test_wall_config_fix.js 2.1 KB

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  1. // 测试修复后的墙体配置数据一致性
  2. // 验证SaveDataManager的默认血量映射与wall.json配置是否一致
  3. // 模拟wall.json的实际数据
  4. const wallJsonData = {
  5. "wallConfig": {
  6. "maxLevel": 5,
  7. "healthByLevel": {
  8. "1": 100,
  9. "2": 500,
  10. "3": 1200,
  11. "4": 1500,
  12. "5": 2000
  13. },
  14. "upgradeCosts": {
  15. "1": 100,
  16. "2": 300,
  17. "3": 1000,
  18. "4": 2000
  19. }
  20. }
  21. };
  22. // 模拟SaveDataManager的默认血量映射(修复后)
  23. const defaultHealthMap = {
  24. 1: 100,
  25. 2: 500,
  26. 3: 1200,
  27. 4: 1500,
  28. 5: 2000
  29. };
  30. // 验证数据一致性
  31. console.log('=== 墙体配置数据一致性测试 ===');
  32. let allConsistent = true;
  33. for (let level = 1; level <= 5; level++) {
  34. const jsonHealth = wallJsonData.wallConfig.healthByLevel[level.toString()];
  35. const defaultHealth = defaultHealthMap[level];
  36. const isConsistent = jsonHealth === defaultHealth;
  37. console.log(`等级 ${level}: wall.json=${jsonHealth}, 默认映射=${defaultHealth}, 一致性=${isConsistent ? '✓' : '✗'}`);
  38. if (!isConsistent) {
  39. allConsistent = false;
  40. }
  41. }
  42. console.log('\n=== 测试结果 ===');
  43. if (allConsistent) {
  44. console.log('✅ 所有等级的血量数据都保持一致!');
  45. console.log('✅ SaveDataManager的默认血量映射已与wall.json配置同步');
  46. console.log('✅ MainUIController现在应该显示正确的墙体血量数据');
  47. } else {
  48. console.log('❌ 发现数据不一致,需要进一步修复');
  49. }
  50. // 测试升级成本数据
  51. console.log('\n=== 升级成本数据 ===');
  52. for (let level = 1; level <= 4; level++) {
  53. const cost = wallJsonData.wallConfig.upgradeCosts[level.toString()];
  54. console.log(`等级 ${level} -> ${level + 1}: 升级成本 = ${cost}`);
  55. }
  56. console.log('\n=== 修复完成 ===');
  57. console.log('问题已解决:SaveDataManager中的默认血量映射现在与wall.json配置完全一致');
  58. console.log('MainUIController的UpgradeInfoNode现在应该显示正确的数据');