Level2.json 1.5 KB

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  1. {
  2. "levelId": "Level2",
  3. "name": "丛林探险(森林场景)",
  4. "scene": "forest",
  5. "description": "森林场景的塔防挑战,引入新的敌人类型和武器组合",
  6. "availableWeapons": [
  7. "锯齿草",
  8. "西瓜炸弹",
  9. "毛豆射手"
  10. ],
  11. "timeLimit": 300,
  12. "difficulty": "normal",
  13. "healthMultiplier": 1.0,
  14. "waves": [
  15. {
  16. "waveId": 1,
  17. "enemies": [
  18. {
  19. "enemyType": "normal_zombie",
  20. "count": 10,
  21. "spawnInterval": 2.8,
  22. "spawnDelay": 0.0,
  23. "characteristics": "中速移动, 无技能"
  24. }
  25. ]
  26. },
  27. {
  28. "waveId": 2,
  29. "enemies": [
  30. {
  31. "enemyType": "normal_zombie",
  32. "count": 8,
  33. "spawnInterval": 2.2,
  34. "spawnDelay": 0.0,
  35. "characteristics": "中速移动, 无技能"
  36. },
  37. {
  38. "enemyType": "roadblock_zombie",
  39. "count": 4,
  40. "spawnInterval": 7.0,
  41. "spawnDelay": 10.0,
  42. "characteristics": "高生命, 慢速移动"
  43. }
  44. ]
  45. },
  46. {
  47. "waveId": 3,
  48. "enemies": [
  49. {
  50. "enemyType": "normal_zombie",
  51. "count": 12,
  52. "spawnInterval": 2.0,
  53. "spawnDelay": 0.0,
  54. "characteristics": "中速移动, 无技能"
  55. },
  56. {
  57. "enemyType": "roadblock_zombie",
  58. "count": 5,
  59. "spawnInterval": 6.0,
  60. "spawnDelay": 15.0,
  61. "characteristics": "高生命, 慢速移动"
  62. }
  63. ]
  64. }
  65. ]
  66. }