Level2.json 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. {
  2. "levelId": "Level2",
  3. "name": "丛林冒险(森林场景)",
  4. "scene": "forest",
  5. "description": "森林场景的塔防挑战,引入新的敌人类型和武器组合",
  6. "availableWeapons": [
  7. "锯齿草",
  8. "西瓜炸弹",
  9. "毛豆射手"
  10. ],
  11. "coinReward": 200,
  12. "diamondReward": 20,
  13. "timeLimit": 300,
  14. "difficulty": "normal",
  15. "healthMultiplier": 1.0,
  16. "waves": [
  17. {
  18. "waveId": 1,
  19. "enemies": [
  20. {
  21. "enemyType": "normal_zombie",
  22. "count": 10,
  23. "spawnInterval": 2.8,
  24. "spawnDelay": 0.0,
  25. "characteristics": "中速移动, 无技能"
  26. }
  27. ]
  28. },
  29. {
  30. "waveId": 2,
  31. "enemies": [
  32. {
  33. "enemyType": "normal_zombie",
  34. "count": 8,
  35. "spawnInterval": 2.2,
  36. "spawnDelay": 0.0,
  37. "characteristics": "中速移动, 无技能"
  38. },
  39. {
  40. "enemyType": "roadblock_zombie",
  41. "count": 4,
  42. "spawnInterval": 7.0,
  43. "spawnDelay": 10.0,
  44. "characteristics": "高生命, 慢速移动"
  45. }
  46. ]
  47. },
  48. {
  49. "waveId": 3,
  50. "enemies": [
  51. {
  52. "enemyType": "normal_zombie",
  53. "count": 12,
  54. "spawnInterval": 2.0,
  55. "spawnDelay": 0.0,
  56. "characteristics": "中速移动, 无技能"
  57. },
  58. {
  59. "enemyType": "roadblock_zombie",
  60. "count": 5,
  61. "spawnInterval": 6.0,
  62. "spawnDelay": 15.0,
  63. "characteristics": "高生命, 慢速移动"
  64. }
  65. ]
  66. }
  67. ]
  68. }