| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- import { _decorator, Component, Node } from 'cc';
- import { ConfigManager } from '../Core/ConfigManager';
- import { JsonConfigLoader } from '../Core/JsonConfigLoader';
- import { BundleLoader } from '../Core/BundleLoader';
- const { ccclass, property } = _decorator;
- @ccclass('EnemyLoadTest')
- export class EnemyLoadTest extends Component {
- start() {
- // 延迟5秒后开始测试,确保所有系统都已初始化
- this.scheduleOnce(() => {
- this.testEnemyLoading();
- }, 5);
- }
- private async testEnemyLoading() {
- console.log('=== 开始测试敌人配置加载 ===');
-
- try {
- // 测试1: 直接使用BundleLoader加载data bundle
- console.log('测试1: 加载data bundle');
- const bundleLoader = BundleLoader.getInstance();
- await bundleLoader.loadBundle('data');
- console.log('✓ data bundle加载成功');
-
- // 测试2: 使用JsonConfigLoader加载enemies配置
- console.log('测试2: 使用JsonConfigLoader加载enemies配置');
- const jsonLoader = JsonConfigLoader.getInstance();
- const enemiesConfig = await jsonLoader.loadConfig('enemies');
-
- if (enemiesConfig) {
- console.log('✓ enemies配置加载成功');
- console.log('enemies配置类型:', typeof enemiesConfig);
- console.log('是否为数组:', Array.isArray(enemiesConfig));
-
- if (Array.isArray(enemiesConfig)) {
- console.log('敌人数量:', enemiesConfig.length);
- console.log('前3个敌人ID:', enemiesConfig.slice(0, 3).map(e => e.id));
- } else {
- console.log('enemies配置结构:', Object.keys(enemiesConfig));
- }
- } else {
- console.error('✗ enemies配置加载失败');
- }
-
- // 测试3: 检查ConfigManager的状态
- console.log('测试3: 检查ConfigManager状态');
- const configManager = ConfigManager.getInstance();
- const allEnemies = configManager.getAllEnemies();
-
- console.log('ConfigManager中的敌人数量:', allEnemies.length);
- if (allEnemies.length > 0) {
- console.log('✓ ConfigManager成功获取敌人配置');
- console.log('前3个敌人ID:', allEnemies.slice(0, 3).map(e => e.id));
- } else {
- console.error('✗ ConfigManager未能获取敌人配置');
- }
-
- } catch (error) {
- console.error('测试过程中发生错误:', error);
- }
-
- console.log('=== 敌人配置加载测试完成 ===');
- }
- }
|