import { _decorator, Component, Node } from 'cc'; import { Analytics } from './AnalyticsManager'; const { ccclass, property } = _decorator; /** * 合成等级埋点测试类 * 用于测试合成等级追踪功能是否正常工作 */ @ccclass('BlockMergeTrackingTest') export class BlockMergeTrackingTest extends Component { /** * 测试所有合成等级的埋点功能 */ public static testAllMergeLevels(): void { console.log('[BlockMergeTrackingTest] 开始测试合成等级埋点功能...'); // 测试2级合成 this.testMergeLevel2(); // 测试3级合成 this.testMergeLevel3(); // 测试4级合成 this.testMergeLevel4(); console.log('[BlockMergeTrackingTest] 合成等级埋点测试完成'); } /** * 测试2级合成埋点 */ public static testMergeLevel2(): void { console.log('[BlockMergeTrackingTest] 测试2级合成埋点...'); // 模拟不同武器和形状的2级合成 Analytics.trackBlockMergeLevel(2, 'pea_shooter', 'I'); Analytics.trackBlockMergeLevel(2, 'sharp_carrot', 'L'); Analytics.trackBlockMergeLevel(2, 'saw_grass', 'S'); console.log('[BlockMergeTrackingTest] 2级合成埋点测试完成'); } /** * 测试3级合成埋点 */ public static testMergeLevel3(): void { console.log('[BlockMergeTrackingTest] 测试3级合成埋点...'); // 模拟不同武器和形状的3级合成 Analytics.trackBlockMergeLevel(3, 'watermelon_bomb', 'H-I'); Analytics.trackBlockMergeLevel(3, 'boomerang_plant', 'D-T'); Analytics.trackBlockMergeLevel(3, 'hot_pepper', 'I'); console.log('[BlockMergeTrackingTest] 3级合成埋点测试完成'); } /** * 测试4级合成埋点 */ public static testMergeLevel4(): void { console.log('[BlockMergeTrackingTest] 测试4级合成埋点...'); // 模拟不同武器和形状的4级合成 Analytics.trackBlockMergeLevel(4, 'cactus_shotgun', 'L'); Analytics.trackBlockMergeLevel(4, 'okra_missile', 'S'); Analytics.trackBlockMergeLevel(4, 'mace_club', 'I'); console.log('[BlockMergeTrackingTest] 4级合成埋点测试完成'); } /** * 测试同一用户多次达成相同等级的情况 */ public static testMultipleMergesForSameUser(): void { console.log('[BlockMergeTrackingTest] 测试同一用户多次合成相同等级...'); // 模拟同一用户多次达成2级合成 for (let i = 0; i < 5; i++) { Analytics.trackBlockMergeLevel(2, 'pea_shooter', 'I'); } // 模拟同一用户多次达成3级合成 for (let i = 0; i < 3; i++) { Analytics.trackBlockMergeLevel(3, 'sharp_carrot', 'L'); } // 模拟同一用户多次达成4级合成 for (let i = 0; i < 2; i++) { Analytics.trackBlockMergeLevel(4, 'watermelon_bomb', 'S'); } console.log('[BlockMergeTrackingTest] 多次合成测试完成'); } /** * 测试边界情况 */ public static testEdgeCases(): void { console.log('[BlockMergeTrackingTest] 测试边界情况...'); // 测试无效等级(应该被忽略) Analytics.trackBlockMergeLevel(1, 'pea_shooter', 'I'); // 1级不应该被追踪 Analytics.trackBlockMergeLevel(5, 'pea_shooter', 'I'); // 5级不存在 // 测试未知武器和形状 Analytics.trackBlockMergeLevel(2, 'unknown_weapon', 'unknown_shape'); console.log('[BlockMergeTrackingTest] 边界情况测试完成'); } /** * 运行完整的测试套件 */ public static runFullTestSuite(): void { console.log('=== 合成等级埋点测试套件开始 ==='); this.testAllMergeLevels(); this.testMultipleMergesForSameUser(); this.testEdgeCases(); console.log('=== 合成等级埋点测试套件完成 ==='); console.log('请检查控制台输出,确认所有埋点事件都已正确发送'); } } // 全局测试函数,可在控制台直接调用 (window as any).testBlockMergeTracking = () => { BlockMergeTrackingTest.runFullTestSuite(); }; (window as any).testMergeLevel2 = () => { BlockMergeTrackingTest.testMergeLevel2(); }; (window as any).testMergeLevel3 = () => { BlockMergeTrackingTest.testMergeLevel3(); }; (window as any).testMergeLevel4 = () => { BlockMergeTrackingTest.testMergeLevel4(); };