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- /**
- * 实际游戏环境GameEnd调试脚本
- * 用于检查实际游戏中GameEnd组件的配置和状态
- */
- console.log('=== 实际游戏环境GameEnd调试 ===');
- console.log('\n请在Cocos Creator中运行此脚本,或将以下代码添加到GameEnd.ts中进行调试:');
- console.log('\n1. 检查GameEnd组件的animationDuration属性:');
- console.log(' 在GameEnd.ts的start()方法中添加:');
- console.log(' console.log("[GameEnd] animationDuration:", this.animationDuration);');
- console.log('\n2. 检查GameEnd节点的层级和激活状态:');
- console.log(' 在GameEnd.ts的showEndPanelWithAnimation()方法开始处添加:');
- console.log(' console.log("[GameEnd] 节点激活状态:", this.node.active);');
- console.log(' console.log("[GameEnd] 节点层级索引:", this.node.getSiblingIndex());');
- console.log(' console.log("[GameEnd] 父节点子节点数量:", this.node.parent?.children.length);');
- console.log('\n3. 检查UIOpacity组件状态:');
- console.log(' 在playShowAnimation()方法中添加:');
- console.log(' const uiOpacity = this.node.getComponent(UIOpacity);');
- console.log(' console.log("[GameEnd] UIOpacity初始透明度:", uiOpacity?.opacity);');
- console.log('\n4. 检查动画执行状态:');
- console.log(' 在tween动画的call回调中添加更详细的日志:');
- console.log(' .call(() => {');
- console.log(' console.log("[GameEnd] 动画完成时节点状态:");');
- console.log(' console.log(" - 缩放:", this.node.scale);');
- console.log(' console.log(" - 透明度:", this.node.getComponent(UIOpacity)?.opacity);');
- console.log(' console.log(" - 激活状态:", this.node.active);');
- console.log(' })');;
- console.log('\n5. 检查是否有其他组件干扰:');
- console.log(' 在GameEnd.ts的onEnable()方法中添加:');
- console.log(' console.log("[GameEnd] 当前Canvas子节点:");');
- console.log(' const canvas = find("Canvas");');
- console.log(' if (canvas) {');
- console.log(' canvas.children.forEach((child, index) => {');
- console.log(' console.log(` ${index}: ${child.name} (active: ${child.active}, siblingIndex: ${child.getSiblingIndex()})`);');
- console.log(' });');
- console.log(' }');
- console.log('\n6. 检查Wall组件的GAME_DEFEAT事件触发:');
- console.log(' 在Wall.ts的onWallDestroyed()方法中添加:');
- console.log(' console.log("[Wall] 即将触发GAME_DEFEAT事件,当前时间:", new Date().toLocaleTimeString());');
- console.log(' console.log("[Wall] EventBus实例:", eventBus);');
- console.log('\n7. 检查GameEnd事件监听器注册:');
- console.log(' 在GameEnd.ts的setupEventListeners()方法中添加:');
- console.log(' console.log("[GameEnd] 注册GAME_DEFEAT事件监听器,EventBus实例:", eventBus);');
- console.log(' console.log("[GameEnd] 当前组件实例:", this);');
- console.log('\n=== 调试步骤 ===');
- console.log('1. 将上述调试代码添加到对应的TypeScript文件中');
- console.log('2. 在Cocos Creator中重新编译项目');
- console.log('3. 运行游戏并让墙体血量归零');
- console.log('4. 查看控制台输出,对比菜单退出和墙体血量为0两种情况的日志差异');
- console.log('\n=== 可能的问题原因 ===');
- console.log('1. animationDuration在编辑器中被设置为0');
- console.log('2. GameEnd节点的siblingIndex被设置得太低,被其他UI遮挡');
- console.log('3. GameEnd节点在场景中的初始active状态为false');
- console.log('4. UIOpacity组件缺失或初始透明度设置错误');
- console.log('5. 动画系统或渲染系统在实际环境中的问题');
- console.log('6. EventBus实例不一致,导致事件监听失效');
- console.log('7. 其他脚本在运行时修改了GameEnd节点状态');
- console.log('\n=== 快速验证方法 ===');
- console.log('在GameEnd.ts的onGameDefeat()方法中添加强制显示代码:');
- console.log('onGameDefeat() {');
- console.log(' console.log("[GameEnd] 强制显示测试");');
- console.log(' if (this.node) {');
- console.log(' this.node.active = true;');
- console.log(' this.node.setScale(1, 1, 1);');
- console.log(' const uiOpacity = this.node.getComponent(UIOpacity);');
- console.log(' if (uiOpacity) uiOpacity.opacity = 255;');
- console.log(' console.log("[GameEnd] 强制显示完成");');
- console.log(' }');
- console.log(' // 原有的处理逻辑...');
- console.log('}');
- console.log('\n如果强制显示有效,说明问题在动画系统;如果无效,说明问题在节点配置或层级。');
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