Level4.json 6.6 KB

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  1. {
  2. "name": "钢铁堡垒(工业场景)",
  3. "scene": "industrial",
  4. "description": "工业场景的高难度挑战,引入BOSS战和超高防御敌人",
  5. "weapons": [
  6. "仙人散弹",
  7. "秋葵导弹",
  8. "西瓜炸弹"
  9. ],
  10. "waves": [
  11. {
  12. "waveId": 1,
  13. "enemies": [
  14. {
  15. "enemyType": "普通僵尸",
  16. "count": 12,
  17. "spawnInterval": 2,
  18. "spawnDelay": 0,
  19. "characteristics": ["中速移动", "无技能"]
  20. },
  21. {
  22. "enemyType": "铁桶僵尸",
  23. "count": 3,
  24. "spawnInterval": 8,
  25. "spawnDelay": 10,
  26. "characteristics": ["超高生命", "极慢速移动"]
  27. },
  28. {
  29. "enemyType": "路障僵尸",
  30. "count": 4,
  31. "spawnInterval": 6,
  32. "spawnDelay": 8,
  33. "characteristics": ["高生命", "慢速移动"]
  34. }
  35. ]
  36. },
  37. {
  38. "waveId": 2,
  39. "enemies": [
  40. {
  41. "enemyType": "普通僵尸",
  42. "count": 15,
  43. "spawnInterval": 1.5,
  44. "spawnDelay": 0,
  45. "characteristics": ["中速移动", "无技能"]
  46. },
  47. {
  48. "enemyType": "漫步僵尸",
  49. "count": 6,
  50. "spawnInterval": 4,
  51. "spawnDelay": 6,
  52. "characteristics": ["左右摇摆", "近战范围大"]
  53. },
  54. {
  55. "enemyType": "法师僵尸",
  56. "count": 3,
  57. "spawnInterval": 8,
  58. "spawnDelay": 12,
  59. "characteristics": ["远程魔法子弹攻击防御塔"]
  60. }
  61. ]
  62. },
  63. {
  64. "waveId": 3,
  65. "enemies": [
  66. {
  67. "enemyType": "普通僵尸",
  68. "count": 10,
  69. "spawnInterval": 1.5,
  70. "spawnDelay": 0,
  71. "characteristics": ["中速移动", "无技能"]
  72. },
  73. {
  74. "enemyType": "火药桶僵尸",
  75. "count": 4,
  76. "spawnInterval": 6,
  77. "spawnDelay": 8,
  78. "characteristics": ["死亡爆炸", "需优先清除"]
  79. },
  80. {
  81. "enemyType": "弓箭僵尸",
  82. "count": 3,
  83. "spawnInterval": 8,
  84. "spawnDelay": 12,
  85. "characteristics": ["远程射箭攻击防御塔"]
  86. },
  87. {
  88. "enemyType": "铁桶僵尸",
  89. "count": 2,
  90. "spawnInterval": 12,
  91. "spawnDelay": 18,
  92. "characteristics": ["超高生命", "极慢速移动"]
  93. }
  94. ]
  95. },
  96. {
  97. "waveId": 4,
  98. "enemies": [
  99. {
  100. "enemyType": "普通僵尸",
  101. "count": 8,
  102. "spawnInterval": 1.5,
  103. "spawnDelay": 0,
  104. "characteristics": ["中速移动", "无技能"]
  105. },
  106. {
  107. "enemyType": "隐身僵尸",
  108. "count": 3,
  109. "spawnInterval": 8,
  110. "spawnDelay": 10,
  111. "characteristics": ["周期性隐身", "需追踪轨迹"]
  112. },
  113. {
  114. "enemyType": "法师僵尸",
  115. "count": 4,
  116. "spawnInterval": 6,
  117. "spawnDelay": 8,
  118. "characteristics": ["远程魔法子弹攻击防御塔"]
  119. },
  120. {
  121. "enemyType": "路障僵尸",
  122. "count": 5,
  123. "spawnInterval": 5,
  124. "spawnDelay": 12,
  125. "characteristics": ["高生命", "慢速移动"]
  126. }
  127. ]
  128. },
  129. {
  130. "waveId": 5,
  131. "enemies": [
  132. {
  133. "enemyType": "普通僵尸",
  134. "count": 12,
  135. "spawnInterval": 1,
  136. "spawnDelay": 0,
  137. "characteristics": ["中速移动", "无技能"]
  138. },
  139. {
  140. "enemyType": "铁桶僵尸",
  141. "count": 6,
  142. "spawnInterval": 4,
  143. "spawnDelay": 6,
  144. "characteristics": ["超高生命", "极慢速移动"]
  145. },
  146. {
  147. "enemyType": "漫步僵尸",
  148. "count": 5,
  149. "spawnInterval": 5,
  150. "spawnDelay": 8,
  151. "characteristics": ["左右摇摆", "近战范围大"]
  152. },
  153. {
  154. "enemyType": "火药桶僵尸",
  155. "count": 3,
  156. "spawnInterval": 10,
  157. "spawnDelay": 15,
  158. "characteristics": ["死亡爆炸", "需优先清除"]
  159. }
  160. ]
  161. },
  162. {
  163. "waveId": 6,
  164. "enemies": [
  165. {
  166. "enemyType": "普通僵尸",
  167. "count": 10,
  168. "spawnInterval": 1,
  169. "spawnDelay": 0,
  170. "characteristics": ["中速移动", "无技能"]
  171. },
  172. {
  173. "enemyType": "弓箭僵尸",
  174. "count": 6,
  175. "spawnInterval": 3,
  176. "spawnDelay": 5,
  177. "characteristics": ["远程射箭攻击防御塔"]
  178. },
  179. {
  180. "enemyType": "隐身僵尸",
  181. "count": 4,
  182. "spawnInterval": 6,
  183. "spawnDelay": 8,
  184. "characteristics": ["周期性隐身", "需追踪轨迹"]
  185. },
  186. {
  187. "enemyType": "铁桶僵尸",
  188. "count": 4,
  189. "spawnInterval": 7,
  190. "spawnDelay": 12,
  191. "characteristics": ["超高生命", "极慢速移动"]
  192. },
  193. {
  194. "enemyType": "法师僵尸",
  195. "count": 3,
  196. "spawnInterval": 8,
  197. "spawnDelay": 15,
  198. "characteristics": ["远程魔法子弹攻击防御塔"]
  199. }
  200. ]
  201. },
  202. {
  203. "waveId": 7,
  204. "enemies": [
  205. {
  206. "enemyType": "普通僵尸",
  207. "count": 15,
  208. "spawnInterval": 0.8,
  209. "spawnDelay": 0,
  210. "characteristics": ["中速移动", "无技能"]
  211. },
  212. {
  213. "enemyType": "铁桶僵尸",
  214. "count": 8,
  215. "spawnInterval": 3,
  216. "spawnDelay": 5,
  217. "characteristics": ["超高生命", "极慢速移动"]
  218. },
  219. {
  220. "enemyType": "火药桶僵尸",
  221. "count": 5,
  222. "spawnInterval": 6,
  223. "spawnDelay": 10,
  224. "characteristics": ["死亡爆炸", "需优先清除"]
  225. },
  226. {
  227. "enemyType": "隐身僵尸",
  228. "count": 4,
  229. "spawnInterval": 8,
  230. "spawnDelay": 12,
  231. "characteristics": ["周期性隐身", "需追踪轨迹"]
  232. },
  233. {
  234. "enemyType": "弓箭僵尸",
  235. "count": 6,
  236. "spawnInterval": 5,
  237. "spawnDelay": 8,
  238. "characteristics": ["远程射箭攻击防御塔"]
  239. },
  240. {
  241. "enemyType": "法师僵尸",
  242. "count": 4,
  243. "spawnInterval": 7,
  244. "spawnDelay": 15,
  245. "characteristics": ["远程魔法子弹攻击防御塔"]
  246. }
  247. ]
  248. }
  249. ],
  250. "levelSettings": {
  251. "initialHealth": 100,
  252. "timeLimit": 480,
  253. "difficulty": "hard",
  254. "energyMax": 6,
  255. "healthMultiplier": 1.6
  256. },
  257. "rewards": {
  258. "coins": 400,
  259. "diamonds": 40
  260. }
  261. }