Level3.json 6.0 KB

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  1. {
  2. "name": "魔法废墟(魔幻场景)",
  3. "scene": "magic_ruins",
  4. "description": "魔幻场景的塔防挑战,引入远程攻击敌人和隐身机制",
  5. "level": 3,
  6. "weapons": [
  7. "毛豆射手",
  8. "尖胡萝卜",
  9. "锯齿草"
  10. ],
  11. "waves": [
  12. {
  13. "waveId": 1,
  14. "enemies": [
  15. {
  16. "enemyType": "普通僵尸",
  17. "count": 10,
  18. "spawnInterval": 2.5,
  19. "spawnDelay": 0,
  20. "characteristics": ["中速移动", "无技能"]
  21. },
  22. {
  23. "enemyType": "路障僵尸",
  24. "count": 2,
  25. "spawnInterval": 8,
  26. "spawnDelay": 12,
  27. "characteristics": ["高生命", "慢速移动"]
  28. }
  29. ]
  30. },
  31. {
  32. "waveId": 2,
  33. "enemies": [
  34. {
  35. "enemyType": "普通僵尸",
  36. "count": 8,
  37. "spawnInterval": 2,
  38. "spawnDelay": 0,
  39. "characteristics": ["中速移动", "无技能"]
  40. },
  41. {
  42. "enemyType": "法师僵尸",
  43. "count": 3,
  44. "spawnInterval": 8,
  45. "spawnDelay": 10,
  46. "characteristics": ["远程魔法子弹攻击防御塔"]
  47. },
  48. {
  49. "enemyType": "漫步僵尸",
  50. "count": 2,
  51. "spawnInterval": 10,
  52. "spawnDelay": 15,
  53. "characteristics": ["左右摇摆", "近战范围大"]
  54. }
  55. ]
  56. },
  57. {
  58. "waveId": 3,
  59. "enemies": [
  60. {
  61. "enemyType": "普通僵尸",
  62. "count": 6,
  63. "spawnInterval": 2,
  64. "spawnDelay": 0,
  65. "characteristics": ["中速移动", "无技能"]
  66. },
  67. {
  68. "enemyType": "弓箭僵尸",
  69. "count": 4,
  70. "spawnInterval": 6,
  71. "spawnDelay": 8,
  72. "characteristics": ["远程射箭攻击防御塔"]
  73. },
  74. {
  75. "enemyType": "路障僵尸",
  76. "count": 3,
  77. "spawnInterval": 8,
  78. "spawnDelay": 12,
  79. "characteristics": ["高生命", "慢速移动"]
  80. }
  81. ]
  82. },
  83. {
  84. "waveId": 4,
  85. "enemies": [
  86. {
  87. "enemyType": "普通僵尸",
  88. "count": 8,
  89. "spawnInterval": 1.5,
  90. "spawnDelay": 0,
  91. "characteristics": ["中速移动", "无技能"]
  92. },
  93. {
  94. "enemyType": "路障僵尸",
  95. "count": 6,
  96. "spawnInterval": 3,
  97. "spawnDelay": 5,
  98. "characteristics": ["高生命", "慢速移动"]
  99. },
  100. {
  101. "enemyType": "法师僵尸",
  102. "count": 3,
  103. "spawnInterval": 7,
  104. "spawnDelay": 10,
  105. "characteristics": ["远程魔法子弹攻击防御塔"]
  106. },
  107. {
  108. "enemyType": "弓箭僵尸",
  109. "count": 2,
  110. "spawnInterval": 10,
  111. "spawnDelay": 15,
  112. "characteristics": ["远程射箭攻击防御塔"]
  113. }
  114. ]
  115. },
  116. {
  117. "waveId": 5,
  118. "enemies": [
  119. {
  120. "enemyType": "普通僵尸",
  121. "count": 10,
  122. "spawnInterval": 1.5,
  123. "spawnDelay": 0,
  124. "characteristics": ["中速移动", "无技能"]
  125. },
  126. {
  127. "enemyType": "法师僵尸",
  128. "count": 4,
  129. "spawnInterval": 6,
  130. "spawnDelay": 8,
  131. "characteristics": ["远程魔法子弹攻击防御塔"]
  132. },
  133. {
  134. "enemyType": "漫步僵尸",
  135. "count": 4,
  136. "spawnInterval": 5,
  137. "spawnDelay": 10,
  138. "characteristics": ["左右摇摆", "近战范围大"]
  139. },
  140. {
  141. "enemyType": "铁桶僵尸",
  142. "count": 2,
  143. "spawnInterval": 12,
  144. "spawnDelay": 18,
  145. "characteristics": ["重装甲", "护甲破坏阈值"]
  146. }
  147. ]
  148. },
  149. {
  150. "waveId": 6,
  151. "enemies": [
  152. {
  153. "enemyType": "普通僵尸",
  154. "count": 8,
  155. "spawnInterval": 1.5,
  156. "spawnDelay": 0,
  157. "characteristics": ["中速移动", "无技能"]
  158. },
  159. {
  160. "enemyType": "弓箭僵尸",
  161. "count": 5,
  162. "spawnInterval": 4,
  163. "spawnDelay": 6,
  164. "characteristics": ["远程射箭攻击防御塔"]
  165. },
  166. {
  167. "enemyType": "路障僵尸",
  168. "count": 4,
  169. "spawnInterval": 5,
  170. "spawnDelay": 8,
  171. "characteristics": ["高生命", "慢速移动"]
  172. },
  173. {
  174. "enemyType": "隐身僵尸",
  175. "count": 2,
  176. "spawnInterval": 12,
  177. "spawnDelay": 15,
  178. "characteristics": ["周期性隐身", "需追踪轨迹"]
  179. }
  180. ]
  181. },
  182. {
  183. "waveId": 7,
  184. "enemies": [
  185. {
  186. "enemyType": "普通僵尸",
  187. "count": 12,
  188. "spawnInterval": 1,
  189. "spawnDelay": 0,
  190. "characteristics": ["中速移动", "无技能"]
  191. },
  192. {
  193. "enemyType": "法师僵尸",
  194. "count": 6,
  195. "spawnInterval": 4,
  196. "spawnDelay": 5,
  197. "characteristics": ["远程魔法子弹攻击防御塔"]
  198. },
  199. {
  200. "enemyType": "弓箭僵尸",
  201. "count": 5,
  202. "spawnInterval": 5,
  203. "spawnDelay": 8,
  204. "characteristics": ["远程射箭攻击防御塔"]
  205. },
  206. {
  207. "enemyType": "隐身僵尸",
  208. "count": 4,
  209. "spawnInterval": 8,
  210. "spawnDelay": 12,
  211. "characteristics": ["周期性隐身", "需追踪轨迹"]
  212. },
  213. {
  214. "enemyType": "铁桶僵尸",
  215. "count": 3,
  216. "spawnInterval": 10,
  217. "spawnDelay": 20,
  218. "characteristics": ["重装甲", "护甲破坏阈值"]
  219. },
  220. {
  221. "enemyType": "火药桶僵尸",
  222. "count": 2,
  223. "spawnInterval": 15,
  224. "spawnDelay": 25,
  225. "characteristics": ["死亡爆炸", "需优先清除"]
  226. }
  227. ]
  228. }
  229. ],
  230. "levelSettings": {
  231. "initialHealth": 100,
  232. "timeLimit": 420,
  233. "difficulty": "normal",
  234. "energyMax": 5,
  235. "healthMultiplier": 1.4
  236. },
  237. "rewards": {
  238. "coins": 300,
  239. "diamonds": 30,
  240. "unlockWeapon": "西瓜炸弹"
  241. }
  242. }