import { _decorator, Component, Node, PhysicsSystem2D, EPhysics2DDrawFlags, Vec2, debug } from 'cc'; const { ccclass, property } = _decorator; @ccclass('PhysicsManager') export class PhysicsManager extends Component { @property debugDraw: boolean = false; start() { // 启用物理系统 PhysicsSystem2D.instance.enable = true; // 设置物理系统的重力为零(因为是2D平面游戏) PhysicsSystem2D.instance.gravity = new Vec2(0, 0); // 如果启用了调试绘制,显示碰撞体 if (this.debugDraw) { PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | EPhysics2DDrawFlags.Pair | EPhysics2DDrawFlags.CenterOfMass | EPhysics2DDrawFlags.Joint | EPhysics2DDrawFlags.Shape; } else { PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.None; } } }