skill.json 2.3 KB

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  1. {
  2. "skills": [
  3. {
  4. "id": "cheaper_units",
  5. "name": "便宜单位",
  6. "description": "方块价格降低 10%。能让玩家在购买单位时花费更少资源(如金币等)。",
  7. "icon": "images/SkillImages/cheaper_units",
  8. "maxLevel": 5,
  9. "currentLevel": 0,
  10. "effects": {
  11. "priceReduction": 0.1
  12. }
  13. },
  14. {
  15. "id": "crit_chance",
  16. "name": "暴击几率",
  17. "description": "将造成暴击伤害的几率提高 10%。触发暴击可使伤害大幅提升,有概率触发暴击伤害,计算方式:原来伤害+10%,最终伤害考虑暴击率,暴击率从玩家数据获得(初始暴击率10%)。",
  18. "icon": "images/SkillImages/crit_chance",
  19. "maxLevel": 5,
  20. "currentLevel": 0,
  21. "effects": {
  22. "critChanceIncrease": 0.1,
  23. "critDamageBonus": 0.1
  24. }
  25. },
  26. {
  27. "id": "heal",
  28. "name": "治疗",
  29. "description": "使墙的生命值增加 10%。",
  30. "icon": "images/SkillImages/heal",
  31. "maxLevel": 5,
  32. "currentLevel": 0,
  33. "effects": {
  34. "healthIncrease": 0.1
  35. }
  36. },
  37. {
  38. "id": "multi_shots",
  39. "name": "多重射击",
  40. "description": "将多发子弹同时射出(多射)的几率提高 10%。在游戏战斗场景中,触发多射可在一次攻击时发射多颗子弹(原来的单发子弹有概率多发子弹)。",
  41. "icon": "images/SkillImages/multi_shots",
  42. "maxLevel": 5,
  43. "currentLevel": 0,
  44. "effects": {
  45. "multiShotChance": 0.1
  46. }
  47. },
  48. {
  49. "id": "energy_hunter",
  50. "name": "能量猎手",
  51. "description": "获取的能量值增加 10%。在游戏进程中,更多能量值能让玩家更快触发技能选择,解锁新技能、道具或提升角色属性,从长远角度助力角色成长和游戏进度推进。",
  52. "icon": "images/SkillImages/xp_hunter",
  53. "maxLevel": 5,
  54. "currentLevel": 0,
  55. "effects": {
  56. "energyBonus": 0.1
  57. }
  58. },
  59. {
  60. "id": "ball_speed",
  61. "name": "球速提升",
  62. "description": "在游戏中,球的速度加快10%。",
  63. "icon": "images/SkillImages/ball_speed",
  64. "maxLevel": 5,
  65. "currentLevel": 0,
  66. "effects": {
  67. "speedIncrease": 0.1
  68. }
  69. }
  70. ]
  71. }