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- #!/usr/bin/env python3
- # -*- coding: utf-8 -*-
- import pandas as pd
- import json
- from config_manager import ConfigManagerGUI
- def generate_weapon_config():
- """生成武器配置文件"""
- print("=== 开始生成武器配置 ===")
-
- try:
- # 创建配置管理器实例
- config_manager = ConfigManagerGUI()
-
- # 读取Excel文件
- excel_file = "方块武器配置/方块武器配置表.xlsx"
- all_sheets = pd.read_excel(excel_file, sheet_name=None)
-
- # 解析武器配置
- weapon_config = config_manager.parse_weapon_multi_sheet_data(all_sheets, excel_file)
-
- # 保存到JSON文件
- output_file = "../weapons.json"
- with open(output_file, 'w', encoding='utf-8') as f:
- json.dump(weapon_config, f, indent=2, ensure_ascii=False)
-
- print(f"配置已保存到: {output_file}")
- print(f"共生成 {len(weapon_config.get('weapons', []))} 个武器配置")
-
- # 检查毛豆射手的配置
- for weapon in weapon_config.get('weapons', []):
- if weapon.get('ID') == 'pea_shooter' or weapon.get('id') == 'pea_shooter':
- print("\n=== 毛豆射手配置 ===")
- print(f"武器ID: {weapon.get('ID', weapon.get('id'))}")
- print(f"武器名称: {weapon.get('名称', weapon.get('name'))}")
- has_upgrade = 'upgradeConfig' in weapon
- print(f"包含升级配置: {'是' if has_upgrade else '否'}")
- if has_upgrade:
- upgrade_config = weapon['upgradeConfig']
- print(f"最大等级: {upgrade_config.get('maxLevel')}")
- levels = upgrade_config.get('levels', {})
- print(f"升级等级数: {len(levels)}")
- if levels:
- print("前3个等级费用:")
- for level in sorted(levels.keys())[:3]:
- cost = levels[level].get('cost', 0)
- print(f" 等级{level}: {cost}")
- break
- else:
- print("未找到毛豆射手配置")
-
- except Exception as e:
- print(f"生成配置失败: {e}")
- import traceback
- traceback.print_exc()
- if __name__ == "__main__":
- generate_weapon_config()
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