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- import { _decorator, Component, AudioClip, AudioSource, resources, Node } from 'cc';
- const { ccclass, property } = _decorator;
- /**
- * 音频管理器
- * 统一管理游戏中的音乐和音效播放
- */
- @ccclass('AudioManager')
- export class AudioManager extends Component {
- // 音频源组件
- @property({ type: AudioSource, tooltip: '音乐播放器' })
- public musicAudioSource: AudioSource = null;
-
- @property({ type: AudioSource, tooltip: '音效播放器' })
- public soundEffectAudioSource: AudioSource = null;
-
- // 音量设置
- private musicVolume: number = 0.8;
- private soundEffectVolume: number = 0.8;
-
- // 当前播放的音乐
- private currentMusicClip: AudioClip = null;
-
- // 单例实例
- private static _instance: AudioManager = null;
-
- onLoad() {
- // 设置单例
- if (AudioManager._instance === null) {
- AudioManager._instance = this;
- // 防止场景切换时被销毁
- // this.node.parent = null;
- // director.addPersistRootNode(this.node);
- } else {
- this.node.destroy();
- return;
- }
-
- this.initializeAudioSources();
- }
-
- /**
- * 获取单例实例
- */
- public static getInstance(): AudioManager {
- return AudioManager._instance;
- }
-
- /**
- * 初始化音频源
- */
- private initializeAudioSources() {
- // 如果没有指定音频源,尝试自动创建
- if (!this.musicAudioSource) {
- const musicNode = new Node('MusicAudioSource');
- musicNode.parent = this.node;
- this.musicAudioSource = musicNode.addComponent(AudioSource);
- this.musicAudioSource.loop = true;
- }
-
- if (!this.soundEffectAudioSource) {
- const sfxNode = new Node('SFXAudioSource');
- sfxNode.parent = this.node;
- this.soundEffectAudioSource = sfxNode.addComponent(AudioSource);
- this.soundEffectAudioSource.loop = false;
- }
-
- // 设置初始音量
- this.updateMusicVolume();
- this.updateSoundEffectVolume();
- }
-
- /**
- * 播放背景音乐
- * @param musicPath 音乐资源路径
- * @param loop 是否循环播放
- */
- public playMusic(musicPath: string, loop: boolean = true) {
- if (!this.musicAudioSource) {
- console.warn('[AudioManager] 音乐播放器未初始化');
- return;
- }
-
- resources.load(musicPath, AudioClip, (err, clip) => {
- if (err) {
- console.error(`[AudioManager] 加载音乐失败: ${musicPath}`, err);
- return;
- }
-
- this.currentMusicClip = clip;
- this.musicAudioSource.clip = clip;
- this.musicAudioSource.loop = loop;
- this.musicAudioSource.play();
-
- console.log(`[AudioManager] 播放音乐: ${musicPath}`);
- });
- }
-
- /**
- * 停止背景音乐
- */
- public stopMusic() {
- if (this.musicAudioSource && this.musicAudioSource.playing) {
- this.musicAudioSource.stop();
- console.log('[AudioManager] 停止音乐播放');
- }
- }
-
- /**
- * 暂停背景音乐
- */
- public pauseMusic() {
- if (this.musicAudioSource && this.musicAudioSource.playing) {
- this.musicAudioSource.pause();
- console.log('[AudioManager] 暂停音乐播放');
- }
- }
-
- /**
- * 恢复背景音乐
- */
- public resumeMusic() {
- if (this.musicAudioSource && this.currentMusicClip) {
- this.musicAudioSource.play();
- console.log('[AudioManager] 恢复音乐播放');
- }
- }
-
- /**
- * 播放音效
- * @param sfxPath 音效资源路径
- * @param volume 音量(可选,0-1)
- */
- public playSoundEffect(sfxPath: string, volume?: number) {
- if (!this.soundEffectAudioSource) {
- console.warn('[AudioManager] 音效播放器未初始化');
- return;
- }
-
- resources.load(sfxPath, AudioClip, (err, clip) => {
- if (err) {
- console.error(`[AudioManager] 加载音效失败: ${sfxPath}`, err);
- return;
- }
-
- // 设置临时音量(如果指定)
- const originalVolume = this.soundEffectAudioSource.volume;
- if (volume !== undefined) {
- this.soundEffectAudioSource.volume = volume * this.soundEffectVolume;
- }
-
- this.soundEffectAudioSource.playOneShot(clip);
-
- // 恢复原始音量
- if (volume !== undefined) {
- this.soundEffectAudioSource.volume = originalVolume;
- }
-
- console.log(`[AudioManager] 播放音效: ${sfxPath}`);
- });
- }
-
- /**
- * 设置音乐音量
- * @param volume 音量值(0-1)
- */
- public setMusicVolume(volume: number) {
- this.musicVolume = Math.max(0, Math.min(1, volume));
- this.updateMusicVolume();
- //console.log(`[AudioManager] 设置音乐音量: ${this.musicVolume}`);
- }
-
- /**
- * 设置音效音量
- * @param volume 音量值(0-1)
- */
- public setSoundEffectVolume(volume: number) {
- this.soundEffectVolume = Math.max(0, Math.min(1, volume));
- this.updateSoundEffectVolume();
- //console.log(`[AudioManager] 设置音效音量: ${this.soundEffectVolume}`);
- }
-
- /**
- * 获取音乐音量
- */
- public getMusicVolume(): number {
- return this.musicVolume;
- }
-
- /**
- * 获取音效音量
- */
- public getSoundEffectVolume(): number {
- return this.soundEffectVolume;
- }
-
- /**
- * 更新音乐音量
- */
- private updateMusicVolume() {
- if (this.musicAudioSource) {
- this.musicAudioSource.volume = this.musicVolume;
- }
- }
-
- /**
- * 更新音效音量
- */
- private updateSoundEffectVolume() {
- if (this.soundEffectAudioSource) {
- this.soundEffectAudioSource.volume = this.soundEffectVolume;
- }
- }
-
- /**
- * 静音所有音频
- */
- public muteAll() {
- this.setMusicVolume(0);
- this.setSoundEffectVolume(0);
- }
-
- /**
- * 恢复所有音频音量
- */
- public unmuteAll() {
- this.setMusicVolume(0.8);
- this.setSoundEffectVolume(0.8);
- }
-
- /**
- * 检查音乐是否正在播放
- */
- public isMusicPlaying(): boolean {
- return this.musicAudioSource && this.musicAudioSource.playing;
- }
-
- onDestroy() {
- if (AudioManager._instance === this) {
- AudioManager._instance = null;
- }
- }
- }
- /**
- * 音频管理器的静态接口
- * 提供便捷的全局访问方法
- */
- export class Audio {
- /**
- * 播放背景音乐
- */
- static playMusic(musicPath: string, loop: boolean = true) {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.playMusic(musicPath, loop);
- }
- }
-
- /**
- * 播放音效
- */
- static playSFX(sfxPath: string, volume?: number) {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.playSoundEffect(sfxPath, volume);
- }
- }
-
- /**
- * 设置音乐音量
- */
- static setMusicVolume(volume: number) {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.setMusicVolume(volume);
- }
- }
-
- /**
- * 设置音效音量
- */
- static setSFXVolume(volume: number) {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.setSoundEffectVolume(volume);
- }
- }
-
- /**
- * 停止音乐
- */
- static stopMusic() {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.stopMusic();
- }
- }
-
- /**
- * 暂停音乐
- */
- static pauseMusic() {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.pauseMusic();
- }
- }
-
- /**
- * 恢复音乐
- */
- static resumeMusic() {
- const manager = AudioManager.getInstance();
- if (manager) {
- manager.resumeMusic();
- }
- }
- }
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