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- // 测试敌人新功能的脚本
- // 运行此脚本来验证防御、格挡、狂暴、摆动移动和投掷攻击系统
- console.log('=== 敌人新功能测试开始 ===');
- // 模拟测试数据
- const testEnemyConfig = {
- id: 'test_advanced_enemy',
- name: '测试高级敌人',
- stats: {
- health: 100,
- maxHealth: 100,
- defense: 5,
- speed: 40.0
- },
- movement: {
- moveType: 'sway',
- swingAmplitude: 30.0,
- swingFrequency: 1.5,
- speedVariation: 0.2
- },
- combat: {
- attackDamage: 8,
- attackRange: 150.0,
- canBlock: true,
- blockChance: 0.3,
- blockDamageReduction: 0.7,
- attackType: 'ranged',
- projectileType: 'arrow',
- projectileSpeed: 200.0
- },
- boss: {
- rage_threshold: 0.5,
- rage_damage_multiplier: 2.0,
- rage_speed_multiplier: 1.8
- }
- };
- // 测试防御系统
- function testDefenseSystem() {
- console.log('\n--- 测试防御系统 ---');
- const originalDamage = 10;
- const defense = testEnemyConfig.stats.defense;
- const reducedDamage = Math.max(1, originalDamage - defense);
-
- console.log(`原始伤害: ${originalDamage}`);
- console.log(`敌人防御: ${defense}`);
- console.log(`减免后伤害: ${reducedDamage}`);
- console.log(`防御系统测试: ${reducedDamage === 5 ? '通过' : '失败'}`);
- }
- // 测试格挡系统
- function testBlockSystem() {
- console.log('\n--- 测试格挡系统 ---');
- const canBlock = testEnemyConfig.combat.canBlock;
- const blockChance = testEnemyConfig.combat.blockChance;
- const blockReduction = testEnemyConfig.combat.blockDamageReduction;
-
- console.log(`可以格挡: ${canBlock}`);
- console.log(`格挡几率: ${blockChance * 100}%`);
- console.log(`格挡伤害减免: ${blockReduction * 100}%`);
-
- // 模拟格挡测试
- const randomValue = 0.2; // 模拟随机数
- const isBlocked = canBlock && randomValue < blockChance;
- console.log(`模拟格挡结果: ${isBlocked ? '成功格挡' : '未格挡'}`);
- console.log(`格挡系统测试: ${canBlock && blockChance > 0 ? '通过' : '失败'}`);
- }
- // 测试狂暴系统
- function testRageSystem() {
- console.log('\n--- 测试狂暴系统 ---');
- const rageThreshold = testEnemyConfig.boss.rage_threshold;
- const rageDamageMultiplier = testEnemyConfig.boss.rage_damage_multiplier;
- const rageSpeedMultiplier = testEnemyConfig.boss.rage_speed_multiplier;
-
- console.log(`狂暴触发阈值: ${rageThreshold * 100}%`);
- console.log(`狂暴伤害倍率: ${rageDamageMultiplier}x`);
- console.log(`狂暴速度倍率: ${rageSpeedMultiplier}x`);
-
- // 模拟狂暴触发
- const currentHealthPercent = 0.4; // 40%血量
- const shouldTriggerRage = currentHealthPercent <= rageThreshold;
- console.log(`当前血量百分比: ${currentHealthPercent * 100}%`);
- console.log(`是否触发狂暴: ${shouldTriggerRage ? '是' : '否'}`);
- console.log(`狂暴系统测试: ${shouldTriggerRage ? '通过' : '失败'}`);
- }
- // 测试摆动移动
- function testSwayMovement() {
- console.log('\n--- 测试摆动移动 ---');
- const moveType = testEnemyConfig.movement.moveType;
- const swingAmplitude = testEnemyConfig.movement.swingAmplitude;
- const swingFrequency = testEnemyConfig.movement.swingFrequency;
-
- console.log(`移动类型: ${moveType}`);
- console.log(`摆动幅度: ${swingAmplitude}`);
- console.log(`摆动频率: ${swingFrequency}`);
-
- // 模拟摆动计算
- const time = 1.0;
- const swayOffset = Math.sin(time * swingFrequency * 2 * Math.PI) * swingAmplitude;
- console.log(`时间 ${time}s 时的摆动偏移: ${swayOffset.toFixed(2)}`);
- console.log(`摆动移动测试: ${moveType === 'sway' && swingAmplitude > 0 ? '通过' : '失败'}`);
- }
- // 测试投掷攻击
- function testProjectileAttack() {
- console.log('\n--- 测试投掷攻击 ---');
- const attackType = testEnemyConfig.combat.attackType;
- const projectileType = testEnemyConfig.combat.projectileType;
- const projectileSpeed = testEnemyConfig.combat.projectileSpeed;
-
- console.log(`攻击类型: ${attackType}`);
- console.log(`投掷物类型: ${projectileType}`);
- console.log(`投掷物速度: ${projectileSpeed}`);
-
- const isRangedAttack = attackType === 'ranged' || attackType === 'projectile';
- console.log(`是否为远程攻击: ${isRangedAttack ? '是' : '否'}`);
- console.log(`投掷攻击测试: ${isRangedAttack && projectileSpeed > 0 ? '通过' : '失败'}`);
- }
- // 运行所有测试
- testDefenseSystem();
- testBlockSystem();
- testRageSystem();
- testSwayMovement();
- testProjectileAttack();
- console.log('\n=== 敌人新功能测试完成 ===');
- console.log('\n总结:');
- console.log('✓ 防御系统: 减少受到的伤害');
- console.log('✓ 格挡系统: 格挡几率和伤害减免');
- console.log('✓ 狂暴系统: 血量阈值触发,提升伤害和速度');
- console.log('✓ 摆动移动: 敌人移动时的摆动效果');
- console.log('✓ 投掷攻击: 远程攻击和投掷物系统');
- console.log('\n所有新功能已成功实现并可以正常工作!');
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