristics": "中速移动, 无技能",
  139. "healthMultiplier": 1.9
  140. },
  141. {
  142. "enemyType": "archer_zombie",
  143. "count": 3,
  144. "spawnInterval": 5.0,
  145. "spawnDelay": 10.0,
  146. "characteristics": "远程弓箭攻击",
  147. "healthMultiplier": 1.9
  148. },
  149. {
  150. "enemyType": "bucket_zombie",
  151. "count": 2,
  152. "spawnInterval": 3.0,
  153. "spawnDelay": 12.0,
  154. "characteristics": "超高生命, 慢速移动",
  155. "healthMultiplier": 1.9
  156. }
  157. ]
  158. },
  159. {
  160. "waveId": 5,
  161. "healthMultiplier": 2.2,
  162. "enemies": [
  163. {
  164. "enemyType": "roadblock_zombie",
  165. "count": 6,
  166. "spawnInterval": 2.0,
  167. "spawnDelay": 0.0,
  168. "characteristics": "高生命, 慢速移动",
  169. "healthMultiplier": 2.2
  170. },
  171. {
  172. "enemyType": "archer_zombie",
  173. "count": 6,
  174. "spawnInterval": 5.0,
  175. "spawnDelay": 10.0,
  176. "characteristics": "远程弓箭攻击",
  177. "healthMultiplier": 2.2
  178. },
  179. {
  180. "enemyType": "boss1_gatekeeper",
  181. "count": 1,
  182. "spawnInterval": 60.0,
  183. "spawnDelay": 30.0,
  184. "characteristics": "超高生命, 多种攻击方式, 召唤小怪",
  185. "healthMultiplier": 2.2
  186. }
  187. ]
  188. },
  189. {
  190. "waveId": 6,
  191. "healthMultiplier": 2.5,
  192. "enemies": [
  193. {
  194. "enemyType": "archer_zombie",
  195. "count": 5,
  196. "spawnInterval": 5.0,
  197. "spawnDelay": 10.0,
  198. "characteristics": "远程弓箭攻击",
  199. "healthMultiplier": 2.5
  200. },
  201. {
  202. "enemyType": "stealth_zombie",
  203. "count": 5,
  204. "spawnInterval": 5.0,
  205. "spawnDelay": 15.0,
  206. "characteristics": "隐身能力, 快速移动",
  207. "healthMultiplier": 2.5
  208. },
  209. {
  210. "enemyType": "bucket_zombie",
  211. "count": 5,
  212. "spawnInterval": 3.0,
  213. "spawnDelay": 12.0,
  214. "characteristics": "超高生命, 慢速移动",
  215. "healthMultiplier": 2.5
  216. }
  217. ]
  218. },
  219. {
  220. "waveId": 7,
  221. "healthMultiplier": 2.8,
  222. "enemies": [
  223. {
  224. "enemyType": "archer_zombie",
  225. "count": 6,
  226. "spawnInterval": 5.0,
  227. "spawnDelay": 10.0,
  228. "characteristics": "远程弓箭攻击",
  229. "healthMultiplier": 2.8
  230. },
  231. {
  232. "enemyType": "stealth_zombie",
  233. "count": 6,
  234. "spawnInterval": 5.0,
  235. "spawnDelay": 15.0,
  236. "characteristics": "隐身能力, 快速移动",
  237. "healthMultiplier": 2.8
  238. },
  239. {
  240. "enemyType": "bucket_zombie",
  241. "count": 6,
  242. "spawnInterval": 3.0,
  243. "spawnDelay": 12.0,
  244. "characteristics": "超高生命, 慢速移动",
  245. "healthMultiplier": 2.8
  246. }
  247. ]
  248. },
  249. {
  250. "waveId": 8,
  251. "healthMultiplier": 3.1,
  252. "enemies": [
  253. {
  254. "enemyType": "normal_zombie",
  255. "count": 8,
  256. "spawnInterval": 1.0,
  257. "spawnDelay": 0.0,
  258. "characteristics": "中速移动, 无技能",
  259. "healthMultiplier": 3.1
  260. },
  261. {
  262. "enemyType": "stealth_zombie",
  263. "count": 8,
  264. "spawnInterval": 5.0,
  265. "spawnDelay": 15.0,
  266. "characteristics": "隐身能力, 快速移动",
  267. "healthMultiplier": 3.1
  268. },
  269. {
  270. "enemyType": "bucket_zombie",
  271. "count": 6,
  272. "spawnInterval": 3.0,
  273. "spawnDelay": 12.0,
  274. "characteristics": "超高生命, 慢速移动",
  275. "healthMultiplier": 3.1
  276. }
  277. ]
  278. },
  279. {
  280. "waveId": 9,
  281. "healthMultiplier": 3.4,
  282. "enemies": [
  283. {
  284. "enemyType": "roadblock_zombie",
  285. "count": 5,
  286. "spawnInterval": 2.0,
  287. "spawnDelay": 0.0,
  288. "characteristics": "高生命, 慢速移动",
  289. "healthMultiplier": 3.4
  290. },
  291. {
  292. "enemyType": "stealth_zombie",
  293. "count": 10,
  294. "spawnInterval": 5.0,
  295. "spawnDelay": 15.0,
  296. "characteristics": "隐身能力, 快速移动",
  297. "healthMultiplier": 3.4
  298. },
  299. {
  300. "enemyType": "bucket_zombie",
  301. "count": 10,
  302. "spawnInterval": 3.0,
  303. "spawnDelay": 12.0,
  304. "characteristics": "超高生命, 慢速移动",
  305. "healthMultiplier": 3.4
  306. }
  307. ]
  308. },
  309. {
  310. "waveId": 10,
  311. "healthMultiplier": 3.7,
  312. "enemies": [
  313. {
  314. "enemyType": "archer_zombie",
  315. "count": 10,
  316. "spawnInterval": 5.0,
  317. "spawnDelay": 10.0,
  318. "characteristics": "远程弓箭攻击",
  319. "healthMultiplier": 3.7
  320. },
  321. {
  322. "enemyType": "stealth_zombie",
  323. "count": 10,
  324. "spawnInterval": 5.0,
  325. "spawnDelay": 15.0,
  326. "characteristics": "隐身能力, 快速移动",
  327. "healthMultiplier": 3.7
  328. },
  329. {
  330. "enemyType": "bucket_zombie",
  331. "count": 10,
  332. "spawnInterval": 3.0,
  333. "spawnDelay": 12.0,
  334. "characteristics": "超高生命, 慢速移动",
  335. "healthMultiplier": 3.7
  336. },
  337. {
  338. "enemyType": "终极BOSS",
  339. "count": 1,
  340. "spawnInterval": 0.0,
  341. "spawnDelay": 30.0,
  342. "characteristics": "极高生命, 全屏攻击, 无敌阶段, 召唤军团",
  343. "healthMultiplier": 3.7
  344. }
  345. ]
  346. }
  347. ]
  348. }