import { _decorator, Component, Node, PhysicsSystem2D, EPhysics2DDrawFlags, Vec2 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('PhysicsManager') export class PhysicsManager extends Component { start() { // 启用物理系统 PhysicsSystem2D.instance.enable = true; // 设置重力为0(适合弹球游戏) PhysicsSystem2D.instance.gravity = new Vec2(0, 0); // 如果需要调试物理碰撞体,可以取消下面注释 // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | // EPhysics2DDrawFlags.Pair | // EPhysics2DDrawFlags.CenterOfMass | // EPhysics2DDrawFlags.Joint | // EPhysics2DDrawFlags.Shape; } }