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- #!/usr/bin/env python3
- # -*- coding: utf-8 -*-
- """
- 伤害显示修复验证脚本
- 验证EnemyInstance.ts中的伤害显示修复是否正确
- """
- def analyze_damage_display_fix():
- """
- 分析伤害显示修复的效果
- """
- print("=" * 80)
- print("伤害显示修复验证")
- print("=" * 80)
-
- print("\n🔧 修复内容:")
- print("1. 修改了EnemyInstance.ts中的takeDamage方法")
- print("2. 日志现在显示武器的真实伤害值,而不是血量差值")
- print("3. 伤害数字动画也显示武器的真实伤害值")
-
- print("\n📊 修复前后对比:")
-
- # 模拟场景:敌人剩余血量5,武器伤害10
- enemy_health = 5
- weapon_damage = 10
-
- print(f"\n场景: 敌人剩余血量 {enemy_health}, 武器伤害 {weapon_damage}")
-
- print("\n修复前:")
- actual_damage_old = min(enemy_health, weapon_damage) # 血量差值
- print(f" - 日志显示: '敌人受到伤害: {actual_damage_old}'")
- print(f" - 伤害数字动画: {actual_damage_old}")
- print(f" - 问题: 显示的是血量损失({actual_damage_old}),不是武器真实伤害({weapon_damage})")
-
- print("\n修复后:")
- actual_health_loss = min(enemy_health, weapon_damage)
- print(f" - 日志显示: '敌人受到伤害: {weapon_damage} (武器伤害), 实际血量损失: {actual_health_loss}'")
- print(f" - 伤害数字动画: {weapon_damage}")
- print(f" - 优势: 清楚区分武器伤害和实际血量损失")
-
- print("\n🎯 修复效果:")
- print("1. ✅ 日志现在正确显示武器的真实伤害值")
- print("2. ✅ 同时显示实际血量损失,便于调试")
- print("3. ✅ 伤害数字动画显示武器真实伤害,提供准确的视觉反馈")
- print("4. ✅ 解决了用户困惑:为什么计算伤害10,显示伤害5")
-
- print("\n📝 代码变更详情:")
- print("文件: assets/scripts/CombatSystem/EnemyInstance.ts")
- print("方法: takeDamage(damage: number, isCritical: boolean = false)")
- print("\n主要变更:")
- print("1. 保存原始血量: const oldHealth = this.health;")
- print("2. 计算血量损失: const actualHealthLoss = oldHealth - newHealth;")
- print("3. 日志显示武器伤害: console.log(`敌人受到伤害: ${damage} (武器伤害)...`)")
- print("4. 动画显示武器伤害: damageAni.showDamageNumber(damage, ...)")
-
- print("\n🧪 测试建议:")
- print("1. 使用pea_shooter攻击低血量敌人")
- print("2. 观察控制台日志,确认显示武器真实伤害")
- print("3. 观察游戏中的伤害数字,确认显示武器真实伤害")
- print("4. 验证敌人血量正确扣除")
-
- return True
- def simulate_damage_scenarios():
- """
- 模拟不同的伤害场景
- """
- print("\n" + "=" * 80)
- print("伤害场景模拟")
- print("=" * 80)
-
- scenarios = [
- {"name": "正常伤害", "enemy_hp": 35, "weapon_damage": 10},
- {"name": "击杀伤害", "enemy_hp": 5, "weapon_damage": 10},
- {"name": "暴击伤害", "enemy_hp": 35, "weapon_damage": 20},
- {"name": "暴击击杀", "enemy_hp": 8, "weapon_damage": 20},
- ]
-
- for scenario in scenarios:
- name = scenario["name"]
- enemy_hp = scenario["enemy_hp"]
- weapon_damage = scenario["weapon_damage"]
-
- print(f"\n📋 场景: {name}")
- print(f" 敌人血量: {enemy_hp}")
- print(f" 武器伤害: {weapon_damage}")
-
- # 计算结果
- new_hp = max(0, enemy_hp - weapon_damage)
- actual_loss = enemy_hp - new_hp
- is_killed = new_hp == 0
-
- print(f" 修复后日志: '敌人受到伤害: {weapon_damage} (武器伤害), 实际血量损失: {actual_loss}, 剩余血量: {new_hp}/{enemy_hp}'")
- print(f" 伤害数字显示: {weapon_damage}")
- print(f" 敌人状态: {'死亡' if is_killed else '存活'}")
-
- if actual_loss != weapon_damage:
- print(f" ⚠️ 注意: 血量损失({actual_loss}) ≠ 武器伤害({weapon_damage}),因为敌人血量不足")
- else:
- print(f" ✅ 血量损失等于武器伤害")
- def main():
- """
- 主函数
- """
- analyze_damage_display_fix()
- simulate_damage_scenarios()
-
- print("\n" + "=" * 80)
- print("验证完成!")
- print("\n总结:")
- print("- 修复了伤害显示逻辑,现在正确显示武器真实伤害")
- print("- 日志提供了更详细的信息,便于调试")
- print("- 伤害数字动画现在显示武器伤害,提供准确的视觉反馈")
- print("- 解决了用户关于'计算伤害10,显示伤害5'的困惑")
- print("=" * 80)
- if __name__ == "__main__":
- main()
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