#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ BallController配置管理工具 - 简化版 图形界面版本,不依赖pandas,支持浏览文件并选择Excel/CSV表格进行配置导入 功能: 1. 图形界面浏览项目文件 2. 多选Excel/CSV配置表格 3. 预览配置内容 4. 一键导入配置到JSON 5. 配置备份和恢复 作者: AI Assistant 日期: 2024 """ import tkinter as tk from tkinter import ttk, filedialog, messagebox, scrolledtext import json import os import csv from datetime import datetime from pathlib import Path import threading # 尝试导入pandas,如果失败则使用纯CSV模式 try: import pandas as pd PANDAS_AVAILABLE = True except ImportError: PANDAS_AVAILABLE = False print("警告: pandas未安装,将使用纯CSV模式(不支持Excel文件)") class ConfigManagerGUI: def __init__(self): self.root = tk.Tk() self.root.title("游戏配置管理工具") self.root.geometry("1000x700") self.root.resizable(True, True) # 配置文件路径 - 动态获取项目根目录 # 从当前脚本位置向上查找项目根目录 current_dir = Path(__file__).parent self.project_root = current_dir.parent.parent.parent.parent # 从excel目录向上4级到项目根目录 self.excel_dir = current_dir # 手动配置变量 self.selected_json_path = None self.format_type = 'horizontal' # 默认为横向表格 self.multi_sheet = False self.sheet_names = [] self.param_types = {} # 当前选择的配置映射 self.current_mapping = None # 移除json_config_path,现在使用selected_json_path self.param_types = {} # 默认配置值 self.default_config = { 'baseSpeed': 60, 'maxReflectionRandomness': 0.2, 'antiTrapTimeWindow': 5.0, 'antiTrapHitThreshold': 5, 'deflectionAttemptThreshold': 3, 'antiTrapDeflectionMultiplier': 3.0, 'FIRE_COOLDOWN': 0.05, 'ballRadius': 10, 'gravityScale': 0, 'linearDamping': 0, 'angularDamping': 0, 'colliderGroup': 2, 'colliderTag': 1, 'friction': 0, 'restitution': 1, 'safeDistance': 50, 'edgeOffset': 20, 'sensor': False } self.selected_files = [] self.config_data = {} self.setup_ui() self.load_current_config() def setup_ui(self): """设置用户界面""" # 主框架 main_frame = ttk.Frame(self.root, padding="10") main_frame.grid(row=0, column=0, sticky=(tk.W, tk.E, tk.N, tk.S)) # 配置根窗口的网格权重 self.root.columnconfigure(0, weight=1) self.root.rowconfigure(0, weight=1) main_frame.columnconfigure(1, weight=1) main_frame.rowconfigure(2, weight=1) # 标题 title_label = ttk.Label(main_frame, text="游戏配置管理工具", font=("Arial", 16, "bold")) title_label.grid(row=0, column=0, columnspan=3, pady=(0, 20)) # 左侧面板 - 文件选择 file_types_text = "Excel/CSV配置文件选择" if PANDAS_AVAILABLE else "CSV配置文件选择" left_frame = ttk.LabelFrame(main_frame, text=file_types_text, padding="10") left_frame.grid(row=1, column=0, sticky=(tk.W, tk.E, tk.N, tk.S), padx=(0, 10)) left_frame.columnconfigure(0, weight=1) left_frame.rowconfigure(3, weight=1) # 文件浏览按钮 browse_frame = ttk.Frame(left_frame) browse_frame.grid(row=0, column=0, sticky=(tk.W, tk.E), pady=(0, 10)) browse_frame.columnconfigure(0, weight=1) browse_text = "浏览Excel/CSV文件" if PANDAS_AVAILABLE else "浏览CSV文件" ttk.Button(browse_frame, text=browse_text, command=self.browse_files).grid(row=0, column=0, sticky=(tk.W, tk.E)) ttk.Button(browse_frame, text="扫描项目目录", command=self.scan_project_files).grid(row=0, column=1, padx=(10, 0)) # JSON文件选择区域 json_frame = ttk.LabelFrame(left_frame, text="JSON输出路径选择", padding="5") json_frame.grid(row=1, column=0, sticky=(tk.W, tk.E), pady=(10, 0)) json_frame.columnconfigure(1, weight=1) ttk.Label(json_frame, text="输出路径:").grid(row=0, column=0, sticky=tk.W) self.json_path_var = tk.StringVar() self.json_path_entry = ttk.Entry(json_frame, textvariable=self.json_path_var, state='readonly') self.json_path_entry.grid(row=0, column=1, sticky=(tk.W, tk.E), padx=(5, 0)) ttk.Button(json_frame, text="浏览", command=self.browse_json_path).grid(row=0, column=2, padx=(5, 0)) # 配置选项 config_frame = ttk.LabelFrame(left_frame, text="配置选项", padding="5") config_frame.grid(row=2, column=0, sticky=(tk.W, tk.E), pady=(10, 0)) # 表格格式选择 ttk.Label(config_frame, text="表格格式:").grid(row=0, column=0, sticky=tk.W) self.format_var = tk.StringVar(value="horizontal") format_frame = ttk.Frame(config_frame) format_frame.grid(row=0, column=1, sticky=tk.W, padx=(5, 0)) ttk.Radiobutton(format_frame, text="横向", variable=self.format_var, value="horizontal").pack(side=tk.LEFT) ttk.Radiobutton(format_frame, text="纵向", variable=self.format_var, value="vertical").pack(side=tk.LEFT, padx=(10, 0)) # 多工作表选项 self.multi_sheet_var = tk.BooleanVar() ttk.Checkbutton(config_frame, text="多工作表文件", variable=self.multi_sheet_var, command=self.on_multi_sheet_change).grid(row=1, column=0, columnspan=2, sticky=tk.W, pady=(5, 0)) # 单个JSON选项 self.single_json_var = tk.BooleanVar(value=True) ttk.Checkbutton(config_frame, text="单个json", variable=self.single_json_var, command=self.on_single_json_change).grid(row=2, column=0, columnspan=2, sticky=tk.W, pady=(5, 0)) # 文件列表 list_frame = ttk.Frame(left_frame) list_frame.grid(row=3, column=0, sticky=(tk.W, tk.E, tk.N, tk.S)) list_frame.columnconfigure(0, weight=1) list_frame.rowconfigure(0, weight=1) self.file_listbox = tk.Listbox(list_frame, selectmode=tk.MULTIPLE, height=15) scrollbar = ttk.Scrollbar(list_frame, orient=tk.VERTICAL, command=self.file_listbox.yview) self.file_listbox.configure(yscrollcommand=scrollbar.set) self.file_listbox.grid(row=0, column=0, sticky=(tk.W, tk.E, tk.N, tk.S)) scrollbar.grid(row=0, column=1, sticky=(tk.N, tk.S)) # 文件操作按钮 file_btn_frame = ttk.Frame(left_frame) file_btn_frame.grid(row=4, column=0, sticky=(tk.W, tk.E), pady=(10, 0)) ttk.Button(file_btn_frame, text="预览选中文件", command=self.preview_selected_files).pack(side=tk.LEFT) ttk.Button(file_btn_frame, text="清空选择", command=self.clear_selection).pack(side=tk.LEFT, padx=(10, 0)) # 右侧面板 - 配置预览和操作 right_frame = ttk.LabelFrame(main_frame, text="配置预览与操作", padding="10") right_frame.grid(row=1, column=1, sticky=(tk.W, tk.E, tk.N, tk.S)) right_frame.columnconfigure(0, weight=1) right_frame.rowconfigure(0, weight=1) # 配置预览文本框 self.preview_text = scrolledtext.ScrolledText(right_frame, height=20, width=50) self.preview_text.grid(row=0, column=0, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 10)) # 操作按钮 btn_frame = ttk.Frame(right_frame) btn_frame.grid(row=1, column=0, sticky=(tk.W, tk.E)) ttk.Button(btn_frame, text="导入配置", command=self.import_config).pack(side=tk.LEFT) ttk.Button(btn_frame, text="备份当前配置", command=self.backup_config).pack(side=tk.LEFT, padx=(10, 0)) ttk.Button(btn_frame, text="恢复默认配置", command=self.restore_default_config).pack(side=tk.LEFT, padx=(10, 0)) # 底部状态栏 self.status_var = tk.StringVar() self.status_var.set("就绪") status_bar = ttk.Label(main_frame, textvariable=self.status_var, relief=tk.SUNKEN, anchor=tk.W) status_bar.grid(row=2, column=0, columnspan=2, sticky=(tk.W, tk.E), pady=(10, 0)) # 绑定事件 self.file_listbox.bind('<>', self.on_file_select) def browse_files(self): """浏览Excel/CSV文件""" if PANDAS_AVAILABLE: title = "选择Excel/CSV配置文件" filetypes = [("Excel文件", "*.xlsx *.xls"), ("CSV文件", "*.csv"), ("文本文件", "*.txt"), ("所有文件", "*.*")] else: title = "选择CSV配置文件" filetypes = [("CSV文件", "*.csv"), ("文本文件", "*.txt"), ("所有文件", "*.*")] files = filedialog.askopenfilenames( title=title, filetypes=filetypes, initialdir=str(self.excel_dir) ) if files: self.file_listbox.delete(0, tk.END) for file in files: self.file_listbox.insert(tk.END, file) self.status_var.set(f"已选择 {len(files)} 个文件") def scan_project_files(self): """扫描项目目录中的Excel/CSV文件""" self.status_var.set("正在扫描项目目录...") def scan_thread(): config_files = [] # 扫描常见的配置目录 scan_dirs = [ self.project_root / "assets/resources/data", self.project_root / "assets/resources/config", self.project_root / "assets/excel", self.project_root / "config", self.project_root / "data", self.project_root ] # 根据pandas可用性选择扫描的文件类型 patterns = ['*.xlsx', '*.xls', '*.csv', '*.txt'] if PANDAS_AVAILABLE else ['*.csv', '*.txt'] for scan_dir in scan_dirs: if scan_dir.exists(): for pattern in patterns: config_files.extend(scan_dir.rglob(pattern)) # 更新UI self.root.after(0, self.update_file_list, config_files) threading.Thread(target=scan_thread, daemon=True).start() def browse_json_path(self): """浏览JSON输出路径""" # 根据用户选择的选项组合决定选择文件还是目录 multi_sheet = self.multi_sheet_var.get() single_json = self.single_json_var.get() if multi_sheet and not single_json: # 多工作表文件且不是单个JSON:输出到目录(每个sheet一个JSON文件) path = filedialog.askdirectory( title="选择JSON输出目录", initialdir=str(self.project_root / "assets/resources/data") ) else: # 其他情况:输出单个JSON文件 path = filedialog.askopenfilename( title="选择JSON输出文件", filetypes=[("JSON文件", "*.json"), ("所有文件", "*.*")], initialdir=str(self.project_root / "assets/resources/data") ) if path: self.json_path_var.set(path) self.selected_json_path = Path(path) self.status_var.set(f"已选择输出路径: {Path(path).name}") def on_multi_sheet_change(self): """多工作表选项变化处理""" # 清空当前选择的JSON路径,让用户重新选择 self.json_path_var.set("") def on_single_json_change(self): """单个JSON选项变化处理""" # 清空当前选择的JSON路径,让用户重新选择 self.json_path_var.set("") self.selected_json_path = None if self.multi_sheet_var.get(): self.status_var.set("多工作表模式:请选择输出目录") else: self.status_var.set("单工作表模式:请选择输出JSON文件") def update_file_list(self, files): """更新文件列表""" self.file_listbox.delete(0, tk.END) for file in files: self.file_listbox.insert(tk.END, str(file)) file_type_text = "Excel/CSV文件" if PANDAS_AVAILABLE else "CSV文件" self.status_var.set(f"找到 {len(files)} 个{file_type_text}") def on_file_select(self, event): """文件选择事件处理""" selection = self.file_listbox.curselection() if selection: self.selected_files = [self.file_listbox.get(i) for i in selection] # 根据选择的文件设置配置映射 self._set_config_mapping_for_files() self.preview_selected_files() self.status_var.set(f"已选择 {len(selection)} 个文件") def _set_config_mapping_for_files(self): """根据选择的文件设置配置映射""" if not self.selected_files: return # 获取第一个文件名来判断配置类型 first_file = Path(self.selected_files[0]) filename = first_file.name.lower() # 根据文件名设置配置映射 if '武器' in filename or 'weapon' in filename: self.current_mapping = { 'format_type': 'horizontal', 'param_types': { 'ID': str, '名称': str, '伤害': int, '射程': int, '射速': float, '弹药容量': int, '重装时间': float, '解锁等级': int, '价格': int, '描述': str, '最大等级': int, # 英文字段支持 'weaponId': str, 'name': str, 'damage': int, 'range': int, 'fireRate': float, 'ammoCapacity': int, 'reloadTime': float, 'unlockLevel': int, 'price': int, 'description': str, 'maxLevel': int } } elif '敌人' in filename or 'enemy' in filename: self.current_mapping = { 'format_type': 'horizontal', 'param_types': { 'ID': str, '名称': str, '生命值': int, '攻击力': int, '防御力': int, '速度': float, '经验值': int, '掉落金币': int, # 英文字段支持 'enemyId': str, 'name': str, 'hp': int, 'attack': int, 'defense': int, 'speed': float, 'exp': int, 'gold': int } } elif '技能' in filename or 'skill' in filename: self.current_mapping = { 'format_type': 'horizontal', 'param_types': { 'ID': str, '名称': str, '伤害': int, '冷却时间': float, '消耗': int, '描述': str, # 英文字段支持 'skillId': str, 'skillName': str, 'damage': int, 'cooldown': float, 'cost': int, 'description': str } } elif '关卡' in filename or 'level' in filename: self.current_mapping = { 'format_type': 'horizontal', 'param_types': { 'ID': str, '名称': str, '敌人列表': str, '波数': int, '难度': int, # 英文字段支持 'levelId': str, 'name': str, 'enemies': str, 'waves': int, 'difficulty': int } } elif 'ballcontroller' in filename or '球控制' in filename or '标准配置表' in filename: # BallController配置映射(纵向格式:参数名-数值) self.current_mapping = { 'format_type': 'vertical', 'param_types': { 'baseSpeed': float, 'maxReflectionRandomness': float, 'antiTrapTimeWindow': float, 'antiTrapHitThreshold': int, 'deflectionAttemptThreshold': int, 'antiTrapDeflectionMultiplier': float, 'FIRE_COOLDOWN': float, 'ballRadius': float, 'gravityScale': float, 'linearDamping': float, 'angularDamping': float, 'colliderGroup': int, 'colliderTag': int, 'friction': float, 'restitution': float, 'safeDistance': float, 'edgeOffset': float, 'sensor': bool, 'maxAttempts': int } } else: # 默认配置映射 self.current_mapping = { 'format_type': 'horizontal', 'param_types': {} } print(f"为文件 {filename} 设置配置映射: {self.current_mapping['format_type']} 格式") print(f"支持的参数类型: {list(self.current_mapping['param_types'].keys())}") def preview_selected_files(self): """预览选中的文件""" selection = self.file_listbox.curselection() if not selection: messagebox.showwarning("警告", "请先选择要预览的文件") return self.preview_text.delete(1.0, tk.END) self.config_data = {} for i in selection: file_path = Path(self.file_listbox.get(i)) self.preview_text.insert(tk.END, f"=== {file_path.name} ===\n") try: # 根据文件扩展名和pandas可用性选择读取方法 if file_path.suffix.lower() in ['.xlsx', '.xls']: if PANDAS_AVAILABLE: file_config = self.read_excel_config(file_path) else: self.preview_text.insert(tk.END, "Excel文件需要pandas库支持,请安装: pip install pandas openpyxl\n\n") continue elif file_path.suffix.lower() in ['.csv', '.txt']: file_config = self.read_csv_config(file_path) else: self.preview_text.insert(tk.END, "不支持的文件格式\n\n") continue if file_config: # 检查file_config的类型,如果是列表则特殊处理 if isinstance(file_config, list): # 对于关卡配置等返回列表的情况 self.preview_text.insert(tk.END, f"找到 {len(file_config)} 个配置项:\n") for i, item in enumerate(file_config): self.preview_text.insert(tk.END, f" 配置项 {i+1}: {item}\n") # 将列表数据存储到config_data中 self.config_data[file_path.stem] = file_config else: # 原有的字典处理逻辑 self.config_data.update(file_config) # 显示预览 self.preview_text.insert(tk.END, f"找到 {len(file_config)} 个配置参数:\n") for key, value in file_config.items(): self.preview_text.insert(tk.END, f" {key}: {value}\n") else: self.preview_text.insert(tk.END, "未找到有效的配置数据\n") except Exception as e: self.preview_text.insert(tk.END, f"读取失败: {str(e)}\n") self.preview_text.insert(tk.END, "\n") # 显示合并后的配置 if self.config_data: self.preview_text.insert(tk.END, "=== 合并后的配置 ===\n") self.preview_text.insert(tk.END, json.dumps(self.config_data, indent=2, ensure_ascii=False)) self.status_var.set(f"预览完成,共 {len(self.config_data)} 个配置参数") def read_excel_config(self, file_path): """读取Excel配置文件""" config = {} if not PANDAS_AVAILABLE: print("错误: pandas未安装,无法读取Excel文件") return config try: # 根据用户选择的"多工作表文件"选项决定处理方式 if self.multi_sheet_var.get(): # 多工作表模式:读取所有工作表 print(f"多工作表模式处理文件: {file_path.name}") # 获取所有工作表名称 excel_file = pd.ExcelFile(file_path) sheet_names = excel_file.sheet_names print(f"发现工作表: {sheet_names}") all_sheets_data = {} for sheet_name in sheet_names: try: df = pd.read_excel(file_path, sheet_name=sheet_name) all_sheets_data[sheet_name] = df print(f"成功读取工作表: {sheet_name}, 数据行数: {len(df)}") except Exception as e: print(f"读取工作表 {sheet_name} 时出错: {e}") # 根据工作表内容判断配置类型 if any('关卡' in name for name in sheet_names): config = self.parse_level_multi_sheet_data(all_sheets_data, file_path.name) elif any('技能' in name for name in sheet_names): config = self.parse_skill_multi_sheet_data(all_sheets_data, file_path.name) elif any('敌人' in name for name in sheet_names): config = self.parse_enemy_multi_sheet_data(all_sheets_data, file_path.name) elif any('武器' in name for name in sheet_names): config = self.parse_weapon_multi_sheet_data(all_sheets_data, file_path.name) else: # 通用多工作表处理 config = self.parse_multi_sheet_data(all_sheets_data, file_path.name) else: # 单工作表模式:读取第一个工作表或指定工作表 print(f"单工作表模式处理文件: {file_path.name}") sheet_name = None if self.current_mapping and 'sheet_name' in self.current_mapping: sheet_name = self.current_mapping['sheet_name'] # 读取Excel文件 if sheet_name: df = pd.read_excel(file_path, sheet_name=sheet_name) print(f"读取指定工作表: {sheet_name}, 数据行数: {len(df)}") else: df = pd.read_excel(file_path) print(f"读取默认工作表, 数据行数: {len(df)}") config = self.parse_config_data(df, file_path.name) except Exception as e: print(f"读取Excel文件 {file_path.name} 时出错: {e}") return config def read_csv_config(self, file_path): """读取CSV配置文件""" config = {} try: # 如果pandas可用,优先使用pandas读取CSV(支持更多格式) if PANDAS_AVAILABLE: try: df = pd.read_csv(file_path) config = self.parse_config_data(df, file_path.name) except: # 如果pandas读取失败,回退到原始CSV读取方法 config = self.read_csv_fallback(file_path) else: # 如果pandas不可用,直接使用原始CSV读取方法 config = self.read_csv_fallback(file_path) except Exception as e: print(f"读取文件 {file_path.name} 时出错: {e}") return config def read_csv_fallback(self, file_path): """原始CSV读取方法(不依赖pandas)""" config = {} try: with open(file_path, 'r', encoding='utf-8') as f: reader = csv.reader(f) for row_num, row in enumerate(reader, 1): if len(row) < 2: continue param_name = row[0].strip() param_value = row[1].strip() # 跳过标题行 if param_name in ['参数名', 'parameter', 'name']: continue # 检查参数是否有效 if param_name in self.param_types: try: param_type = self.param_types[param_name] if param_type == bool: config[param_name] = param_value.lower() in ['true', '1', 'yes', 'on'] else: config[param_name] = param_type(param_value) except (ValueError, TypeError): continue except Exception as e: print(f"读取CSV文件 {file_path.name} 时出错: {e}") return config def parse_level_multi_sheet_data(self, all_sheets_data, filename): """解析关卡配置的多工作表数据""" config = [] try: # 获取各个工作表的数据(支持中英文工作表名) basic_config = None for sheet_name in ['关卡基础配置', 'Level Config', 'levels', '关卡配置']: if sheet_name in all_sheets_data: basic_config = all_sheets_data[sheet_name] break weapon_config = None for sheet_name in ['关卡武器配置', 'Level Weapon Config', 'level_weapons', '武器配置']: if sheet_name in all_sheets_data: weapon_config = all_sheets_data[sheet_name] break wave_config = None for sheet_name in ['关卡波次配置', 'Wave Config', 'waves', '波次配置']: if sheet_name in all_sheets_data: wave_config = all_sheets_data[sheet_name] break enemy_config = None for sheet_name in ['敌人详细配置', 'Enemy Detail Config', 'enemy_details', '敌人配置']: if sheet_name in all_sheets_data: enemy_config = all_sheets_data[sheet_name] break if basic_config is None: print("错误: 未找到关卡基础配置工作表(支持的工作表名: 关卡基础配置, Level Config, levels, 关卡配置)") return config # 处理每个关卡 for _, basic_row in basic_config.iterrows(): if pd.isna(basic_row['关卡ID']): continue level_id = str(basic_row['关卡ID']) # 获取武器配置 available_weapons = [] if weapon_config is not None: weapon_rows = weapon_config[weapon_config['关卡ID'] == level_id] for _, weapon_row in weapon_rows.iterrows(): if pd.notna(weapon_row['可用武器']): weapons_str = str(weapon_row['可用武器']) # 支持多种分隔符 import re weapons = re.split(r'[、,,;;]', weapons_str) available_weapons.extend([w.strip() for w in weapons if w.strip()]) level_data = { 'levelId': level_id, 'name': str(basic_row['关卡名称']) if pd.notna(basic_row['关卡名称']) else '', 'scene': str(basic_row['场景']) if pd.notna(basic_row['场景']) else 'grassland', 'description': str(basic_row['描述']) if pd.notna(basic_row['描述']) else '', 'availableWeapons': available_weapons, 'coinReward': int(basic_row['金币奖励']) if pd.notna(basic_row['金币奖励']) else 100, 'diamondReward': int(basic_row['钻石奖励']) if pd.notna(basic_row['钻石奖励']) else 0, 'timeLimit': 300, # 默认值 'difficulty': 'normal', # 默认值 'healthMultiplier': 1.0, # 默认值 'waves': [] } # 获取该关卡的波次配置 if wave_config is not None: level_waves = wave_config[wave_config['关卡ID'] == level_id] for _, wave_row in level_waves.iterrows(): wave_id = int(wave_row['波次ID']) if pd.notna(wave_row['波次ID']) else 1 # 获取该波次的敌人配置 wave_enemies = [] if enemy_config is not None: wave_enemy_data = enemy_config[ (enemy_config['关卡ID'] == level_id) & (enemy_config['波次ID'] == wave_id) ] for _, enemy_row in wave_enemy_data.iterrows(): enemy_type = str(enemy_row['敌人类型']) if pd.notna(enemy_row['敌人类型']) else '普通僵尸' enemy_data = { 'enemyType': enemy_type, 'count': int(enemy_row['数量']) if pd.notna(enemy_row['数量']) else 1, 'spawnInterval': float(enemy_row['生成间隔']) if pd.notna(enemy_row['生成间隔']) else 2.0, 'spawnDelay': float(enemy_row['生成延迟']) if pd.notna(enemy_row['生成延迟']) else 0.0, 'characteristics': str(enemy_row['特征描述']) if pd.notna(enemy_row['特征描述']) else '' } wave_enemies.append(enemy_data) wave_data = { 'waveId': wave_id, 'enemies': wave_enemies } level_data['waves'].append(wave_data) config.append(level_data) print(f"处理关卡: {level_id}, 波次数: {len(level_data['waves'])}") print(f"成功解析关卡配置,共 {len(config)} 个关卡") except Exception as e: print(f"解析关卡多工作表数据时出错: {e}") import traceback traceback.print_exc() return config def parse_skill_multi_sheet_data(self, all_sheets_data, filename): """解析技能配置的多工作表数据""" skills_config = [] try: # 获取技能信息表数据(支持中英文工作表名) skill_info = None for sheet_name in ['技能信息表', 'Skill Config', 'skills', '技能配置']: if sheet_name in all_sheets_data: skill_info = all_sheets_data[sheet_name] break if skill_info is None: print("错误: 未找到技能信息表工作表(支持的工作表名: 技能信息表, Skill Config, skills, 技能配置)") return skills_config # 处理每个技能(支持中英文字段名) for _, skill_row in skill_info.iterrows(): # 获取技能ID(支持中英文字段名) skill_id_field = None for field in ['id', '技能ID', 'skill_id', 'ID']: if field in skill_row and pd.notna(skill_row[field]): skill_id_field = field break if skill_id_field is None: continue def get_skill_field_value(row, cn_field, en_fields, default_value, value_type=str): """获取技能字段值,支持中英文字段名""" for field in [cn_field] + (en_fields if isinstance(en_fields, list) else [en_fields]): if field in row and pd.notna(row[field]): try: return value_type(row[field]) except (ValueError, TypeError): continue return default_value skill_data = { 'id': str(skill_row[skill_id_field]), 'name': get_skill_field_value(skill_row, '技能名称', ['name', 'skill_name'], ''), 'description': get_skill_field_value(skill_row, '技能描述', ['description', 'desc'], ''), 'iconPath': get_skill_field_value(skill_row, '图标路径', ['iconPath', 'icon_path', 'icon'], ''), 'maxLevel': get_skill_field_value(skill_row, '最大等级', ['maxLevel', 'max_level'], 5, int), 'currentLevel': get_skill_field_value(skill_row, '当前等级', ['currentLevel', 'current_level'], 0, int), 'priceReduction': get_skill_field_value(skill_row, '价格减少', ['priceReduction', 'price_reduction'], 0.0, float), 'critChanceIncrease': get_skill_field_value(skill_row, '暴击几率增加', ['critChanceIncrease', 'crit_chance_increase'], 0.0, float), 'critDamageBonus': get_skill_field_value(skill_row, '暴击伤害加成', ['critDamageBonus', 'crit_damage_bonus'], 0.0, float), 'healthIncrease': get_skill_field_value(skill_row, '生命值增加', ['healthIncrease', 'health_increase'], 0.0, float), 'multiShotChance': get_skill_field_value(skill_row, '多重射击几率', ['multiShotChance', 'multi_shot_chance'], 0.0, float), 'energyGainIncrease': get_skill_field_value(skill_row, '能量加成', ['energyGainIncrease', 'energy_gain_increase'], 0.0, float), 'ballSpeedIncrease': get_skill_field_value(skill_row, '速度提升', ['ballSpeedIncrease', 'ball_speed_increase'], 0.0, float) } skills_config.append(skill_data) print(f"处理技能: {skill_data['id']} - {skill_data['name']}") print(f"成功解析技能配置,共 {len(skills_config)} 个技能") except Exception as e: print(f"解析技能多工作表数据时出错: {e}") import traceback traceback.print_exc() return skills_config def parse_enemy_multi_sheet_data(self, all_sheets_data, filename): """解析敌人配置的多工作表数据""" enemies_config = [] try: # 获取敌人基础配置数据(支持中英文工作表名) enemy_info = None for sheet_name in ['敌人基础配置', 'Enemy Config', 'enemies', '敌人配置']: if sheet_name in all_sheets_data: enemy_info = all_sheets_data[sheet_name] break if enemy_info is None: print("错误: 未找到敌人基础配置工作表(支持的工作表名: 敌人基础配置, Enemy Config, enemies, 敌人配置)") return enemies_config # 处理每个敌人(支持中英文字段名) for _, enemy_row in enemy_info.iterrows(): # 获取敌人ID(支持中英文字段名) enemy_id_field = None for field in ['id', '敌人ID', 'enemy_id', 'ID']: if field in enemy_row and pd.notna(enemy_row[field]): enemy_id_field = field break if enemy_id_field is None: continue def get_field_value(row, cn_field, en_fields, default_value, value_type=str): """获取字段值,支持中英文字段名""" for field in [cn_field] + (en_fields if isinstance(en_fields, list) else [en_fields]): if field in row and pd.notna(row[field]): try: return value_type(row[field]) except (ValueError, TypeError): continue return default_value enemy_data = { 'id': str(enemy_row[enemy_id_field]), 'name': get_field_value(enemy_row, '敌人名称', ['name', 'enemy_name'], ''), 'type': get_field_value(enemy_row, '敌人类型', ['type', 'enemy_type'], 'basic'), 'rarity': get_field_value(enemy_row, '稀有度', ['rarity'], 'common'), 'weight': get_field_value(enemy_row, '权重', ['weight'], 1, int), 'health': get_field_value(enemy_row, '生命值', ['health', 'hp'], 100, int), 'speed': get_field_value(enemy_row, '移动速度', ['speed', 'move_speed'], 1.0, float), 'attack': get_field_value(enemy_row, '攻击力', ['attack', 'damage'], 10, int), 'attackRange': get_field_value(enemy_row, '攻击范围', ['attackRange', 'attack_range', 'range'], 1.0, float), 'attackSpeed': get_field_value(enemy_row, '攻击速度', ['attackSpeed', 'attack_speed'], 1.0, float), 'defense': get_field_value(enemy_row, '防御力', ['defense'], 0, int), 'coinReward': get_field_value(enemy_row, '金币奖励', ['coinReward', 'coin_reward', 'goldReward'], 10, int) } enemies_config.append(enemy_data) print(f"处理敌人: {enemy_data['id']} - {enemy_data['name']}") print(f"成功解析敌人配置,共 {len(enemies_config)} 个敌人") except Exception as e: print(f"解析敌人多工作表数据时出错: {e}") import traceback traceback.print_exc() return enemies_config def parse_multi_sheet_data(self, all_sheets_data, filename): """解析通用多工作表数据""" # 处理武器配置表的多工作表 if '方块武器配置表' in filename: return self.parse_weapon_multi_sheet_data(all_sheets_data, filename) # 这里可以添加其他多工作表文件的处理逻辑 # 目前只返回第一个工作表的数据 if all_sheets_data: first_sheet_name = list(all_sheets_data.keys())[0] first_sheet_data = all_sheets_data[first_sheet_name] return self.parse_config_data(first_sheet_data, filename) return [] def parse_config_data(self, df, filename): """解析配置数据(支持多种格式,需要pandas)""" config = {} if not PANDAS_AVAILABLE or not self.current_mapping: return config format_type = self.current_mapping['format_type'] try: if format_type == 'vertical': # 纵向表格:参数名在第一列,值在第二/三列 for _, row in df.iterrows(): param_name = str(row.iloc[0]).strip() # 跳过标题行和无效行 if param_name in ['参数名', 'parameter', 'name', 'nan', '球控制器参数'] or param_name == 'nan': continue # 检查参数是否有效 param_types = self.current_mapping.get('param_types', {}) if param_name in param_types: try: # 优先使用第3列(默认值),如果不存在则使用第2列 param_value = row.iloc[2] if len(row) > 2 and not pd.isna(row.iloc[2]) else row.iloc[1] if pd.isna(param_value): continue param_type = param_types[param_name] if param_type == bool: config[param_name] = str(param_value).lower() in ['true', '1', 'yes', 'on'] else: config[param_name] = param_type(param_value) except (ValueError, TypeError, IndexError): continue elif format_type == 'horizontal': # 横向表格:第一行是参数名(列名),数据从第0行开始 print(f"横向表格解析: 总行数={len(df)}") print(f"表格列名: {list(df.columns)}") # 打印前几行数据用于调试 for i in range(min(3, len(df))): print(f"第{i}行数据: {df.iloc[i].to_dict()}") # 检查第0行是否为有效数据行 # 如果第0行第一个单元格是描述性文字或空值,则跳过 data_start_row = 0 if len(df) > 0: first_cell = str(df.iloc[0, 0]).strip().lower() # 跳过描述行、空行或标题行 if (first_cell in ['唯一标识符', '描述', 'description', 'desc', 'nan', ''] or first_cell == df.columns[0].lower()): data_start_row = 1 print(f"跳过第0行(描述行或标题行): {first_cell}") print(f"数据起始行: {data_start_row}") # 解析多行数据(如敌人配置、武器配置、关卡配置等) config_list = [] for i in range(data_start_row, len(df)): row_config = {} row_has_data = False param_types = self.current_mapping.get('param_types', {}) print(f"可用的参数类型: {list(param_types.keys())}") print(f"当前配置映射: {self.current_mapping}") print(f"DataFrame列名: {list(df.columns)}") # 如果参数类型为空,尝试从DataFrame列名自动推断 if not param_types: print("参数类型为空,尝试自动推断...") for col_name in df.columns: col_str = str(col_name).strip() if col_str and col_str != 'nan': # 根据列名推断数据类型 if any(keyword in col_str for keyword in ['ID', 'id', '编号']): param_types[col_str] = str elif any(keyword in col_str for keyword in ['名称', 'name', '名字']): param_types[col_str] = str elif any(keyword in col_str for keyword in ['伤害', 'damage', '攻击', 'attack']): param_types[col_str] = int elif any(keyword in col_str for keyword in ['射程', 'range', '范围']): param_types[col_str] = int elif any(keyword in col_str for keyword in ['射速', 'fireRate', '频率']): param_types[col_str] = float elif any(keyword in col_str for keyword in ['价格', 'price', '金币', 'cost']): param_types[col_str] = int elif any(keyword in col_str for keyword in ['等级', 'level', 'Level']): param_types[col_str] = int elif any(keyword in col_str for keyword in ['时间', 'time', 'Time']): param_types[col_str] = float elif any(keyword in col_str for keyword in ['描述', 'description', '说明']): param_types[col_str] = str else: # 默认为字符串类型 param_types[col_str] = str # 更新配置映射 if param_types: self.current_mapping['param_types'] = param_types print(f"自动推断的参数类型: {param_types}") for col_idx, col_name in enumerate(df.columns): param_name = str(col_name).strip() print(f"检查列名: '{param_name}' 是否在参数类型中") if param_name in param_types: try: param_value = df.iloc[i, col_idx] if pd.isna(param_value) or str(param_value).strip() == '': print(f"跳过空值: {param_name} = {param_value}") continue param_type = param_types[param_name] if param_type == bool: row_config[param_name] = str(param_value).lower() in ['true', '1', 'yes', 'on'] else: row_config[param_name] = param_type(param_value) row_has_data = True print(f"成功转换字段: {param_name} = {param_value} ({param_type})") except (ValueError, TypeError, IndexError) as e: print(f"转换字段 {param_name} 时出错: {e}") continue else: print(f"字段 '{param_name}' 不在参数类型定义中,跳过") if row_config and row_has_data: # 只添加非空且有有效数据的配置 config_list.append(row_config) print(f"成功解析第{i}行,包含{len(row_config)}个字段") else: print(f"跳过第{i}行(无有效数据)") print(f"总共解析出{len(config_list)}个有效配置项") # 对于横向表格,返回配置列表 config = {'items': config_list} except Exception as e: print(f"解析文件 {filename} 时出错: {e}") return config def parse_weapon_multi_sheet_data(self, all_sheets_data, filename): """解析武器配置表的多工作表数据""" weapons_config = {'weapons': []} try: # 解析武器基础配置工作表(支持中英文工作表名) base_sheet = None for sheet_name in ['武器基础配置', 'Weapon Config', 'weapons', '武器配置']: if sheet_name in all_sheets_data: base_sheet = all_sheets_data[sheet_name] break if base_sheet is not None: # 设置武器配置的映射 old_mapping = self.current_mapping self.current_mapping = { 'format_type': 'horizontal', 'param_types': { 'ID': str, '名称': str, '类型': str, '稀有度': str, '权重': int, '伤害': int, '射速': float, '射程': int, '子弹速度': int, # 英文字段支持 'id': str, 'name': str, 'type': str, 'rarity': str, 'weight': int, 'damage': int, 'fireRate': float, 'range': int, 'bulletSpeed': int } } base_config = self.parse_config_data(base_sheet, filename) if 'items' in base_config: weapons_config['weapons'] = base_config['items'] print(f"成功解析武器基础配置,共{len(base_config['items'])}个武器") # 恢复原来的映射 self.current_mapping = old_mapping # 解析武器升级费用配置工作表(新增支持) upgrade_cost_sheet = None print(f"可用的工作表: {list(all_sheets_data.keys())}") for sheet_name in ['武器升级费用配置', 'Weapon Upgrade Cost', 'upgrade_costs', '升级费用']: if sheet_name in all_sheets_data: upgrade_cost_sheet = all_sheets_data[sheet_name] print(f"找到升级费用配置工作表: {sheet_name}") break if upgrade_cost_sheet is None: print("未找到升级费用配置工作表") if upgrade_cost_sheet is not None: # 直接处理升级费用数据(横向表格格式) print(f"开始处理升级费用配置,工作表行数: {len(upgrade_cost_sheet)}") upgrade_cost_data = [] # 检查第一行是否为表头 first_row = upgrade_cost_sheet.iloc[0] if len(upgrade_cost_sheet) > 0 else None is_header = False if first_row is not None: first_cell = str(first_row.iloc[0]).strip() if len(first_row) > 0 else "" # 如果第一列是"武器ID"等表头文字,则认为是表头 if first_cell in ['武器ID', 'ID', 'weapon_id', 'weaponId']: is_header = True print(f"检测到表头行,第一列内容: {first_cell}") for index, row in upgrade_cost_sheet.iterrows(): if is_header and index == 0: # 只有确认是表头时才跳过第一行 print(f"跳过表头行 {index}") continue # 支持多种武器ID字段名:武器ID、ID、weapon_id等 weapon_id = None for id_field in ['武器ID', 'ID', 'weapon_id', 'weaponId']: if id_field in row and pd.notna(row[id_field]): weapon_id = row[id_field] break # 如果没有找到命名字段,则使用第一列 if weapon_id is None: weapon_id = row.iloc[0] if len(row) > 0 else None print(f"处理行 {index}: weapon_id = {weapon_id}") if weapon_id and str(weapon_id).strip(): # 确保武器ID不为空 upgrade_levels = {} # 从第5列开始是等级1-10的费用(E列到N列) for level in range(1, 11): cost_col_index = 4 + (level - 1) # 等级1费用在第5列(索引4),等级2在第6列(索引5),以此类推 if cost_col_index < len(row): cost = row.iloc[cost_col_index] if cost and str(cost).strip() and str(cost) != 'nan': try: upgrade_levels[str(level)] = {'cost': int(float(cost))} print(f" 等级 {level} 费用: {cost}") except (ValueError, TypeError): print(f" 等级 {level} 费用解析失败: {cost}") if upgrade_levels: # 只有当有升级费用数据时才添加 upgrade_cost_data.append({ 'weapon_id': str(weapon_id).strip(), 'levels': upgrade_levels }) print(f"为武器 {weapon_id} 添加了 {len(upgrade_levels)} 个等级的升级费用") else: print(f"武器 {weapon_id} 没有有效的升级费用数据") # 将升级费用配置合并到原始武器数据中(在转换之前) print(f"总共解析到 {len(upgrade_cost_data)} 个武器的升级费用配置") # 检查数据结构,支持两种格式:items 或 weapons weapon_list = None if 'items' in weapons_config: weapon_list = weapons_config['items'] print(f"使用items字段,开始合并升级费用配置到 {len(weapon_list)} 个武器") elif 'weapons' in weapons_config: weapon_list = weapons_config['weapons'] print(f"使用weapons字段,开始合并升级费用配置到 {len(weapon_list)} 个武器") else: print("weapons_config中没有items或weapons字段") if weapon_list: for weapon in weapon_list: # 支持两种字段名格式:ID(原始数据)和id(转换后数据) weapon_id = weapon.get('ID', '') or weapon.get('id', '') if weapon_id: # 查找对应的升级费用配置 matching_upgrade = None for upgrade_data in upgrade_cost_data: if upgrade_data['weapon_id'] == weapon_id: matching_upgrade = upgrade_data break if matching_upgrade: weapon['upgradeConfig'] = { 'maxLevel': 10, 'levels': matching_upgrade['levels'] } print(f"✓ 为武器 {weapon_id} 添加了升级费用配置") else: print(f"✗ 武器 {weapon_id} 未找到匹配的升级费用配置") # 解析旧版升级配置工作表(向后兼容) upgrade_sheet = None for sheet_name in ['升级配置', 'Upgrade Config', 'upgrades', '武器升级']: if sheet_name in all_sheets_data: upgrade_sheet = all_sheets_data[sheet_name] break if upgrade_sheet is not None: upgrade_config = self.parse_config_data(upgrade_sheet, filename) # 将升级配置合并到对应的武器中 if 'items' in upgrade_config: upgrade_items = upgrade_config['items'] # 为每个武器添加升级配置 for weapon in weapons_config['weapons']: weapon_id = weapon.get('ID') if weapon_id and 'upgradeConfig' not in weapon: # 如果还没有升级配置 # 查找对应的升级配置 weapon_upgrades = [item for item in upgrade_items if item.get('ID') == weapon_id] if weapon_upgrades: # 构建升级配置结构 upgrade_config_struct = { 'maxLevel': weapon.get('最大等级', 10), 'levels': {} } # 添加每个等级的升级配置 for upgrade in weapon_upgrades: level = upgrade.get('等级', 1) if level: upgrade_config_struct['levels'][str(level)] = { 'cost': upgrade.get('升级费用', 25), 'damageIncrease': upgrade.get('伤害增加', 1) } weapon['upgradeConfig'] = upgrade_config_struct print(f"武器配置解析完成,共{len(weapons_config['weapons'])}个武器") return weapons_config except Exception as e: print(f"解析武器配置表时出错: {e}") import traceback traceback.print_exc() return {'weapons': []} def clear_selection(self): """清空选择""" self.file_listbox.selection_clear(0, tk.END) self.preview_text.delete(1.0, tk.END) self.config_data = {} self.status_var.set("已清空选择") self.load_current_config() def load_current_config(self): """加载当前配置""" try: if not self.selected_json_path: self.preview_text.insert(tk.END, "请先选择JSON输出路径\n") return json_path = Path(self.selected_json_path) if json_path.exists(): with open(json_path, 'r', encoding='utf-8') as f: current_config = json.load(f) self.preview_text.insert(tk.END, f"=== 当前配置 ({json_path.name}) ===\n") # 根据配置类型显示不同的预览格式 if self.format_var.get() == 'horizontal': # 横向表格配置(如敌人、武器) if 'enemies' in current_config: self.preview_text.insert(tk.END, f"敌人配置 ({len(current_config['enemies'])} 个):\n") for i, enemy in enumerate(current_config['enemies'][:5]): # 只显示前5个 self.preview_text.insert(tk.END, f" {i+1}. {enemy.get('name', enemy.get('id', 'Unknown'))}\n") if len(current_config['enemies']) > 5: self.preview_text.insert(tk.END, f" ... 还有 {len(current_config['enemies']) - 5} 个\n") if 'weapons' in current_config: self.preview_text.insert(tk.END, f"\n武器配置 ({len(current_config['weapons'])} 个):\n") for i, weapon in enumerate(current_config['weapons'][:5]): # 只显示前5个 self.preview_text.insert(tk.END, f" {i+1}. {weapon.get('name', weapon.get('id', 'Unknown'))}\n") if len(current_config['weapons']) > 5: self.preview_text.insert(tk.END, f" ... 还有 {len(current_config['weapons']) - 5} 个\n") else: # 纵向表格配置(如BallController) self.preview_text.insert(tk.END, json.dumps(current_config, indent=2, ensure_ascii=False)) file_hint = "Excel/CSV文件" if PANDAS_AVAILABLE else "CSV文件" self.preview_text.insert(tk.END, f"\n\n请选择{file_hint}进行配置导入...\n") else: self.preview_text.insert(tk.END, "配置文件不存在\n") except Exception as e: self.preview_text.insert(tk.END, f"加载当前配置失败: {e}\n") def backup_config(self): """备份当前配置""" try: if not self.selected_json_path: messagebox.showwarning("警告", "请先选择JSON输出路径") return json_path = Path(self.selected_json_path) if not json_path.exists(): messagebox.showwarning("警告", "配置文件不存在") return backup_path = json_path.parent / f"ballController_backup_{datetime.now().strftime('%Y%m%d_%H%M%S')}.json" with open(json_path, 'r', encoding='utf-8') as f: content = f.read() with open(backup_path, 'w', encoding='utf-8') as f: f.write(content) messagebox.showinfo("成功", f"配置已备份到:\n{backup_path}") self.status_var.set(f"配置已备份") except Exception as e: messagebox.showerror("错误", f"备份失败: {e}") def import_config(self): """导入配置到JSON文件""" if not self.config_data: messagebox.showwarning("警告", "没有配置数据可导入") return if not self.selected_json_path: messagebox.showwarning("警告", "请先选择JSON输出路径") return try: print(f"开始导入配置...") print(f"配置数据: {self.config_data}") print(f"输出路径: {self.selected_json_path}") print(f"选中文件: {self.selected_files}") # 优先使用配置映射中的格式类型,如果没有则使用GUI设置 format_type = self.current_mapping.get('format_type', self.format_var.get()) if hasattr(self, 'current_mapping') and self.current_mapping else self.format_var.get() print(f"格式类型: {format_type}") print(f"配置映射格式: {self.current_mapping.get('format_type') if hasattr(self, 'current_mapping') and self.current_mapping else 'None'}") print(f"GUI格式设置: {self.format_var.get()}") if format_type == 'vertical': # 处理纵向表格(如BallController) print("开始处理纵向表格配置...") self._import_vertical_config() elif format_type == 'horizontal': # 处理横向表格(如敌人配置、武器配置) print("开始处理横向表格配置...") self._import_horizontal_config() else: raise ValueError(f"未知的格式类型: {format_type}") except Exception as e: import traceback error_details = traceback.format_exc() print(f"导入配置失败,详细错误信息:") print(error_details) messagebox.showerror("错误", f"导入配置失败: {str(e)}\n\n详细错误信息已输出到控制台,请查看。") def _import_vertical_config(self): """导入纵向表格配置""" # 读取现有JSON配置 if self.selected_json_path.exists(): with open(self.selected_json_path, 'r', encoding='utf-8') as f: current_config = json.load(f) else: current_config = self.default_config.copy() # 合并配置 updated_count = 0 for key, value in self.config_data.items(): if key in current_config and current_config[key] != value: current_config[key] = value updated_count += 1 elif key not in current_config: current_config[key] = value updated_count += 1 # 写入更新后的配置 with open(self.selected_json_path, 'w', encoding='utf-8') as f: json.dump(current_config, f, indent=2, ensure_ascii=False) messagebox.showinfo("成功", f"配置导入成功!\n更新了 {updated_count} 个参数") self.status_var.set("配置导入成功") # 刷新预览 self.clear_selection() def _import_horizontal_config(self): """导入横向表格配置""" print(f"横向表格配置导入开始...") print(f"配置数据结构: {list(self.config_data.keys()) if self.config_data else 'None'}") # 检查是否是关卡配置(目录类型) is_level_config = str(self.selected_json_path).endswith('levels') or self.selected_json_path.is_dir() # 对于关卡配置,支持多种数据格式 if is_level_config: if isinstance(self.config_data, list): # 多工作表数据格式:直接是关卡数据列表 print("检测到关卡配置的多工作表数据格式") items = None # 不需要items字段 elif 'items' in self.config_data: # 传统的items数据格式 print("检测到关卡配置的传统items数据格式") items = self.config_data['items'] elif isinstance(self.config_data, dict) and len(self.config_data) == 1: # 检查是否是包装在单个键中的配置数据 key = list(self.config_data.keys())[0] wrapped_data = self.config_data[key] print(f"检测到包装的关卡配置数据,键名: {key}") if isinstance(wrapped_data, list): print("提取到关卡配置的多工作表数据格式") self.config_data = wrapped_data # 更新配置数据为实际内容 items = None elif isinstance(wrapped_data, dict) and 'items' in wrapped_data: print("提取到关卡配置的传统items数据格式") self.config_data = wrapped_data items = wrapped_data['items'] else: print(f"错误: 包装数据格式不正确: {type(wrapped_data)}") error_msg = f"关卡配置数据格式错误:包装数据不是列表或包含items的字典\n\n包装键: {key}\n数据类型: {type(wrapped_data)}" messagebox.showwarning("警告", error_msg) self.preview_text.insert(tk.END, f"\n=== 错误信息 ===\n") self.preview_text.insert(tk.END, f"关卡配置数据格式错误:包装数据不是列表或包含items的字典\n") self.preview_text.insert(tk.END, f"包装键: {key}\n数据类型: {type(wrapped_data)}\n") return else: print(f"错误: 关卡配置数据格式不正确") print(f"实际配置数据: {self.config_data}") print(f"配置数据类型: {type(self.config_data)}") print(f"配置数据键: {list(self.config_data.keys()) if isinstance(self.config_data, dict) else 'Not a dict'}") error_msg = f"关卡配置数据格式错误:需要多工作表数据或items字段\n\n数据类型: {type(self.config_data)}\n数据内容: {str(self.config_data)[:200]}..." messagebox.showwarning("警告", error_msg) # 同时在GUI中显示错误信息 self.preview_text.insert(tk.END, f"\n=== 错误信息 ===\n") self.preview_text.insert(tk.END, f"关卡配置数据格式错误:需要多工作表数据或items字段\n") self.preview_text.insert(tk.END, f"数据类型: {type(self.config_data)}\n") self.preview_text.insert(tk.END, f"数据内容: {str(self.config_data)[:500]}...\n") return else: # 其他配置类型:检查数据格式 if isinstance(self.config_data, dict): # 检查是否是多工作表数据格式(如:{'技能配置表': [...]}) if len(self.config_data) == 1: key = list(self.config_data.keys())[0] data_content = self.config_data[key] if isinstance(data_content, list): print(f"检测到多工作表数据格式,键名: {key}") items = data_content elif isinstance(data_content, dict) and 'items' in data_content: print(f"检测到包装的items数据格式,键名: {key}") items = data_content['items'] else: print(f"错误: 无法识别的数据格式") error_msg = f"配置数据格式错误:无法识别的数据结构\n\n键名: {key}\n数据类型: {type(data_content)}" messagebox.showwarning("警告", error_msg) return elif 'items' in self.config_data: print("检测到传统items数据格式") items = self.config_data['items'] else: print(f"错误: 配置数据格式不正确") print(f"实际配置数据: {self.config_data}") print(f"配置数据类型: {type(self.config_data)}") print(f"配置数据键: {list(self.config_data.keys())}") error_msg = f"配置数据格式错误:需要items字段或多工作表数据格式\n\n数据类型: {type(self.config_data)}\n可用键: {list(self.config_data.keys())}" messagebox.showwarning("警告", error_msg) # 同时在GUI中显示错误信息 self.preview_text.insert(tk.END, f"\n=== 错误信息 ===\n") self.preview_text.insert(tk.END, f"配置数据格式错误:需要items字段或多工作表数据格式\n") self.preview_text.insert(tk.END, f"数据类型: {type(self.config_data)}\n") self.preview_text.insert(tk.END, f"可用键: {list(self.config_data.keys())}\n") return elif isinstance(self.config_data, list): print("检测到直接列表数据格式") items = self.config_data else: print(f"错误: 不支持的数据类型: {type(self.config_data)}") error_msg = f"不支持的数据类型: {type(self.config_data)}" messagebox.showwarning("警告", error_msg) return # 验证数据有效性 if items is not None: print(f"配置项数量: {len(items) if items else 0}") if not items: messagebox.showwarning("警告", "没有有效的配置项") return elif isinstance(self.config_data, list): print(f"关卡配置数量: {len(self.config_data)}") if not self.config_data: messagebox.showwarning("警告", "没有有效的关卡配置") return # 打印前几个配置项用于调试 if items is not None: for i, item in enumerate(items[:3]): print(f"配置项{i}: {item}") elif isinstance(self.config_data, list): for i, item in enumerate(self.config_data[:3]): print(f"关卡配置{i}: {item.get('levelId', 'Unknown')} - {item.get('name', 'Unknown')}") # 读取现有JSON配置 print(f"JSON配置文件路径: {self.selected_json_path}") # 检查是否是关卡配置(目录类型) if is_level_config: print("处理关卡配置目录...") # 关卡配置是目录,确保目录存在 if not self.selected_json_path.exists(): print(f"创建关卡配置目录: {self.selected_json_path}") self.selected_json_path.mkdir(parents=True, exist_ok=True) current_config = {} else: # 普通JSON文件配置 if self.selected_json_path.exists(): print("读取现有JSON配置文件...") with open(self.selected_json_path, 'r', encoding='utf-8') as f: current_config = json.load(f) else: print("创建新的JSON配置...") current_config = {} # 根据用户选择的处理模式和数据类型处理 if not self.selected_files: print("错误: 没有选中的文件") messagebox.showerror("错误", "没有选中的文件") return filename = Path(self.selected_files[0]).name print(f"处理文件: {filename}") # 获取用户选择的处理模式 is_multi_sheet = self.multi_sheet_var.get() is_single_json = self.single_json_var.get() print(f"处理模式 - 多工作表: {is_multi_sheet}, 单个JSON: {is_single_json}") # 根据数据类型和用户选择的模式进行处理 if is_level_config: # 关卡配置:始终为目录模式,每个关卡一个JSON文件 print("处理关卡配置...") # 关卡配置:为每个关卡创建单独的JSON文件 levels_dir = self.selected_json_path print(f"关卡配置目录: {levels_dir}") try: # 检查并创建目录 if not levels_dir.exists(): print(f"创建关卡配置目录: {levels_dir}") levels_dir.mkdir(parents=True, exist_ok=True) else: print(f"关卡配置目录已存在: {levels_dir}") # 测试目录写入权限 test_file = levels_dir / "test_permission.tmp" try: with open(test_file, 'w', encoding='utf-8') as f: f.write("test") test_file.unlink() # 删除测试文件 except PermissionError: messagebox.showerror("错误", f"没有写入权限到目录: {levels_dir}\n请检查目录权限或以管理员身份运行") return # 检查数据格式:多工作表数据 vs 传统items数据 if isinstance(self.config_data, list): # 新的多工作表数据格式:直接是关卡数据列表 print("使用多工作表数据格式") level_configs = self.config_data elif 'items' in self.config_data: # 传统的items数据格式:需要转换 print("使用传统items数据格式") level_configs = [] for item in items: level_data = self._convert_level_data(item) if level_data: level_configs.append(level_data) else: print(f"错误: 未知的关卡配置数据格式: {type(self.config_data)}") messagebox.showerror("错误", "关卡配置数据格式错误") return # 保存关卡配置文件 updated_count = 0 failed_count = 0 for level_data in level_configs: try: if level_data and 'levelId' in level_data and level_data['levelId']: level_id = level_data['levelId'] level_file = levels_dir / f"{level_id}.json" print(f"保存关卡配置: {level_file}") with open(level_file, 'w', encoding='utf-8') as f: json.dump(level_data, f, indent=2, ensure_ascii=False) updated_count += 1 else: print(f"跳过无效的关卡数据: {level_data}") failed_count += 1 except Exception as e: print(f"保存关卡配置时出错: {e}") failed_count += 1 continue if updated_count > 0: message = f"关卡配置导入成功!\n更新了 {updated_count} 个关卡文件" if failed_count > 0: message += f"\n跳过了 {failed_count} 个无效配置" messagebox.showinfo("成功", message) self.status_var.set("关卡配置导入成功") else: messagebox.showerror("错误", "没有成功导入任何关卡配置\n请检查Excel文件格式和数据") self.status_var.set("关卡配置导入失败") except Exception as e: error_msg = f"关卡配置导入失败: {str(e)}" print(error_msg) messagebox.showerror("错误", error_msg) self.status_var.set("关卡配置导入失败") self.clear_selection() return else: # 非关卡配置:根据用户选择的模式和数据内容进行处理 print("处理非关卡配置...") # 根据数据类型自动识别配置类型 config_type = self._detect_config_type() print(f"检测到配置类型: {config_type}") if config_type == 'unknown': print(f"警告: 无法识别的配置类型") messagebox.showwarning("警告", f"无法识别配置类型\n请检查Excel文件的工作表名称或数据格式") return # 根据配置类型处理数据 if config_type == 'enemy': print("处理敌人配置...") if 'enemies' not in current_config: current_config['enemies'] = [] updated_enemies = [] for i, item in enumerate(items): print(f"转换敌人数据 {i+1}/{len(items)}: {item}") enemy_data = self._convert_enemy_data(item) if enemy_data: updated_enemies.append(enemy_data) print(f"成功转换敌人数据: {enemy_data['id']}") else: print(f"跳过无效的敌人数据: {item}") print(f"总共转换了 {len(updated_enemies)} 个敌人配置") current_config['enemies'] = updated_enemies elif config_type == 'weapon': print("处理武器配置...") if 'weapons' not in current_config: current_config['weapons'] = [] updated_weapons = [] for i, item in enumerate(items): print(f"转换武器数据 {i+1}/{len(items)}: {item}") weapon_data = self._convert_weapon_data(item) if weapon_data: updated_weapons.append(weapon_data) print(f"成功转换武器数据: {weapon_data.get('id', 'Unknown')}") else: print(f"跳过无效的武器数据: {item}") print(f"总共转换了 {len(updated_weapons)} 个武器配置") current_config['weapons'] = updated_weapons elif config_type == 'skill': print("处理技能配置...") if 'skills' not in current_config: current_config['skills'] = [] updated_skills = [] for i, item in enumerate(items): print(f"转换技能数据 {i+1}/{len(items)}: {item}") skill_data = self._convert_skill_data(item) if skill_data: updated_skills.append(skill_data) print(f"成功转换技能数据: {skill_data.get('id', 'Unknown')}") else: print(f"跳过无效的技能数据: {item}") print(f"总共转换了 {len(updated_skills)} 个技能配置") current_config['skills'] = updated_skills else: # 通用配置处理 print(f"处理通用配置类型: {config_type}") # 直接使用items数据 current_config['items'] = items # 写入更新后的配置(关卡配置已在前面处理,跳过) if not is_level_config: try: print(f"写入配置文件: {self.selected_json_path}") print(f"配置内容预览: {str(current_config)[:200]}...") with open(self.selected_json_path, 'w', encoding='utf-8') as f: json.dump(current_config, f, indent=2, ensure_ascii=False) print("配置文件写入成功") messagebox.showinfo("成功", f"配置导入成功!\n更新了 {len(items)} 个配置项") self.status_var.set("配置导入成功") except Exception as e: print(f"写入配置文件失败: {e}") messagebox.showerror("错误", f"写入配置文件失败: {str(e)}") return # 刷新预览 self.clear_selection() def _detect_config_type(self): """根据数据内容和工作表名称自动识别配置类型""" try: # 检查是否是多工作表数据 if self.multi_sheet_var.get() and hasattr(self, 'config_data') and isinstance(self.config_data, dict): # 多工作表模式:根据工作表名称判断 if '敌人基础配置' in self.config_data or '敌人配置' in str(self.config_data.keys()): return 'enemy' elif '技能信息表' in self.config_data or '技能配置' in str(self.config_data.keys()): return 'skill' elif '武器配置' in str(self.config_data.keys()) or '武器信息' in self.config_data: return 'weapon' elif any('关卡' in str(key) for key in self.config_data.keys()): return 'level' # 检查数据内容中的字段来判断类型 if hasattr(self, 'config_data'): sample_data = None # 获取样本数据 if isinstance(self.config_data, dict) and 'items' in self.config_data: items = self.config_data['items'] if items and len(items) > 0: sample_data = items[0] elif isinstance(self.config_data, list) and len(self.config_data) > 0: sample_data = self.config_data[0] if sample_data and isinstance(sample_data, dict): # 根据字段名判断配置类型 fields = set(sample_data.keys()) # 敌人配置特征字段 enemy_fields = {'enemyId', 'name', 'hp', 'attack', 'defense', 'speed'} if enemy_fields.intersection(fields): return 'enemy' # 技能配置特征字段 skill_fields = {'skillId', 'skillName', 'damage', 'cooldown', 'description'} if skill_fields.intersection(fields): return 'skill' # 武器配置特征字段 weapon_fields = {'weaponId', 'weaponName', 'damage', 'range', 'fireRate'} if weapon_fields.intersection(fields): return 'weapon' # 关卡配置特征字段 level_fields = {'levelId', 'name', 'enemies', 'waves'} if level_fields.intersection(fields): return 'level' # 如果无法通过数据内容判断,尝试通过文件名判断(作为后备方案) if hasattr(self, 'selected_files') and self.selected_files: filename = Path(self.selected_files[0]).name.lower() if '敌人' in filename: return 'enemy' elif '技能' in filename: return 'skill' elif '武器' in filename: return 'weapon' elif '关卡' in filename: return 'level' return 'unknown' except Exception as e: print(f"配置类型检测出错: {e}") return 'unknown' def _convert_enemy_data(self, item): """转换敌人数据格式""" try: print(f"开始转换敌人数据: {item}") # 支持中英文字段名 enemy_id = item.get('id', item.get('敌人ID', '')) enemy_name = item.get('name', item.get('敌人名称', '')) print(f"敌人ID: {enemy_id}, 敌人名称: {enemy_name}") # 检查必要字段 if not enemy_id: print(f"跳过无效敌人数据: 缺少敌人ID - {item}") return None result = { 'id': enemy_id, 'name': item.get('name', item.get('敌人名称', '')), 'type': item.get('type', item.get('敌人类型', '')), 'rarity': item.get('rarity', item.get('稀有度', '')), 'weight': item.get('weight', item.get('权重', 1)), 'health': item.get('health', item.get('生命值', 100)), 'speed': item.get('speed', item.get('移动速度', 50)), 'attack': item.get('attack', item.get('攻击力', 10)), 'range': item.get('range', item.get('攻击范围', 100)), 'attackSpeed': item.get('attackSpeed', item.get('攻击速度', 1.0)), 'defense': item.get('defense', item.get('防御力', 0)), 'goldReward': item.get('goldReward', item.get('金币奖励', 10)) } print(f"成功转换敌人数据: {result}") return result except Exception as e: print(f"转换敌人数据失败: {e} - 数据: {item}") return None def _convert_weapon_data(self, item): """转换武器数据格式""" try: print(f"开始转换武器数据: {item}") # 支持中英文字段名 weapon_id = item.get('id', item.get('ID', '')) weapon_name = item.get('name', item.get('名称', '')) print(f"武器ID: {weapon_id}, 武器名称: {weapon_name}") # 检查必要字段 if not weapon_id: print(f"跳过无效武器数据: 缺少武器ID - {item}") return None # 获取基础属性 damage = item.get('damage', item.get('伤害', 10)) fire_rate = item.get('fireRate', item.get('射速', 1.0)) weapon_range = item.get('range', item.get('射程', 100)) bullet_speed = item.get('bulletSpeed', item.get('子弹速度', 100)) weapon_type = item.get('type', item.get('类型', '')) rarity = item.get('rarity', item.get('稀有度', '')) weight = item.get('weight', item.get('权重', 1)) # 根据武器ID推断武器类型和稀有度(如果为空) if not weapon_type: if 'shotgun' in weapon_id or 'cactus' in weapon_id: weapon_type = 'shotgun' elif 'bomb' in weapon_id or 'pepper' in weapon_id: weapon_type = 'explosive' elif 'missile' in weapon_id: weapon_type = 'homing_missile' elif 'boomerang' in weapon_id: weapon_type = 'boomerang' elif 'saw' in weapon_id: weapon_type = 'ricochet_piercing' elif 'carrot' in weapon_id: weapon_type = 'piercing' else: weapon_type = 'single_shot' if not rarity: if damage >= 60: rarity = 'epic' elif damage >= 40: rarity = 'rare' elif damage >= 25: rarity = 'uncommon' else: rarity = 'common' # 根据稀有度设置权重 if weight == 1: # 默认权重,需要根据稀有度调整 rarity_weights = {'common': 30, 'uncommon': 20, 'rare': 15, 'epic': 8} weight = rarity_weights.get(rarity, 20) result = { 'id': weapon_id, 'name': weapon_name, 'type': weapon_type, 'rarity': rarity, 'weight': weight, 'stats': { 'damage': damage, 'fireRate': fire_rate, 'range': weapon_range, 'bulletSpeed': min(bullet_speed, 50) # 限制子弹速度 }, 'bulletConfig': self._generate_bullet_config(weapon_id, weapon_type, damage, weapon_range), 'visualConfig': self._generate_visual_config(weapon_id, weapon_name) } # 如果原始数据中有upgradeConfig,则添加到结果中 if 'upgradeConfig' in item: result['upgradeConfig'] = item['upgradeConfig'] print(f"为武器 {weapon_id} 保留了升级配置: {item['upgradeConfig']}") else: print(f"武器 {weapon_id} 没有升级配置数据") print(f"成功转换武器数据: {result}") return result except Exception as e: print(f"转换武器数据失败: {e} - 数据: {item}") return None def _generate_bullet_config(self, weapon_id, weapon_type, damage, weapon_range): """生成子弹配置""" # 基础配置模板 base_config = { 'count': {'type': 'single', 'amount': 1, 'spreadAngle': 0, 'burstCount': 1, 'burstDelay': 0}, 'trajectory': {'type': 'straight', 'speed': 200, 'gravity': 0, 'arcHeight': 0, 'homingStrength': 0, 'homingDelay': 0}, 'hitEffects': [{'type': 'normal_damage', 'priority': 1, 'params': {'damage': damage}}], 'lifecycle': {'type': 'hit_destroy', 'maxLifetime': 5.0, 'penetration': 1, 'ricochetCount': 0, 'returnToOrigin': False}, 'visual': {'bulletPrefab': f'bullets/{weapon_id.title()}Bullet', 'hitEffect': 'Animation/WeaponTx/tx0002/tx0002', 'trailEffect': None, 'muzzleFlash': 'Animation/WeaponTx/tx0002/tx0002'} } # 根据武器类型调整配置 if weapon_type == 'shotgun': base_config['count'] = {'type': 'spread', 'amount': 5, 'spreadAngle': 30, 'burstCount': 1, 'burstDelay': 0} base_config['lifecycle']['type'] = 'range_limit' base_config['lifecycle']['maxRange'] = weapon_range * 2 elif weapon_type == 'piercing': base_config['hitEffects'] = [{'type': 'pierce_damage', 'priority': 1, 'params': {'damage': damage, 'pierceCount': 999}}] base_config['lifecycle'] = {'type': 'range_limit', 'maxLifetime': 5.0, 'penetration': 999, 'ricochetCount': 0, 'returnToOrigin': False, 'maxRange': weapon_range * 2} base_config['visual']['trailEffect'] = 'Animation/WeaponTx/tx0001/tx0001' elif weapon_type == 'explosive': base_config['trajectory']['type'] = 'arc' base_config['hitEffects'] = [{'type': 'explosion', 'priority': 1, 'params': {'damage': damage + 20, 'radius': 100, 'delay': 0.1}}] base_config['lifecycle']['type'] = 'ground_impact' base_config['visual']['hitEffect'] = 'Animation/WeaponTx/tx0007/tx0007' elif weapon_type == 'homing_missile': base_config['trajectory'] = {'type': 'homing', 'speed': 20, 'gravity': 0.2, 'arcHeight': 100, 'homingStrength': 0.8, 'homingDelay': 0.3} base_config['hitEffects'] = [{'type': 'explosion', 'priority': 1, 'params': {'damage': damage, 'radius': 150, 'delay': 0}}] base_config['lifecycle']['type'] = 'target_impact' elif weapon_type == 'boomerang': base_config['trajectory'] = {'type': 'homing', 'speed': 15, 'gravity': 0, 'homingStrength': 0.5, 'homingDelay': 0.3} base_config['hitEffects'] = [{'type': 'pierce_damage', 'priority': 1, 'params': {'damage': damage, 'pierceCount': 999}}] base_config['lifecycle'] = {'type': 'return_trip', 'maxLifetime': 10.0, 'penetration': 999, 'ricochetCount': 0, 'returnToOrigin': True, 'returnDelay': 1.0} elif weapon_type == 'ricochet_piercing': base_config['hitEffects'] = [ {'type': 'ricochet_damage', 'priority': 1, 'params': {'damage': damage, 'ricochetCount': 2, 'ricochetAngle': 45}}, {'type': 'pierce_damage', 'priority': 2, 'params': {'damage': damage, 'pierceCount': 3}} ] base_config['lifecycle'] = {'type': 'ricochet_counter', 'maxLifetime': 8.0, 'penetration': 3, 'ricochetCount': 3, 'returnToOrigin': False} return base_config def _generate_visual_config(self, weapon_id, weapon_name): """生成视觉配置""" # 根据武器ID生成图片编号 weapon_sprite_map = { 'pea_shooter': '001-1', 'sharp_carrot': '002', 'saw_grass': '003', 'watermelon_bomb': '007', 'boomerang_plant': '004', 'hot_pepper': '005', 'cactus_shotgun': '008', 'okra_missile': '006', 'mace_club': '009' } sprite_id = weapon_sprite_map.get(weapon_id, '001') return { 'weaponSprites': { 'I': f'images/PlantsSprite/{sprite_id}', 'H-I': f'images/PlantsSprite/{sprite_id}', 'L': f'images/PlantsSprite/{sprite_id}', 'S': f'images/PlantsSprite/{sprite_id}', 'D-T': f'images/PlantsSprite/{sprite_id}' }, 'fireSound': f'audio/{weapon_id}_shot' } def _convert_skill_data(self, item): """转换技能数据格式""" try: # 支持多种字段名格式(中文和英文) skill_id = item.get('id', item.get('技能ID', '')) skill_name = item.get('name', item.get('技能名称', '')) print(f"正在转换技能数据: {skill_id} - {skill_name}") # 检查必要字段 if not skill_id: print(f"跳过无效技能数据: 缺少技能ID - {item}") return None result = { 'id': skill_id, 'name': skill_name, 'description': item.get('description', item.get('技能描述', '')), 'iconPath': item.get('iconPath', item.get('图标路径', '')), 'maxLevel': item.get('maxLevel', item.get('最大等级', 1)), 'currentLevel': item.get('currentLevel', item.get('当前等级', 0)), 'priceReduction': item.get('priceReduction', item.get('价格减少', 0.0)), 'critChanceIncrease': item.get('critChanceIncrease', item.get('暴击几率增加', 0.0)), 'critDamageBonus': item.get('critDamageBonus', item.get('暴击伤害加成', 0.0)), 'healthIncrease': item.get('healthIncrease', item.get('生命值增加', 0.0)), 'multiShotChance': item.get('multiShotChance', item.get('多重射击几率', 0.0)), 'energyGainIncrease': item.get('energyGainIncrease', item.get('能量加成', 0.0)), 'ballSpeedIncrease': item.get('ballSpeedIncrease', item.get('速度提升', 0.0)) } print(f"成功转换技能数据: {result}") return result except Exception as e: print(f"转换技能数据失败: {e} - 数据: {item}") return None def _convert_level_data(self, item): """转换关卡数据格式""" try: # 如果item已经是完整的关卡数据结构(来自多工作表解析),直接返回 if isinstance(item, dict) and 'waves' in item: return item # 处理传统的单行数据格式 # 处理可用武器字符串,转换为数组(支持中英文字段名) available_weapons = [] weapons_field = item.get('weapons', item.get('可用武器', '')) if weapons_field: weapons_str = str(weapons_field) # 支持逗号、顿号、分号等多种分隔符 for separator in ['、', ',', ',', ';', ';']: if separator in weapons_str: available_weapons = [weapon.strip() for weapon in weapons_str.split(separator)] break # 如果没有找到分隔符,则作为单个武器处理 if not available_weapons: available_weapons = [weapons_str.strip()] # 获取关卡ID,用于读取现有配置(支持中英文字段名) level_id = str(item.get('levelId', item.get('关卡ID', ''))) # 尝试读取现有的关卡配置文件,保留waves数据 existing_waves = [] existing_data = {} if level_id: try: levels_dir = self.project_root / "assets/resources/data/levels" level_file = levels_dir / f"{level_id}.json" if level_file.exists(): with open(level_file, 'r', encoding='utf-8') as f: existing_data = json.load(f) existing_waves = existing_data.get('waves', []) print(f"保留现有关卡 {level_id} 的 {len(existing_waves)} 个波次数据") except Exception as e: print(f"读取现有关卡配置时出错: {e}") # 构建新的关卡数据,保留现有的waves(支持中英文字段名) level_data = { "levelId": level_id, "name": str(item.get('name', item.get('关卡名称', existing_data.get('name', '')))), "scene": str(item.get('scene', item.get('场景', existing_data.get('scene', '')))), "description": str(item.get('description', item.get('描述', existing_data.get('description', '')))), "weapons": available_weapons if available_weapons else existing_data.get('weapons', existing_data.get('availableWeapons', [])), "timeLimit": int(item.get('timeLimit', item.get('时间限制', existing_data.get('timeLimit', 300)))), "difficulty": str(item.get('difficulty', item.get('难度', existing_data.get('difficulty', 'normal')))), "healthMultiplier": float(item.get('healthMultiplier', item.get('生命倍数', existing_data.get('healthMultiplier', 1.0)))), "waves": existing_waves # 保留现有的waves数据 } # 添加可选字段(如果存在,支持中英文字段名) coin_reward = item.get('coinReward', item.get('金币奖励')) if coin_reward is not None: level_data["coinReward"] = int(coin_reward) elif 'coinReward' in existing_data: level_data["coinReward"] = existing_data['coinReward'] diamond_reward = item.get('diamondReward', item.get('钻石奖励')) if diamond_reward is not None: level_data["diamondReward"] = int(diamond_reward) elif 'diamondReward' in existing_data: level_data["diamondReward"] = existing_data['diamondReward'] return level_data except Exception as e: print(f"转换关卡数据时出错: {e}") return None def restore_default_config(self): """恢复默认配置""" result = messagebox.askyesno("确认", "确定要恢复默认配置吗?\n当前配置将被覆盖!") if not result: return try: if not self.selected_json_path: messagebox.showwarning("警告", "请先选择JSON输出路径") return json_path = Path(self.selected_json_path) # 备份当前配置 if json_path.exists(): backup_path = json_path.parent / f"ballController_backup_before_default_{datetime.now().strftime('%Y%m%d_%H%M%S')}.json" with open(json_path, 'r', encoding='utf-8') as f: content = f.read() with open(backup_path, 'w', encoding='utf-8') as f: f.write(content) # 写入默认配置 with open(json_path, 'w', encoding='utf-8') as f: json.dump(self.default_config, f, indent=2, ensure_ascii=False) messagebox.showinfo("成功", "已恢复默认配置") self.status_var.set("已恢复默认配置") # 刷新预览 self.clear_selection() except Exception as e: messagebox.showerror("错误", f"恢复默认配置失败: {e}") def run(self): """运行应用""" self.root.mainloop() def main(): """主函数""" try: app = ConfigManagerGUI() app.run() except Exception as e: print(f"启动应用失败: {e}") input("按回车键退出...") if __name__ == "__main__": main()