enemies.json 27 KB

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  1. [
  2. {
  3. "id": "normal_zombie",
  4. "name": "普通僵尸",
  5. "type": "basic",
  6. "stats": {
  7. "health": 40,
  8. "maxHealth": 40,
  9. "defense": 0,
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  11. "dropEnergy": 1
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  34. "weaponType": "none",
  35. "projectileType": "none",
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  48. "death": "dead"
  49. },
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  54. "deathSound": "enemy_death",
  55. "hitSound": "enemy_hit",
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  78. "death_sound": "data/弹球音效/normal zombie die 1.mp3",
  79. "hit_sound": "Null",
  80. "walk_sound": "Null",
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  95. {
  96. "id": "roadblock_zombie",
  97. "name": "路障僵尸",
  98. "type": "armored",
  99. "stats": {
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  172. "hit_sound": "Null",
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  188. {
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  190. "name": "漫步僵尸",
  191. "type": "wanderer",
  192. "stats": {
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  218. "attackType": "melee_weapon",
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  220. "weaponType": "baseball_bat",
  221. "projectileType": "none",
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  223. },
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  233. "attack": "attack",
  234. "death": "dead"
  235. },
  236. "weaponProp": "props/bow"
  237. },
  238. "audioConfig": {
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  240. "deathSound": "enemy_death",
  241. "hitSound": "enemy_hit",
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  243. "blockSound": "",
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  245. "armorBreakSound": "",
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  262. "audio": {
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  265. "hit_sound": "Null",
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  281. {
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  283. "name": "法师僵尸",
  284. "type": "ranged_caster",
  285. "stats": {
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  309. "blockDamageReduction": 0.5,
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  311. "attackType": "magic_projectile",
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  313. "weaponType": "none",
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  338. "armorBreakSound": "",
  339. "fuseSound": "",
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  358. "hit_sound": "Null",
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  374. {
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  376. "name": "弓箭僵尸",
  377. "type": "ranged_archer",
  378. "stats": {
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  429. "blockSound": "",
  430. "stealthSound": "",
  431. "armorBreakSound": "",
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  450. "death_sound": "data/弹球音效/normal zombie die 5.mp3",
  451. "hit_sound": "Null",
  452. "walk_sound": "Null",
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  467. {
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  469. "name": "隐身僵尸",
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  473. "maxHealth": 35,
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  543. "death_sound": "data/弹球音效/normal zombie die 6.mp3",
  544. "hit_sound": "Null",
  545. "walk_sound": "Null",
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