Level9.json 4.0 KB

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  1. {
  2. "levelId": "Level9",
  3. "name": "终极试炼(终极场景)",
  4. "scene": "ultimate",
  5. "description": "终极试炼关卡,解锁最后的植物武器,面对最强挑战",
  6. "backgroundImage": "images/LevelBackground/BG1",
  7. "availableWeapons": [
  8. "毛豆射手",
  9. "尖胡萝卜",
  10. "锯齿草",
  11. "西瓜炸弹",
  12. "回旋镖盆栽",
  13. "炙热辣椒",
  14. "仙人散弹",
  15. "秋葵导弹",
  16. "狼牙棒"
  17. ],
  18. "coinReward": 3000,
  19. "diamondReward": 200,
  20. "initialCoins": 45,
  21. "timeLimit": 300,
  22. "difficulty": "normal",
  23. "healthMultiplier": 2.6,
  24. "waves": [
  25. {
  26. "waveId": 1,
  27. "enemies": [
  28. {
  29. "enemyType": "normal_zombie",
  30. "count": 40,
  31. "spawnInterval": 0.8,
  32. "spawnDelay": 0.0,
  33. "characteristics": "中速移动, 无技能"
  34. },
  35. {
  36. "enemyType": "roadblock_zombie",
  37. "count": 15,
  38. "spawnInterval": 2.5,
  39. "spawnDelay": 5.0,
  40. "characteristics": "高生命, 慢速移动"
  41. },
  42. {
  43. "enemyType": "wandering_zombie",
  44. "count": 10,
  45. "spawnInterval": 4.0,
  46. "spawnDelay": 12.0,
  47. "characteristics": "左右摇摆, 近战范围大"
  48. }
  49. ]
  50. },
  51. {
  52. "waveId": 2,
  53. "enemies": [
  54. {
  55. "enemyType": "normal_zombie",
  56. "count": 35,
  57. "spawnInterval": 0.6,
  58. "spawnDelay": 0.0,
  59. "characteristics": "中速移动, 无技能"
  60. },
  61. {
  62. "enemyType": "mage_zombie",
  63. "count": 12,
  64. "spawnInterval": 3.0,
  65. "spawnDelay": 8.0,
  66. "characteristics": "远程魔法子弹攻击防御塔"
  67. },
  68. {
  69. "enemyType": "archer_zombie",
  70. "count": 10,
  71. "spawnInterval": 4.0,
  72. "spawnDelay": 15.0,
  73. "characteristics": "远程弓箭攻击"
  74. },
  75. {
  76. "enemyType": "barrel_zombie",
  77. "count": 6,
  78. "spawnInterval": 8.0,
  79. "spawnDelay": 22.0,
  80. "characteristics": "爆炸伤害, 自爆攻击"
  81. }
  82. ]
  83. },
  84. {
  85. "waveId": 3,
  86. "enemies": [
  87. {
  88. "enemyType": "normal_zombie",
  89. "count": 30,
  90. "spawnInterval": 0.5,
  91. "spawnDelay": 0.0,
  92. "characteristics": "中速移动, 无技能"
  93. },
  94. {
  95. "enemyType": "bucket_zombie",
  96. "count": 15,
  97. "spawnInterval": 2.0,
  98. "spawnDelay": 10.0,
  99. "characteristics": "超高生命, 极慢速移动"
  100. },
  101. {
  102. "enemyType": "stealth_zombie",
  103. "count": 12,
  104. "spawnInterval": 4.0,
  105. "spawnDelay": 18.0,
  106. "characteristics": "隐身能力, 快速移动"
  107. }
  108. ]
  109. },
  110. {
  111. "waveId": 4,
  112. "enemies": [
  113. {
  114. "enemyType": "boss1_gatekeeper",
  115. "count": 1,
  116. "spawnInterval": 0.0,
  117. "spawnDelay": 25.0,
  118. "characteristics": "超高生命, 多种攻击方式, 召唤小怪"
  119. },
  120. {
  121. "enemyType": "boss2_gravedigger",
  122. "count": 1,
  123. "spawnInterval": 0.0,
  124. "spawnDelay": 60.0,
  125. "characteristics": "超高生命, 范围攻击, 召唤增援"
  126. },
  127. {
  128. "enemyType": "bucket_zombie",
  129. "count": 10,
  130. "spawnInterval": 6.0,
  131. "spawnDelay": 40.0,
  132. "characteristics": "超高生命, 极慢速移动"
  133. }
  134. ]
  135. },
  136. {
  137. "waveId": 5,
  138. "enemies": [
  139. {
  140. "enemyType": "终极BOSS",
  141. "count": 1,
  142. "spawnInterval": 0.0,
  143. "spawnDelay": 30.0,
  144. "characteristics": "极高生命, 全屏攻击, 无敌阶段, 召唤军团"
  145. }
  146. ]
  147. }
  148. ],
  149. "levelSettings": {
  150. "energyMax": 9,
  151. "energyMaxUpgrades": [
  152. 10,
  153. 11,
  154. 12,
  155. 13,
  156. 14,
  157. 15,
  158. 16,
  159. 17,
  160. 18,
  161. 19,
  162. 20,
  163. 21,
  164. 22,
  165. 23,
  166. 24,
  167. 25,
  168. 26,
  169. 27,
  170. 28,
  171. 29
  172. ]
  173. }
  174. }