skill.json 3.7 KB

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  1. {
  2. "skills": [
  3. {
  4. "id": "cheaper_units",
  5. "name": "花费降低",
  6. "description": "购买植物价格降低{value}%。",
  7. "iconPath": "images/SkillImages/cheaper_units",
  8. "maxLevel": 5,
  9. "currentLevel": 0,
  10. "levelEffects": {
  11. "priceReduction": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  12. "descriptions": [
  13. "购买植物价格降低10%。",
  14. "购买植物价格降低20%。",
  15. "购买植物价格降低30%。",
  16. "购买植物价格降低40%。",
  17. "购买植物价格降低50%。",
  18. "购买植物价格降低60%。"
  19. ]
  20. }
  21. },
  22. {
  23. "id": "crit_chance",
  24. "name": "暴击几率",
  25. "description": "造成暴击伤害几率提高{value}%",
  26. "iconPath": "images/SkillImages/crit_chance",
  27. "maxLevel": 5,
  28. "currentLevel": 0,
  29. "levelEffects": {
  30. "critChanceIncrease": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  31. "descriptions": [
  32. "造成暴击伤害几率提高10%。",
  33. "造成暴击伤害几率提高20%。",
  34. "造成暴击伤害几率提高30%。",
  35. "造成暴击伤害几率提高40%。",
  36. "造成暴击伤害几率提高50%。",
  37. "造成暴击伤害几率提高60%。"
  38. ]
  39. }
  40. },
  41. {
  42. "id": "heal",
  43. "name": "增加生命",
  44. "description": "生命值增加{value}%。",
  45. "iconPath": "images/SkillImages/heal",
  46. "maxLevel": 5,
  47. "currentLevel": 0,
  48. "levelEffects": {
  49. "healthIncrease": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  50. "descriptions": [
  51. "生命值增加10%。",
  52. "生命值增加20%。",
  53. "生命值增加30%。",
  54. "生命值增加40%。",
  55. "生命值增加50%。",
  56. "生命值增加60%。"
  57. ]
  58. }
  59. },
  60. {
  61. "id": "multi_shots",
  62. "name": "多重射击",
  63. "description": "攻击有{value}%的几率射出两发子弹",
  64. "iconPath": "images/SkillImages/multi_shots",
  65. "maxLevel": 5,
  66. "currentLevel": 0,
  67. "levelEffects": {
  68. "multiShotChance": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  69. "descriptions": [
  70. "攻击有10%的几率射出两发子弹。",
  71. "攻击有20%的几率射出两发子弹。",
  72. "攻击有30%的几率射出两发子弹。",
  73. "攻击有40%的几率射出两发子弹。",
  74. "攻击有50%的几率射出两发子弹。",
  75. "攻击有60%的几率射出两发子弹。"
  76. ]
  77. }
  78. },
  79. {
  80. "id": "energy_hunter",
  81. "name": "能量猎手",
  82. "description": "获取的能量值增加{value}%。",
  83. "iconPath": "images/SkillImages/xp_hunter",
  84. "maxLevel": 5,
  85. "currentLevel": 0,
  86. "levelEffects": {
  87. "energyGainIncrease": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  88. "descriptions": [
  89. "获取的能量值增加10%。",
  90. "获取的能量值增加20%。",
  91. "获取的能量值增加30%。",
  92. "获取的能量值增加40%。",
  93. "获取的能量值增加50%。",
  94. "获取的能量值增加60%。"
  95. ]
  96. }
  97. },
  98. {
  99. "id": "ball_speed",
  100. "name": "球速提升",
  101. "description": "球的飞行速度加快{value}%。",
  102. "iconPath": "images/SkillImages/ball_speed",
  103. "maxLevel": 5,
  104. "currentLevel": 0,
  105. "levelEffects": {
  106. "ballSpeedIncrease": [0,0.1, 0.2, 0.3, 0.4, 0.5],
  107. "descriptions": [
  108. "球的飞行速度加快10%。",
  109. "球的飞行速度加快20%。",
  110. "球的飞行速度加快30%。",
  111. "球的飞行速度加快40%。",
  112. "球的飞行速度加快50%。",
  113. "球的飞行速度加快60%。"
  114. ]
  115. }
  116. }
  117. ]
  118. }