Level4_20250904_185450.json 6.2 KB

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  1. {
  2. "levelId": "Level4",
  3. "name": "钢铁堡垒(工业场景)",
  4. "scene": "industrial",
  5. "description": "工业场景的高难度挑战,引入BOSS战和超高防御敌人",
  6. "backgroundImage": "images/LevelBackground/BG1",
  7. "availableWeapons": [
  8. "毛豆射手",
  9. "尖胡萝卜",
  10. "锯齿草",
  11. "西瓜炸弹"
  12. ],
  13. "coinReward": 1000,
  14. "diamondReward": 80,
  15. "initialCoins": 100,
  16. "timeLimit": 300,
  17. "difficulty": "normal",
  18. "healthMultiplier": 1.6,
  19. "waves": [
  20. {
  21. "waveId": 1,
  22. "enemies": [
  23. {
  24. "enemyType": "normal_zombie",
  25. "count": 10,
  26. "spawnInterval": 3.0,
  27. "spawnDelay": 0.0,
  28. "characteristics": "中速移动, 无技能"
  29. },
  30. {
  31. "enemyType": "roadblock_zombie",
  32. "count": 10,
  33. "spawnInterval": 3.0,
  34. "spawnDelay": 0.0,
  35. "characteristics": "高生命, 慢速移动"
  36. }
  37. ]
  38. },
  39. {
  40. "waveId": 2,
  41. "enemies": [
  42. {
  43. "enemyType": "roadblock_zombie",
  44. "count": 10,
  45. "spawnInterval": 4.0,
  46. "spawnDelay": 0.0,
  47. "characteristics": "高生命, 慢速移动"
  48. },
  49. {
  50. "enemyType": "normal_zombie",
  51. "count": 10,
  52. "spawnInterval": 4.0,
  53. "spawnDelay": 0.0,
  54. "characteristics": "中速移动, 无技能"
  55. },
  56. {
  57. "enemyType": "bucket_zombie",
  58. "count": 5,
  59. "spawnInterval": 4.0,
  60. "spawnDelay": 20.0,
  61. "characteristics": "超高生命, 极慢速移动"
  62. }
  63. ]
  64. },
  65. {
  66. "waveId": 3,
  67. "enemies": [
  68. {
  69. "enemyType": "normal_zombie",
  70. "count": 20,
  71. "spawnInterval": 2.0,
  72. "spawnDelay": 0.0,
  73. "characteristics": "中速移动, 无技能"
  74. },
  75. {
  76. "enemyType": "roadblock_zombie",
  77. "count": 20,
  78. "spawnInterval": 2.0,
  79. "spawnDelay": 0.0,
  80. "characteristics": "高生命, 慢速移动"
  81. },
  82. {
  83. "enemyType": "bucket_zombie",
  84. "count": 5,
  85. "spawnInterval": 8.0,
  86. "spawnDelay": 0.0,
  87. "characteristics": "超高生命, 极慢速移动"
  88. }
  89. ]
  90. },
  91. {
  92. "waveId": 4,
  93. "enemies": [
  94. {
  95. "enemyType": "normal_zombie",
  96. "count": 60,
  97. "spawnInterval": 1.0,
  98. "spawnDelay": 0.0,
  99. "characteristics": "中速移动, 无技能"
  100. },
  101. {
  102. "enemyType": "roadblock_zombie",
  103. "count": 30,
  104. "spawnInterval": 2.0,
  105. "spawnDelay": 0.0,
  106. "characteristics": "高生命, 慢速移动"
  107. },
  108. {
  109. "enemyType": "bucket_zombie",
  110. "count": 10,
  111. "spawnInterval": 6.0,
  112. "spawnDelay": 0.0,
  113. "characteristics": "超高生命, 极慢速移动"
  114. }
  115. ]
  116. },
  117. {
  118. "waveId": 5,
  119. "enemies": [
  120. {
  121. "enemyType": "normal_zombie",
  122. "count": 60,
  123. "spawnInterval": 1.0,
  124. "spawnDelay": 0.0,
  125. "characteristics": "中速移动, 无技能"
  126. },
  127. {
  128. "enemyType": "archer_zombie",
  129. "count": 10,
  130. "spawnInterval": 4.0,
  131. "spawnDelay": 20.0,
  132. "characteristics": "远程弓箭攻击"
  133. },
  134. {
  135. "enemyType": "roadblock_zombie",
  136. "count": 30,
  137. "spawnInterval": 1.0,
  138. "spawnDelay": 30.0,
  139. "characteristics": "高生命, 慢速移动"
  140. },
  141. {
  142. "enemyType": "bucket_zombie",
  143. "count": 20,
  144. "spawnInterval": 2.0,
  145. "spawnDelay": 20.0,
  146. "characteristics": "超高生命, 极慢速移动"
  147. }
  148. ]
  149. },
  150. {
  151. "waveId": 6,
  152. "enemies": [
  153. {
  154. "enemyType": "normal_zombie",
  155. "count": 60,
  156. "spawnInterval": 1.0,
  157. "spawnDelay": 0.0,
  158. "characteristics": "中速移动, 无技能"
  159. },
  160. {
  161. "enemyType": "archer_zombie",
  162. "count": 20,
  163. "spawnInterval": 2.5,
  164. "spawnDelay": 10.0,
  165. "characteristics": "远程弓箭攻击"
  166. },
  167. {
  168. "enemyType": "roadblock_zombie",
  169. "count": 60,
  170. "spawnInterval": 1.0,
  171. "spawnDelay": 0.0,
  172. "characteristics": "高生命, 慢速移动"
  173. },
  174. {
  175. "enemyType": "bucket_zombie",
  176. "count": 30,
  177. "spawnInterval": 2.0,
  178. "spawnDelay": 0.0,
  179. "characteristics": "超高生命, 极慢速移动"
  180. }
  181. ]
  182. },
  183. {
  184. "waveId": 7,
  185. "enemies": [
  186. {
  187. "enemyType": "roadblock_zombie",
  188. "count": 60,
  189. "spawnInterval": 1.0,
  190. "spawnDelay": 0.0,
  191. "characteristics": "高生命, 慢速移动"
  192. },
  193. {
  194. "enemyType": "archer_zombie",
  195. "count": 30,
  196. "spawnInterval": 2.0,
  197. "spawnDelay": 0.0,
  198. "characteristics": "远程弓箭攻击"
  199. },
  200. {
  201. "enemyType": "bucket_zombie",
  202. "count": 30,
  203. "spawnInterval": 2.0,
  204. "spawnDelay": 0.0,
  205. "characteristics": "超高生命, 极慢速移动"
  206. },
  207. {
  208. "enemyType": "boss1_gatekeeper",
  209. "count": 1,
  210. "spawnInterval": 60.0,
  211. "spawnDelay": 30.0,
  212. "characteristics": "超高生命, 多种攻击方式, 召唤小怪"
  213. }
  214. ]
  215. },
  216. {
  217. "waveId": 8,
  218. "enemies": [
  219. {
  220. "enemyType": "bucket_zombie",
  221. "count": 60,
  222. "spawnInterval": 1.0,
  223. "spawnDelay": 0.0,
  224. "characteristics": "超高生命, 极慢速移动"
  225. },
  226. {
  227. "enemyType": "boss2_gravedigger",
  228. "count": 1,
  229. "spawnInterval": 60.0,
  230. "spawnDelay": 30.0,
  231. "characteristics": "超高生命, 范围攻击, 召唤增援"
  232. }
  233. ]
  234. }
  235. ],
  236. "levelSettings": {
  237. "energyMax": 6,
  238. "energyMaxUpgrades": [
  239. 5,
  240. 10,
  241. 15,
  242. 20,
  243. 25,
  244. 30,
  245. 40,
  246. 50,
  247. 60,
  248. 70,
  249. 80,
  250. 90,
  251. 100,
  252. 120,
  253. 150,
  254. 200,
  255. 300,
  256. 400,
  257. 500,
  258. 500
  259. ]
  260. }
  261. }