Level3.json 6.0 KB

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  1. {
  2. "name": "魔法废墟(魔幻场景)",
  3. "scene": "magic_ruins",
  4. "description": "魔幻场景的塔防挑战,引入远程攻击敌人和隐身机制",
  5. "weapons": [
  6. "回旋镖盆栽",
  7. "炙热辣椒",
  8. "尖胡萝卜"
  9. ],
  10. "waves": [
  11. {
  12. "waveId": 1,
  13. "enemies": [
  14. {
  15. "enemyType": "普通僵尸",
  16. "count": 10,
  17. "spawnInterval": 2.5,
  18. "spawnDelay": 0,
  19. "characteristics": ["中速移动", "无技能"]
  20. },
  21. {
  22. "enemyType": "路障僵尸",
  23. "count": 2,
  24. "spawnInterval": 8,
  25. "spawnDelay": 12,
  26. "characteristics": ["高生命", "慢速移动"]
  27. }
  28. ]
  29. },
  30. {
  31. "waveId": 2,
  32. "enemies": [
  33. {
  34. "enemyType": "普通僵尸",
  35. "count": 8,
  36. "spawnInterval": 2,
  37. "spawnDelay": 0,
  38. "characteristics": ["中速移动", "无技能"]
  39. },
  40. {
  41. "enemyType": "法师僵尸",
  42. "count": 3,
  43. "spawnInterval": 8,
  44. "spawnDelay": 10,
  45. "characteristics": ["远程魔法子弹攻击防御塔"]
  46. },
  47. {
  48. "enemyType": "漫步僵尸",
  49. "count": 2,
  50. "spawnInterval": 10,
  51. "spawnDelay": 15,
  52. "characteristics": ["左右摇摆", "近战范围大"]
  53. }
  54. ]
  55. },
  56. {
  57. "waveId": 3,
  58. "enemies": [
  59. {
  60. "enemyType": "普通僵尸",
  61. "count": 6,
  62. "spawnInterval": 2,
  63. "spawnDelay": 0,
  64. "characteristics": ["中速移动", "无技能"]
  65. },
  66. {
  67. "enemyType": "弓箭僵尸",
  68. "count": 4,
  69. "spawnInterval": 6,
  70. "spawnDelay": 8,
  71. "characteristics": ["远程射箭攻击防御塔"]
  72. },
  73. {
  74. "enemyType": "路障僵尸",
  75. "count": 3,
  76. "spawnInterval": 8,
  77. "spawnDelay": 12,
  78. "characteristics": ["高生命", "慢速移动"]
  79. }
  80. ]
  81. },
  82. {
  83. "waveId": 4,
  84. "enemies": [
  85. {
  86. "enemyType": "普通僵尸",
  87. "count": 8,
  88. "spawnInterval": 1.5,
  89. "spawnDelay": 0,
  90. "characteristics": ["中速移动", "无技能"]
  91. },
  92. {
  93. "enemyType": "路障僵尸",
  94. "count": 6,
  95. "spawnInterval": 3,
  96. "spawnDelay": 5,
  97. "characteristics": ["高生命", "慢速移动"]
  98. },
  99. {
  100. "enemyType": "法师僵尸",
  101. "count": 3,
  102. "spawnInterval": 7,
  103. "spawnDelay": 10,
  104. "characteristics": ["远程魔法子弹攻击防御塔"]
  105. },
  106. {
  107. "enemyType": "弓箭僵尸",
  108. "count": 2,
  109. "spawnInterval": 10,
  110. "spawnDelay": 15,
  111. "characteristics": ["远程射箭攻击防御塔"]
  112. }
  113. ]
  114. },
  115. {
  116. "waveId": 5,
  117. "enemies": [
  118. {
  119. "enemyType": "普通僵尸",
  120. "count": 10,
  121. "spawnInterval": 1.5,
  122. "spawnDelay": 0,
  123. "characteristics": ["中速移动", "无技能"]
  124. },
  125. {
  126. "enemyType": "法师僵尸",
  127. "count": 4,
  128. "spawnInterval": 6,
  129. "spawnDelay": 8,
  130. "characteristics": ["远程魔法子弹攻击防御塔"]
  131. },
  132. {
  133. "enemyType": "漫步僵尸",
  134. "count": 4,
  135. "spawnInterval": 5,
  136. "spawnDelay": 10,
  137. "characteristics": ["左右摇摆", "近战范围大"]
  138. },
  139. {
  140. "enemyType": "铁桶僵尸",
  141. "count": 2,
  142. "spawnInterval": 12,
  143. "spawnDelay": 18,
  144. "characteristics": ["重装甲", "护甲破坏阈值"]
  145. }
  146. ]
  147. },
  148. {
  149. "waveId": 6,
  150. "enemies": [
  151. {
  152. "enemyType": "普通僵尸",
  153. "count": 8,
  154. "spawnInterval": 1.5,
  155. "spawnDelay": 0,
  156. "characteristics": ["中速移动", "无技能"]
  157. },
  158. {
  159. "enemyType": "弓箭僵尸",
  160. "count": 5,
  161. "spawnInterval": 4,
  162. "spawnDelay": 6,
  163. "characteristics": ["远程射箭攻击防御塔"]
  164. },
  165. {
  166. "enemyType": "路障僵尸",
  167. "count": 4,
  168. "spawnInterval": 5,
  169. "spawnDelay": 8,
  170. "characteristics": ["高生命", "慢速移动"]
  171. },
  172. {
  173. "enemyType": "隐身僵尸",
  174. "count": 2,
  175. "spawnInterval": 12,
  176. "spawnDelay": 15,
  177. "characteristics": ["周期性隐身", "需追踪轨迹"]
  178. }
  179. ]
  180. },
  181. {
  182. "waveId": 7,
  183. "enemies": [
  184. {
  185. "enemyType": "普通僵尸",
  186. "count": 12,
  187. "spawnInterval": 1,
  188. "spawnDelay": 0,
  189. "characteristics": ["中速移动", "无技能"]
  190. },
  191. {
  192. "enemyType": "法师僵尸",
  193. "count": 6,
  194. "spawnInterval": 4,
  195. "spawnDelay": 5,
  196. "characteristics": ["远程魔法子弹攻击防御塔"]
  197. },
  198. {
  199. "enemyType": "弓箭僵尸",
  200. "count": 5,
  201. "spawnInterval": 5,
  202. "spawnDelay": 8,
  203. "characteristics": ["远程射箭攻击防御塔"]
  204. },
  205. {
  206. "enemyType": "隐身僵尸",
  207. "count": 4,
  208. "spawnInterval": 8,
  209. "spawnDelay": 12,
  210. "characteristics": ["周期性隐身", "需追踪轨迹"]
  211. },
  212. {
  213. "enemyType": "铁桶僵尸",
  214. "count": 3,
  215. "spawnInterval": 10,
  216. "spawnDelay": 20,
  217. "characteristics": ["重装甲", "护甲破坏阈值"]
  218. },
  219. {
  220. "enemyType": "火药桶僵尸",
  221. "count": 2,
  222. "spawnInterval": 15,
  223. "spawnDelay": 25,
  224. "characteristics": ["死亡爆炸", "需优先清除"]
  225. }
  226. ]
  227. }
  228. ],
  229. "levelSettings": {
  230. "initialHealth": 100,
  231. "timeLimit": 420,
  232. "difficulty": "normal",
  233. "energyMax": 5,
  234. "healthMultiplier": 1.4
  235. },
  236. "rewards": {
  237. "coins": 300,
  238. "diamonds": 30
  239. }
  240. }