AudioManager.ts 8.3 KB

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  1. import { _decorator, Component, AudioClip, AudioSource, resources, Node } from 'cc';
  2. const { ccclass, property } = _decorator;
  3. /**
  4. * 音频管理器
  5. * 统一管理游戏中的音乐和音效播放
  6. */
  7. @ccclass('AudioManager')
  8. export class AudioManager extends Component {
  9. // 音频源组件
  10. @property({ type: AudioSource, tooltip: '音乐播放器' })
  11. public musicAudioSource: AudioSource = null;
  12. @property({ type: AudioSource, tooltip: '音效播放器' })
  13. public soundEffectAudioSource: AudioSource = null;
  14. // 音量设置
  15. private musicVolume: number = 0.8;
  16. private soundEffectVolume: number = 0.8;
  17. // 当前播放的音乐
  18. private currentMusicClip: AudioClip = null;
  19. // 单例实例
  20. private static _instance: AudioManager = null;
  21. onLoad() {
  22. // 设置单例
  23. if (AudioManager._instance === null) {
  24. AudioManager._instance = this;
  25. // 防止场景切换时被销毁
  26. // this.node.parent = null;
  27. // director.addPersistRootNode(this.node);
  28. } else {
  29. this.node.destroy();
  30. return;
  31. }
  32. this.initializeAudioSources();
  33. }
  34. /**
  35. * 获取单例实例
  36. */
  37. public static getInstance(): AudioManager {
  38. return AudioManager._instance;
  39. }
  40. /**
  41. * 初始化音频源
  42. */
  43. private initializeAudioSources() {
  44. // 如果没有指定音频源,尝试自动创建
  45. if (!this.musicAudioSource) {
  46. const musicNode = new Node('MusicAudioSource');
  47. musicNode.parent = this.node;
  48. this.musicAudioSource = musicNode.addComponent(AudioSource);
  49. this.musicAudioSource.loop = true;
  50. }
  51. if (!this.soundEffectAudioSource) {
  52. const sfxNode = new Node('SFXAudioSource');
  53. sfxNode.parent = this.node;
  54. this.soundEffectAudioSource = sfxNode.addComponent(AudioSource);
  55. this.soundEffectAudioSource.loop = false;
  56. }
  57. // 设置初始音量
  58. this.updateMusicVolume();
  59. this.updateSoundEffectVolume();
  60. }
  61. /**
  62. * 播放背景音乐
  63. * @param musicPath 音乐资源路径
  64. * @param loop 是否循环播放
  65. */
  66. public playMusic(musicPath: string, loop: boolean = true) {
  67. if (!this.musicAudioSource) {
  68. console.warn('[AudioManager] 音乐播放器未初始化');
  69. return;
  70. }
  71. resources.load(musicPath, AudioClip, (err, clip) => {
  72. if (err) {
  73. console.error(`[AudioManager] 加载音乐失败: ${musicPath}`, err);
  74. return;
  75. }
  76. this.currentMusicClip = clip;
  77. this.musicAudioSource.clip = clip;
  78. this.musicAudioSource.loop = loop;
  79. this.musicAudioSource.play();
  80. console.log(`[AudioManager] 播放音乐: ${musicPath}`);
  81. });
  82. }
  83. /**
  84. * 停止背景音乐
  85. */
  86. public stopMusic() {
  87. if (this.musicAudioSource && this.musicAudioSource.playing) {
  88. this.musicAudioSource.stop();
  89. console.log('[AudioManager] 停止音乐播放');
  90. }
  91. }
  92. /**
  93. * 暂停背景音乐
  94. */
  95. public pauseMusic() {
  96. if (this.musicAudioSource && this.musicAudioSource.playing) {
  97. this.musicAudioSource.pause();
  98. console.log('[AudioManager] 暂停音乐播放');
  99. }
  100. }
  101. /**
  102. * 恢复背景音乐
  103. */
  104. public resumeMusic() {
  105. if (this.musicAudioSource && this.currentMusicClip) {
  106. this.musicAudioSource.play();
  107. console.log('[AudioManager] 恢复音乐播放');
  108. }
  109. }
  110. /**
  111. * 播放音效
  112. * @param sfxPath 音效资源路径
  113. * @param volume 音量(可选,0-1)
  114. */
  115. public playSoundEffect(sfxPath: string, volume?: number) {
  116. if (!this.soundEffectAudioSource) {
  117. console.warn('[AudioManager] 音效播放器未初始化');
  118. return;
  119. }
  120. resources.load(sfxPath, AudioClip, (err, clip) => {
  121. if (err) {
  122. console.error(`[AudioManager] 加载音效失败: ${sfxPath}`, err);
  123. return;
  124. }
  125. // 设置临时音量(如果指定)
  126. const originalVolume = this.soundEffectAudioSource.volume;
  127. if (volume !== undefined) {
  128. this.soundEffectAudioSource.volume = volume * this.soundEffectVolume;
  129. }
  130. this.soundEffectAudioSource.playOneShot(clip);
  131. // 恢复原始音量
  132. if (volume !== undefined) {
  133. this.soundEffectAudioSource.volume = originalVolume;
  134. }
  135. console.log(`[AudioManager] 播放音效: ${sfxPath}`);
  136. });
  137. }
  138. /**
  139. * 设置音乐音量
  140. * @param volume 音量值(0-1)
  141. */
  142. public setMusicVolume(volume: number) {
  143. this.musicVolume = Math.max(0, Math.min(1, volume));
  144. this.updateMusicVolume();
  145. //console.log(`[AudioManager] 设置音乐音量: ${this.musicVolume}`);
  146. }
  147. /**
  148. * 设置音效音量
  149. * @param volume 音量值(0-1)
  150. */
  151. public setSoundEffectVolume(volume: number) {
  152. this.soundEffectVolume = Math.max(0, Math.min(1, volume));
  153. this.updateSoundEffectVolume();
  154. //console.log(`[AudioManager] 设置音效音量: ${this.soundEffectVolume}`);
  155. }
  156. /**
  157. * 获取音乐音量
  158. */
  159. public getMusicVolume(): number {
  160. return this.musicVolume;
  161. }
  162. /**
  163. * 获取音效音量
  164. */
  165. public getSoundEffectVolume(): number {
  166. return this.soundEffectVolume;
  167. }
  168. /**
  169. * 更新音乐音量
  170. */
  171. private updateMusicVolume() {
  172. if (this.musicAudioSource) {
  173. this.musicAudioSource.volume = this.musicVolume;
  174. }
  175. }
  176. /**
  177. * 更新音效音量
  178. */
  179. private updateSoundEffectVolume() {
  180. if (this.soundEffectAudioSource) {
  181. this.soundEffectAudioSource.volume = this.soundEffectVolume;
  182. }
  183. }
  184. /**
  185. * 静音所有音频
  186. */
  187. public muteAll() {
  188. this.setMusicVolume(0);
  189. this.setSoundEffectVolume(0);
  190. }
  191. /**
  192. * 恢复所有音频音量
  193. */
  194. public unmuteAll() {
  195. this.setMusicVolume(0.8);
  196. this.setSoundEffectVolume(0.8);
  197. }
  198. /**
  199. * 检查音乐是否正在播放
  200. */
  201. public isMusicPlaying(): boolean {
  202. return this.musicAudioSource && this.musicAudioSource.playing;
  203. }
  204. onDestroy() {
  205. if (AudioManager._instance === this) {
  206. AudioManager._instance = null;
  207. }
  208. }
  209. }
  210. /**
  211. * 音频管理器的静态接口
  212. * 提供便捷的全局访问方法
  213. */
  214. export class Audio {
  215. /**
  216. * 播放背景音乐
  217. */
  218. static playMusic(musicPath: string, loop: boolean = true) {
  219. const manager = AudioManager.getInstance();
  220. if (manager) {
  221. manager.playMusic(musicPath, loop);
  222. }
  223. }
  224. /**
  225. * 播放音效
  226. */
  227. static playSFX(sfxPath: string, volume?: number) {
  228. const manager = AudioManager.getInstance();
  229. if (manager) {
  230. manager.playSoundEffect(sfxPath, volume);
  231. }
  232. }
  233. /**
  234. * 设置音乐音量
  235. */
  236. static setMusicVolume(volume: number) {
  237. const manager = AudioManager.getInstance();
  238. if (manager) {
  239. manager.setMusicVolume(volume);
  240. }
  241. }
  242. /**
  243. * 设置音效音量
  244. */
  245. static setSFXVolume(volume: number) {
  246. const manager = AudioManager.getInstance();
  247. if (manager) {
  248. manager.setSoundEffectVolume(volume);
  249. }
  250. }
  251. /**
  252. * 停止音乐
  253. */
  254. static stopMusic() {
  255. const manager = AudioManager.getInstance();
  256. if (manager) {
  257. manager.stopMusic();
  258. }
  259. }
  260. /**
  261. * 暂停音乐
  262. */
  263. static pauseMusic() {
  264. const manager = AudioManager.getInstance();
  265. if (manager) {
  266. manager.pauseMusic();
  267. }
  268. }
  269. /**
  270. * 恢复音乐
  271. */
  272. static resumeMusic() {
  273. const manager = AudioManager.getInstance();
  274. if (manager) {
  275. manager.resumeMusic();
  276. }
  277. }
  278. }