skill_backup_20251105_095139.json 3.8 KB

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  1. {
  2. "skills": [
  3. {
  4. "id": "cheaper_units",
  5. "name": "花费降低",
  6. "description": "购买植物价格降低{value}%。",
  7. "iconPath": "images/SkillImages/cheaper_units",
  8. "maxLevel": 5,
  9. "currentLevel": 0,
  10. "levelEffects": {
  11. "priceReduction": [
  12. 0,
  13. 0.1,
  14. 0.2,
  15. 0.3,
  16. 0.4,
  17. 0.5
  18. ],
  19. "descriptions": [
  20. "购买植物价格降低10%。",
  21. "购买植物价格降低20%。",
  22. "购买植物价格降低30%。",
  23. "购买植物价格降低40%。",
  24. "购买植物价格降低50%。"
  25. ]
  26. }
  27. },
  28. {
  29. "id": "crit_chance",
  30. "name": "暴击几率",
  31. "description": "造成暴击伤害几率提高{value}%",
  32. "iconPath": "images/SkillImages/crit_chance",
  33. "maxLevel": 5,
  34. "currentLevel": 0,
  35. "levelEffects": {
  36. "critChanceIncrease": [
  37. 0,
  38. 0.1,
  39. 0.2,
  40. 0.3,
  41. 0.4,
  42. 0.5
  43. ],
  44. "descriptions": [
  45. "造成暴击伤害几率提高10%",
  46. "造成暴击伤害几率提高20%",
  47. "造成暴击伤害几率提高30%",
  48. "造成暴击伤害几率提高40%",
  49. "造成暴击伤害几率提高50%"
  50. ]
  51. }
  52. },
  53. {
  54. "id": "heal",
  55. "name": "增加生命",
  56. "description": "生命值增加{value}%。",
  57. "iconPath": "images/SkillImages/heal",
  58. "maxLevel": 5,
  59. "currentLevel": 0,
  60. "levelEffects": {
  61. "healthIncrease": [
  62. 0,
  63. 0.1,
  64. 0.2,
  65. 0.3,
  66. 0.4,
  67. 0.5
  68. ],
  69. "descriptions": [
  70. "生命值增加10%。",
  71. "生命值增加20%。",
  72. "生命值增加30%。",
  73. "生命值增加40%。",
  74. "生命值增加50%。"
  75. ]
  76. }
  77. },
  78. {
  79. "id": "multi_shots",
  80. "name": "多重射击",
  81. "description": "攻击有{value}%的几率射出两发子弹",
  82. "iconPath": "images/SkillImages/multi_shots",
  83. "maxLevel": 5,
  84. "currentLevel": 0,
  85. "levelEffects": {
  86. "multiShotChance": [
  87. 0,
  88. 0.1,
  89. 0.2,
  90. 0.3,
  91. 0.4,
  92. 0.5
  93. ],
  94. "descriptions": [
  95. "攻击有10%的几率射出两发子弹",
  96. "攻击有20%的几率射出两发子弹",
  97. "攻击有30%的几率射出两发子弹",
  98. "攻击有40%的几率射出两发子弹",
  99. "攻击有50%的几率射出两发子弹"
  100. ]
  101. }
  102. },
  103. {
  104. "id": "energy_hunter",
  105. "name": "能量猎手",
  106. "description": "获取的能量值增加{value}%。",
  107. "iconPath": "images/SkillImages/xp_hunter",
  108. "maxLevel": 5,
  109. "currentLevel": 0,
  110. "levelEffects": {
  111. "energyBonus": [
  112. 0,
  113. 0.1,
  114. 0.2,
  115. 0.3,
  116. 0.4,
  117. 0.5
  118. ],
  119. "descriptions": [
  120. "获取的能量值增加10%。",
  121. "获取的能量值增加20%。",
  122. "获取的能量值增加30%。",
  123. "获取的能量值增加40%。",
  124. "获取的能量值增加50%。"
  125. ]
  126. }
  127. },
  128. {
  129. "id": "ball_speed",
  130. "name": "球速提升",
  131. "description": "球的飞行速度加快{value}%。",
  132. "iconPath": "images/SkillImages/ball_speed",
  133. "maxLevel": 5,
  134. "currentLevel": 0,
  135. "levelEffects": {
  136. "speedIncrease": [
  137. 0,
  138. 0.1,
  139. 0.2,
  140. 0.3,
  141. 0.4,
  142. 0.5
  143. ],
  144. "descriptions": [
  145. "球的飞行速度加快10%。",
  146. "球的飞行速度加快20%。",
  147. "球的飞行速度加快30%。",
  148. "球的飞行速度加快40%。",
  149. "球的飞行速度加快50%。"
  150. ]
  151. }
  152. }
  153. ]
  154. }