Level5.json 8.7 KB

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  1. {
  2. "name": "终极挑战(赛博都市)",
  3. "scene": "cyberpunk",
  4. "description": "终极挑战关卡,包含多个BOSS和复杂的敌人组合",
  5. "weapons": [
  6. "毛豆射手",
  7. "尖胡萝卜",
  8. "锯齿草",
  9. "西瓜炸弹",
  10. "回旋镖盆栽",
  11. "炙热辣椒",
  12. "仙人散弹",
  13. "秋葵导弹"
  14. ],
  15. "waves": [
  16. {
  17. "waveId": 1,
  18. "enemies": [
  19. {
  20. "enemyType": "普通僵尸",
  21. "count": 15,
  22. "spawnInterval": 1.5,
  23. "spawnDelay": 0,
  24. "characteristics": ["中速移动", "无技能"]
  25. },
  26. {
  27. "enemyType": "铁桶僵尸",
  28. "count": 5,
  29. "spawnInterval": 4,
  30. "spawnDelay": 8,
  31. "characteristics": ["超高生命", "极慢速移动"]
  32. },
  33. {
  34. "enemyType": "路障僵尸",
  35. "count": 6,
  36. "spawnInterval": 3,
  37. "spawnDelay": 6,
  38. "characteristics": ["高生命", "慢速移动"]
  39. },
  40. {
  41. "enemyType": "漫步僵尸",
  42. "count": 4,
  43. "spawnInterval": 5,
  44. "spawnDelay": 10,
  45. "characteristics": ["左右摇摆", "近战范围大"]
  46. }
  47. ]
  48. },
  49. {
  50. "waveId": 2,
  51. "enemies": [
  52. {
  53. "enemyType": "普通僵尸",
  54. "count": 12,
  55. "spawnInterval": 1.2,
  56. "spawnDelay": 0,
  57. "characteristics": ["中速移动", "无技能"]
  58. },
  59. {
  60. "enemyType": "法师僵尸",
  61. "count": 5,
  62. "spawnInterval": 5,
  63. "spawnDelay": 8,
  64. "characteristics": ["远程魔法子弹攻击防御塔"]
  65. },
  66. {
  67. "enemyType": "弓箭僵尸",
  68. "count": 4,
  69. "spawnInterval": 6,
  70. "spawnDelay": 10,
  71. "characteristics": ["远程射箭攻击防御塔"]
  72. },
  73. {
  74. "enemyType": "铁桶僵尸",
  75. "count": 3,
  76. "spawnInterval": 8,
  77. "spawnDelay": 15,
  78. "characteristics": ["超高生命", "极慢速移动"]
  79. }
  80. ]
  81. },
  82. {
  83. "waveId": 3,
  84. "enemies": [
  85. {
  86. "enemyType": "普通僵尸",
  87. "count": 10,
  88. "spawnInterval": 1,
  89. "spawnDelay": 0,
  90. "characteristics": ["中速移动", "无技能"]
  91. },
  92. {
  93. "enemyType": "火药桶僵尸",
  94. "count": 6,
  95. "spawnInterval": 4,
  96. "spawnDelay": 6,
  97. "characteristics": ["死亡爆炸", "需优先清除"]
  98. },
  99. {
  100. "enemyType": "隐身僵尸",
  101. "count": 3,
  102. "spawnInterval": 8,
  103. "spawnDelay": 12,
  104. "characteristics": ["周期性隐身", "需追踪轨迹"]
  105. },
  106. {
  107. "enemyType": "法师僵尸",
  108. "count": 4,
  109. "spawnInterval": 6,
  110. "spawnDelay": 10,
  111. "characteristics": ["远程魔法子弹攻击防御塔"]
  112. },
  113. {
  114. "enemyType": "漫步僵尸",
  115. "count": 5,
  116. "spawnInterval": 5,
  117. "spawnDelay": 8,
  118. "characteristics": ["左右摇摆", "近战范围大"]
  119. }
  120. ]
  121. },
  122. {
  123. "waveId": 4,
  124. "enemies": [
  125. {
  126. "enemyType": "普通僵尸",
  127. "count": 15,
  128. "spawnInterval": 0.8,
  129. "spawnDelay": 0,
  130. "characteristics": ["中速移动", "无技能"]
  131. },
  132. {
  133. "enemyType": "隐身僵尸",
  134. "count": 5,
  135. "spawnInterval": 6,
  136. "spawnDelay": 8,
  137. "characteristics": ["周期性隐身", "需追踪轨迹"]
  138. },
  139. {
  140. "enemyType": "铁桶僵尸",
  141. "count": 6,
  142. "spawnInterval": 4,
  143. "spawnDelay": 10,
  144. "characteristics": ["超高生命", "极慢速移动"]
  145. },
  146. {
  147. "enemyType": "弓箭僵尸",
  148. "count": 5,
  149. "spawnInterval": 5,
  150. "spawnDelay": 12,
  151. "characteristics": ["远程射箭攻击防御塔"]
  152. },
  153. {
  154. "enemyType": "火药桶僵尸",
  155. "count": 4,
  156. "spawnInterval": 8,
  157. "spawnDelay": 15,
  158. "characteristics": ["死亡爆炸", "需优先清除"]
  159. }
  160. ]
  161. },
  162. {
  163. "waveId": 5,
  164. "enemies": [
  165. {
  166. "enemyType": "普通僵尸",
  167. "count": 20,
  168. "spawnInterval": 0.8,
  169. "spawnDelay": 0,
  170. "characteristics": ["中速移动", "无技能"]
  171. },
  172. {
  173. "enemyType": "铁桶僵尸",
  174. "count": 8,
  175. "spawnInterval": 3,
  176. "spawnDelay": 5,
  177. "characteristics": ["超高生命", "极慢速移动"]
  178. },
  179. {
  180. "enemyType": "法师僵尸",
  181. "count": 6,
  182. "spawnInterval": 4,
  183. "spawnDelay": 8,
  184. "characteristics": ["远程魔法子弹攻击防御塔"]
  185. },
  186. {
  187. "enemyType": "隐身僵尸",
  188. "count": 5,
  189. "spawnInterval": 6,
  190. "spawnDelay": 12,
  191. "characteristics": ["周期性隐身", "需追踪轨迹"]
  192. },
  193. {
  194. "enemyType": "火药桶僵尸",
  195. "count": 4,
  196. "spawnInterval": 8,
  197. "spawnDelay": 15,
  198. "characteristics": ["死亡爆炸", "需优先清除"]
  199. },
  200. {
  201. "enemyType": "弓箭僵尸",
  202. "count": 6,
  203. "spawnInterval": 5,
  204. "spawnDelay": 10,
  205. "characteristics": ["远程射箭攻击防御塔"]
  206. }
  207. ]
  208. },
  209. {
  210. "waveId": 6,
  211. "enemies": [
  212. {
  213. "enemyType": "普通僵尸",
  214. "count": 25,
  215. "spawnInterval": 0.6,
  216. "spawnDelay": 0,
  217. "characteristics": ["中速移动", "无技能"]
  218. },
  219. {
  220. "enemyType": "铁桶僵尸",
  221. "count": 10,
  222. "spawnInterval": 2.5,
  223. "spawnDelay": 4,
  224. "characteristics": ["超高生命", "极慢速移动"]
  225. },
  226. {
  227. "enemyType": "漫步僵尸",
  228. "count": 8,
  229. "spawnInterval": 3,
  230. "spawnDelay": 6,
  231. "characteristics": ["左右摇摆", "近战范围大"]
  232. },
  233. {
  234. "enemyType": "法师僵尸",
  235. "count": 7,
  236. "spawnInterval": 4,
  237. "spawnDelay": 8,
  238. "characteristics": ["远程魔法子弹攻击防御塔"]
  239. },
  240. {
  241. "enemyType": "弓箭僵尸",
  242. "count": 6,
  243. "spawnInterval": 5,
  244. "spawnDelay": 10,
  245. "characteristics": ["远程射箭攻击防御塔"]
  246. },
  247. {
  248. "enemyType": "隐身僵尸",
  249. "count": 5,
  250. "spawnInterval": 6,
  251. "spawnDelay": 12,
  252. "characteristics": ["周期性隐身", "需追踪轨迹"]
  253. },
  254. {
  255. "enemyType": "火药桶僵尸",
  256. "count": 6,
  257. "spawnInterval": 7,
  258. "spawnDelay": 15,
  259. "characteristics": ["死亡爆炸", "需优先清除"]
  260. }
  261. ]
  262. },
  263. {
  264. "waveId": 7,
  265. "enemies": [
  266. {
  267. "enemyType": "普通僵尸",
  268. "count": 30,
  269. "spawnInterval": 0.5,
  270. "spawnDelay": 0,
  271. "characteristics": ["中速移动", "无技能"]
  272. },
  273. {
  274. "enemyType": "铁桶僵尸",
  275. "count": 12,
  276. "spawnInterval": 2,
  277. "spawnDelay": 3,
  278. "characteristics": ["超高生命", "极慢速移动"]
  279. },
  280. {
  281. "enemyType": "法师僵尸",
  282. "count": 8,
  283. "spawnInterval": 3,
  284. "spawnDelay": 5,
  285. "characteristics": ["远程魔法子弹攻击防御塔"]
  286. },
  287. {
  288. "enemyType": "弓箭僵尸",
  289. "count": 8,
  290. "spawnInterval": 3.5,
  291. "spawnDelay": 6,
  292. "characteristics": ["远程射箭攻击防御塔"]
  293. },
  294. {
  295. "enemyType": "隐身僵尸",
  296. "count": 6,
  297. "spawnInterval": 5,
  298. "spawnDelay": 8,
  299. "characteristics": ["周期性隐身", "需追踪轨迹"]
  300. },
  301. {
  302. "enemyType": "火药桶僵尸",
  303. "count": 8,
  304. "spawnInterval": 4,
  305. "spawnDelay": 10,
  306. "characteristics": ["死亡爆炸", "需优先清除"]
  307. },
  308. {
  309. "enemyType": "漫步僵尸",
  310. "count": 10,
  311. "spawnInterval": 2.5,
  312. "spawnDelay": 7,
  313. "characteristics": ["左右摇摆", "近战范围大"]
  314. },
  315. {
  316. "enemyType": "路障僵尸",
  317. "count": 8,
  318. "spawnInterval": 4,
  319. "spawnDelay": 12,
  320. "characteristics": ["高生命", "慢速移动"]
  321. }
  322. ]
  323. }
  324. ],
  325. "levelSettings": {
  326. "initialHealth": 100,
  327. "timeLimit": 600,
  328. "difficulty": "extreme",
  329. "energyMax": 8,
  330. "healthMultiplier": 2.0
  331. },
  332. "rewards": {
  333. "coins": 500,
  334. "diamonds": 50
  335. }
  336. }