Level2_20250904_185450.json 3.8 KB

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  1. {
  2. "levelId": "Level2",
  3. "name": "丛林冒险(森林场景)",
  4. "scene": "forest",
  5. "description": "森林场景的塔防挑战,引入新的敌人类型和武器组合",
  6. "backgroundImage": "images/LevelBackground/BG2",
  7. "availableWeapons": [
  8. "毛豆射手",
  9. "尖胡萝卜"
  10. ],
  11. "coinReward": 500,
  12. "diamondReward": 30,
  13. "initialCoins": 100,
  14. "timeLimit": 300,
  15. "difficulty": "normal",
  16. "healthMultiplier": 1.2,
  17. "waves": [
  18. {
  19. "waveId": 1,
  20. "enemies": [
  21. {
  22. "enemyType": "normal_zombie",
  23. "count": 10,
  24. "spawnInterval": 3.0,
  25. "spawnDelay": 0.0,
  26. "characteristics": "中速移动, 无技能"
  27. },
  28. {
  29. "enemyType": "roadblock_zombie",
  30. "count": 5,
  31. "spawnInterval": 6.0,
  32. "spawnDelay": 0.0,
  33. "characteristics": "中速移动, 无技能"
  34. }
  35. ]
  36. },
  37. {
  38. "waveId": 2,
  39. "enemies": [
  40. {
  41. "enemyType": "normal_zombie",
  42. "count": 15,
  43. "spawnInterval": 3.0,
  44. "spawnDelay": 0.0,
  45. "characteristics": "中速移动, 无技能"
  46. },
  47. {
  48. "enemyType": "roadblock_zombie",
  49. "count": 8,
  50. "spawnInterval": 6.0,
  51. "spawnDelay": 0.0,
  52. "characteristics": "高生命, 慢速移动"
  53. }
  54. ]
  55. },
  56. {
  57. "waveId": 3,
  58. "enemies": [
  59. {
  60. "enemyType": "normal_zombie",
  61. "count": 30,
  62. "spawnInterval": 1.5,
  63. "spawnDelay": 0.0,
  64. "characteristics": "中速移动, 无技能"
  65. },
  66. {
  67. "enemyType": "roadblock_zombie",
  68. "count": 10,
  69. "spawnInterval": 3.0,
  70. "spawnDelay": 0.0,
  71. "characteristics": "高生命, 慢速移动"
  72. }
  73. ]
  74. },
  75. {
  76. "waveId": 4,
  77. "enemies": [
  78. {
  79. "enemyType": "normal_zombie",
  80. "count": 40,
  81. "spawnInterval": 1.5,
  82. "spawnDelay": 0.0,
  83. "characteristics": "中速移动, 无技能"
  84. },
  85. {
  86. "enemyType": "roadblock_zombie",
  87. "count": 30,
  88. "spawnInterval": 2.0,
  89. "spawnDelay": 10.0,
  90. "characteristics": "高生命, 慢速移动"
  91. }
  92. ]
  93. },
  94. {
  95. "waveId": 5,
  96. "enemies": [
  97. {
  98. "enemyType": "normal_zombie",
  99. "count": 60,
  100. "spawnInterval": 1.0,
  101. "spawnDelay": 0.0,
  102. "characteristics": "中速移动, 无技能"
  103. },
  104. {
  105. "enemyType": "mage_zombie",
  106. "count": 10,
  107. "spawnInterval": 6.0,
  108. "spawnDelay": 0.0,
  109. "characteristics": "远程魔法攻击, 中等生命"
  110. },
  111. {
  112. "enemyType": "roadblock_zombie",
  113. "count": 40,
  114. "spawnInterval": 1.5,
  115. "spawnDelay": 0.0,
  116. "characteristics": "高生命, 慢速移动"
  117. }
  118. ]
  119. },
  120. {
  121. "waveId": 6,
  122. "enemies": [
  123. {
  124. "enemyType": "normal_zombie",
  125. "count": 60,
  126. "spawnInterval": 1.0,
  127. "spawnDelay": 0.0,
  128. "characteristics": "中速移动, 无技能"
  129. },
  130. {
  131. "enemyType": "roadblock_zombie",
  132. "count": 60,
  133. "spawnInterval": 1.0,
  134. "spawnDelay": 0.0,
  135. "characteristics": "高生命, 慢速移动"
  136. },
  137. {
  138. "enemyType": "boss1_gatekeeper",
  139. "count": 1,
  140. "spawnInterval": 60.0,
  141. "spawnDelay": 30.0,
  142. "characteristics": "超高生命, 多种攻击方式, 召唤小怪"
  143. }
  144. ]
  145. }
  146. ],
  147. "levelSettings": {
  148. "energyMax": 5,
  149. "energyMaxUpgrades": [
  150. 5,
  151. 10,
  152. 15,
  153. 20,
  154. 25,
  155. 30,
  156. 40,
  157. 50,
  158. 60,
  159. 70,
  160. 80,
  161. 90,
  162. 100,
  163. 120,
  164. 150,
  165. 200,
  166. 300,
  167. 400,
  168. 500,
  169. 500
  170. ]
  171. }
  172. }