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- import { _decorator, Component, Node, Label, Button, find } from 'cc';
- import { SaveDataManager } from './SaveDataManager';
- import { GameManager } from './GameManager';
- const { ccclass, property } = _decorator;
- /**
- * 主界面控制器
- * 负责显示玩家信息和处理主界面交互
- */
- @ccclass('MainUIController')
- export class MainUIController extends Component {
-
- @property({
- type: Node,
- tooltip: '玩家等级显示节点'
- })
- public playerLevelLabel: Node = null;
-
- @property({
- type: Node,
- tooltip: '当前关卡显示节点'
- })
- public currentLevelLabel: Node = null;
-
- @property({
- type: Node,
- tooltip: '金币显示节点'
- })
- public coinsLabel: Node = null;
-
- @property({
- type: Node,
- tooltip: '钻石显示节点'
- })
- public diamondsLabel: Node = null;
-
- @property({
- type: Node,
- tooltip: '宝石显示节点'
- })
- public gemsLabel: Node = null;
-
- @property({
- type: Node,
- tooltip: '战斗按钮节点'
- })
- public battleButton: Node = null;
-
- @property({
- type: Node,
- tooltip: '商店按钮节点'
- })
- public shopButton: Node = null;
-
- @property({
- type: Node,
- tooltip: '设置按钮节点'
- })
- public settingsButton: Node = null;
-
- private saveDataManager: SaveDataManager = null;
-
- start() {
- // 初始化存档管理器
- this.saveDataManager = SaveDataManager.getInstance();
- this.saveDataManager.initialize();
-
- // 自动查找UI节点(如果没有手动拖拽设置)
- this.findUINodes();
-
- // 更新UI显示
- this.updateUI();
-
- // 设置按钮事件
- this.setupButtons();
- }
-
- /**
- * 自动查找UI节点
- */
- private findUINodes() {
- if (!this.playerLevelLabel) {
- this.playerLevelLabel = find('Canvas/MainUI/PlayerInfo/LevelLabel');
- }
-
- if (!this.currentLevelLabel) {
- this.currentLevelLabel = find('Canvas/MainUI/LevelInfo/CurrentLevelLabel');
- }
-
- if (!this.coinsLabel) {
- this.coinsLabel = find('Canvas/MainUI/Currency/CoinsLabel');
- }
-
- if (!this.diamondsLabel) {
- this.diamondsLabel = find('Canvas/MainUI/Currency/DiamondsLabel');
- }
-
- if (!this.gemsLabel) {
- this.gemsLabel = find('Canvas/MainUI/Currency/GemsLabel');
- }
-
- if (!this.battleButton) {
- this.battleButton = find('Canvas/MainUI/BattleButtonNode');
- }
-
- if (!this.shopButton) {
- this.shopButton = find('Canvas/MainUI/ShopButton');
- }
-
- if (!this.settingsButton) {
- this.settingsButton = find('Canvas/MainUI/SettingsButton');
- }
- }
-
- /**
- * 更新UI显示
- */
- public updateUI() {
- if (!this.saveDataManager) return;
-
- // 更新玩家等级显示
- if (this.playerLevelLabel) {
- const label = this.playerLevelLabel.getComponent(Label);
- if (label) {
- const playerLevel = this.saveDataManager.getPlayerLevel();
- label.string = `Lv.${playerLevel}`;
- }
- }
-
- // 更新当前关卡显示
- if (this.currentLevelLabel) {
- const label = this.currentLevelLabel.getComponent(Label);
- if (label) {
- const currentLevel = this.saveDataManager.getCurrentLevel();
- const maxUnlocked = this.saveDataManager.getMaxUnlockedLevel();
- label.string = `关卡 ${currentLevel} (最高 ${maxUnlocked})`;
- }
- }
-
- // 更新货币显示
- this.updateCurrencyDisplay();
-
- // 更新按钮状态
- this.updateButtonStates();
- }
-
- /**
- * 更新货币显示
- */
- private updateCurrencyDisplay() {
- if (!this.saveDataManager) return;
-
- // 金币
- if (this.coinsLabel) {
- const label = this.coinsLabel.getComponent(Label);
- if (label) {
- const coins = this.saveDataManager.getCoins();
- label.string = this.formatNumber(coins);
- }
- }
-
- // 钻石
- if (this.diamondsLabel) {
- const label = this.diamondsLabel.getComponent(Label);
- if (label) {
- const diamonds = this.saveDataManager.getDiamonds();
- label.string = this.formatNumber(diamonds);
- }
- }
-
- // 宝石
- if (this.gemsLabel) {
- const label = this.gemsLabel.getComponent(Label);
- if (label) {
- const gems = this.saveDataManager.getGems();
- label.string = this.formatNumber(gems);
- }
- }
- }
-
- /**
- * 更新按钮状态
- */
- private updateButtonStates() {
- // 这里可以根据玩家状态启用/禁用某些按钮
- // 例如:如果没有解锁某些功能,可以禁用相应按钮
- }
-
- /**
- * 设置按钮事件
- */
- private setupButtons() {
- // 战斗按钮
- if (this.battleButton) {
- const button = this.battleButton.getComponent(Button);
- if (button) {
- button.node.on(Button.EventType.CLICK, this.onBattleButtonClick, this);
- }
- }
-
- // 商店按钮
- if (this.shopButton) {
- const button = this.shopButton.getComponent(Button);
- if (button) {
- button.node.on(Button.EventType.CLICK, this.onShopButtonClick, this);
- }
- }
-
- // 设置按钮
- if (this.settingsButton) {
- const button = this.settingsButton.getComponent(Button);
- if (button) {
- button.node.on(Button.EventType.CLICK, this.onSettingsButtonClick, this);
- }
- }
- }
-
- /**
- * 战斗按钮点击事件
- */
- private onBattleButtonClick() {
- // 保存数据
- if (this.saveDataManager) {
- this.saveDataManager.savePlayerData();
- }
- // 切换 UI:隐藏主界面,显示关卡界面
- const mainUI = find('Canvas/MainUI');
- const gameLevelUI = find('Canvas/GameLevelUI');
- if (mainUI) mainUI.active = false;
- if (gameLevelUI) gameLevelUI.active = true;
- // 重置并加载关卡
- const gmNode = find('Canvas/GameLevelUI/GameManager');
- if (gmNode) {
- const gm = gmNode.getComponent(GameManager);
- if (gm) {
- gm.restartGame(); // 清理上一局数据
- gm.loadCurrentLevelConfig(); // 加载当前(或下一)关配置
- }
- }
- }
-
- /**
- * 商店按钮点击事件
- */
- private onShopButtonClick() {
- // UI 切换:隐藏主界面,显示商城界面(如果存在)
- const mainUI = find('Canvas/MainUI');
- const shopUI = find('Canvas/ShopUI');
- if (mainUI) mainUI.active = false;
- if (shopUI) {
- shopUI.active = true;
- } else {
- console.warn('未找到商城界面节点 Canvas/ShopUI');
- }
- }
-
- /**
- * 设置按钮点击事件
- */
- private onSettingsButtonClick() {
- // 这里可以打开设置界面
- // 暂时只显示调试信息
- this.showCurrentLevelInfo();
- }
-
- /**
- * 显示当前关卡信息(调试用)
- */
- private showCurrentLevelInfo() {
- if (!this.saveDataManager) return;
-
- const currentLevel = this.saveDataManager.getCurrentLevel();
- const isCompleted = this.saveDataManager.isLevelCompleted(currentLevel);
-
- if (isCompleted) {
- const progress = this.saveDataManager.getLevelProgress(currentLevel);
- if (progress) {
- // 显示关卡完成信息
- }
- }
- }
-
- /**
- * 格式化数字显示
- */
- private formatNumber(num: number): string {
- if (num >= 1000000) {
- return (num / 1000000).toFixed(1) + 'M';
- } else if (num >= 1000) {
- return (num / 1000).toFixed(1) + 'K';
- }
- return num.toString();
- }
-
- /**
- * 添加货币(用于测试)
- */
- public addTestCoins(amount: number = 1000) {
- if (this.saveDataManager) {
- this.saveDataManager.addCoins(amount, 'test');
- this.updateUI();
- }
- }
-
- /**
- * 添加钻石(用于测试)
- */
- public addTestDiamonds(amount: number = 100) {
- if (this.saveDataManager) {
- this.saveDataManager.addDiamonds(amount, 'test');
- this.updateUI();
- }
- }
-
- /**
- * 解锁关卡(用于测试)
- */
- public unlockLevel(level: number) {
- if (this.saveDataManager) {
- // 直接设置玩家数据中的最大解锁关卡
- const playerData = this.saveDataManager.getPlayerData();
- if (level > playerData.maxUnlockedLevel) {
- playerData.maxUnlockedLevel = level;
- this.saveDataManager.savePlayerData();
- this.updateUI();
- }
- }
- }
-
- /**
- * 重置存档(用于测试)
- */
- public resetSaveData() {
- if (this.saveDataManager) {
- this.saveDataManager.resetAllData();
- this.updateUI();
- }
- }
-
- /**
- * 获取存档管理器(供其他脚本使用)
- */
- public getSaveDataManager(): SaveDataManager {
- return this.saveDataManager;
- }
-
- onDestroy() {
- // 清理按钮事件
- if (this.battleButton) {
- const button = this.battleButton.getComponent(Button);
- if (button) {
- button.node.off(Button.EventType.CLICK, this.onBattleButtonClick, this);
- }
- }
-
- if (this.shopButton) {
- const button = this.shopButton.getComponent(Button);
- if (button) {
- button.node.off(Button.EventType.CLICK, this.onShopButtonClick, this);
- }
- }
-
- if (this.settingsButton) {
- const button = this.settingsButton.getComponent(Button);
- if (button) {
- button.node.off(Button.EventType.CLICK, this.onSettingsButtonClick, this);
- }
- }
- }
- }
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