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- import { _decorator, Color, Component, Node, Sprite } from 'cc';
- import EventBus, { GameEvents } from '../Core/EventBus';
- const { ccclass, property } = _decorator;
- @ccclass('NavBarController')
- export class NavBarController extends Component {
- @property({ type: [Node] }) panels: Node[] = []; // 依次给 Main、Shop、Upgrade、Skill
- @property({ type: [Node] }) buttons: Node[] = []; // 依次给 Battle、Shop、Upgrade、Skill
- private normalColor = new Color(255, 255, 255, 255);
- private activeColor = new Color(255, 0, 0, 255); // 红色
- private lockedColor = new Color(128, 128, 128, 255); // 灰色(锁定状态)
-
- // 按钮锁定状态数组 - 对应 Battle、Shop、Upgrade、Skill 四个按钮
- private buttonLockStates: boolean[] = [false, true, false, false]; // 默认只锁定Shop按钮
- start () {
- // 默认打开 MainUI
- this.switchTo(0);
- // 初始化按钮状态,设置shop按钮为锁定状态
- this.updateButtonStates();
- }
- onBattleClick () {
- // 检查Battle按钮是否被锁定(索引0)
- if (this.buttonLockStates[0]) {
- console.log('[NavBarController] Battle按钮被锁定,无法点击');
- // 发送Toast事件显示锁定提示
- EventBus.getInstance().emit(GameEvents.SHOW_TOAST, {
- message: '暂未解锁该功能!',
- duration: 2.0
- });
- return;
- }
- this.switchTo(0);
- }
- onUpgradeClick () {
- // 检查Upgrade按钮是否被锁定(索引2)
- if (this.buttonLockStates[2]) {
- console.log('[NavBarController] Upgrade按钮被锁定,无法点击');
- // 发送Toast事件显示锁定提示
- EventBus.getInstance().emit(GameEvents.SHOW_TOAST, {
- message: '暂未解锁该功能!',
- duration: 2.0
- });
- return;
- }
- this.switchTo(1);
- }
- onShopClick () {
- // 检查shop按钮是否被锁定(索引1)
- if (this.buttonLockStates[1]) {
- console.log('[NavBarController] Shop按钮被锁定,无法点击');
- // 发送Toast事件显示锁定提示
- EventBus.getInstance().emit(GameEvents.SHOW_TOAST, {
- message: '暂未解锁该功能!',
- duration: 2.0
- });
- return;
- }
- this.switchTo(2);
- }
- onSkillClick () {
- // 检查Skill按钮是否被锁定(索引3)
- if (this.buttonLockStates[3]) {
- console.log('[NavBarController] Skill按钮被锁定,无法点击');
- // 发送Toast事件显示锁定提示
- EventBus.getInstance().emit(GameEvents.SHOW_TOAST, {
- message: '暂未解锁该功能!',
- duration: 2.0
- });
- return;
- }
- this.switchTo(3);
- // 注意:滚动功能现在由SkillNodeGenerator组件通过装饰器直接处理
- }
- private switchTo (index: number) {
- // 显示对应面板
- this.panels.forEach((p, i) => p.active = i === index);
- // 按钮索引到面板索引的映射:根据实际的点击事件调用
- // 按钮索引: [0:Battle, 1:Shop, 2:Upgrade, 3:Skill]
- // 面板索引: [0:Main, 1:Shop, 2:Upgrade, 3:Skill]
- // 实际映射: Battle->Main(0), Shop->Upgrade(2), Upgrade->Shop(1), Skill->Skill(3)
- const buttonToPanelMap = [0, 2, 1, 3]; // Battle->Main(0), Shop->Upgrade(2), Upgrade->Shop(1), Skill->Skill(3)
-
- // 设置按钮颜色,考虑锁定状态
- this.buttons.forEach((btn, buttonIndex) => {
- const sp = btn.getComponent(Sprite);
- if (sp) {
- // 检查按钮是否被锁定
- if (this.buttonLockStates[buttonIndex]) {
- sp.color = this.lockedColor; // 锁定状态显示灰色
- } else {
- // 检查当前按钮对应的面板是否是激活的面板
- const panelIndex = buttonToPanelMap[buttonIndex];
- sp.color = (panelIndex === index) ? this.activeColor : this.normalColor;
- }
- }
- });
- }
-
- /**
- * 更新按钮状态,主要用于设置锁定按钮的视觉效果
- */
- private updateButtonStates() {
- // 按钮索引到面板索引的映射:根据实际的点击事件调用
- const buttonToPanelMap = [0, 2, 1, 3]; // Battle->Main(0), Shop->Upgrade(2), Upgrade->Shop(1), Skill->Skill(3)
-
- this.buttons.forEach((btn, buttonIndex) => {
- const sp = btn.getComponent(Sprite);
- if (sp) {
- if (this.buttonLockStates[buttonIndex]) {
- sp.color = this.lockedColor; // 设置锁定按钮为锁定颜色
- } else {
- // 对于未锁定的按钮,设置为正常颜色(除非它是当前激活的)
- // 这里我们需要知道当前激活的面板,但为了简化,先设置为正常颜色
- // 实际的激活状态会在switchTo中正确设置
- sp.color = this.normalColor;
- }
- }
- });
- }
-
- /**
- * 解锁指定按钮
- * @param buttonIndex 按钮索引 (0:Battle, 1:Shop, 2:Upgrade, 3:Skill)
- */
- public unlockButton(buttonIndex: number) {
- if (buttonIndex >= 0 && buttonIndex < this.buttonLockStates.length) {
- this.buttonLockStates[buttonIndex] = false;
- this.updateButtonStates();
- const buttonNames = ['Battle', 'Shop', 'Upgrade', 'Skill'];
- console.log(`[NavBarController] ${buttonNames[buttonIndex]}按钮已解锁`);
- }
- }
-
- /**
- * 锁定指定按钮
- * @param buttonIndex 按钮索引 (0:Battle, 1:Shop, 2:Upgrade, 3:Skill)
- */
- public lockButton(buttonIndex: number) {
- if (buttonIndex >= 0 && buttonIndex < this.buttonLockStates.length) {
- this.buttonLockStates[buttonIndex] = true;
- this.updateButtonStates();
- const buttonNames = ['Battle', 'Shop', 'Upgrade', 'Skill'];
- console.log(`[NavBarController] ${buttonNames[buttonIndex]}按钮已锁定`);
- }
- }
-
- /**
- * 检查指定按钮是否被锁定
- * @param buttonIndex 按钮索引 (0:Battle, 1:Shop, 2:Upgrade, 3:Skill)
- */
- public isButtonLocked(buttonIndex: number): boolean {
- if (buttonIndex >= 0 && buttonIndex < this.buttonLockStates.length) {
- return this.buttonLockStates[buttonIndex];
- }
- return false;
- }
-
- /**
- * 批量设置按钮锁定状态
- * @param lockStates 锁定状态数组 [Battle, Shop, Upgrade, Skill]
- */
- public setButtonLockStates(lockStates: boolean[]) {
- if (lockStates.length === 4) {
- this.buttonLockStates = [...lockStates];
- this.updateButtonStates();
- console.log('[NavBarController] 按钮锁定状态已更新:', lockStates);
- }
- }
-
- /**
- * 获取当前所有按钮的锁定状态
- */
- public getButtonLockStates(): boolean[] {
- return [...this.buttonLockStates];
- }
- }
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