{ "skills": [ { "id": "cheaper_units", "name": "便宜单位", "description": "方块价格降低 10%。能让玩家在购买单位时花费更少资源(如金币等)。", "icon": "images/SkillImages/cheaper_units", "maxLevel": 5, "currentLevel": 0, "effects": { "priceReduction": 0.1 } }, { "id": "crit_chance", "name": "暴击几率", "description": "将造成暴击伤害的几率提高 10%。触发暴击可使伤害大幅提升,有概率触发暴击伤害,计算方式:原来伤害+10%,最终伤害考虑暴击率,暴击率从玩家数据获得(初始暴击率10%)。", "icon": "images/SkillImages/crit_chance", "maxLevel": 5, "currentLevel": 0, "effects": { "critChanceIncrease": 0.1, "critDamageBonus": 0.1 } }, { "id": "heal", "name": "治疗", "description": "使墙的生命值增加 10%。", "icon": "images/SkillImages/heal", "maxLevel": 5, "currentLevel": 0, "effects": { "healthIncrease": 0.1 } }, { "id": "multi_shots", "name": "多重射击", "description": "将多发子弹同时射出(多射)的几率提高 10%。在游戏战斗场景中,触发多射可在一次攻击时发射多颗子弹(原来的单发子弹有概率多发子弹)。", "icon": "images/SkillImages/multi_shots", "maxLevel": 5, "currentLevel": 0, "effects": { "multiShotChance": 0.1 } }, { "id": "energy_hunter", "name": "能量猎手", "description": "获取的能量值增加 10%。在游戏进程中,更多能量值能让玩家更快触发技能选择,解锁新技能、道具或提升角色属性,从长远角度助力角色成长和游戏进度推进。", "icon": "images/SkillImages/xp_hunter", "maxLevel": 5, "currentLevel": 0, "effects": { "energyBonus": 0.1 } }, { "id": "ball_speed", "name": "球速提升", "description": "在游戏中,球的速度加快10%。", "icon": "images/SkillImages/ball_speed", "maxLevel": 5, "currentLevel": 0, "effects": { "speedIncrease": 0.1 } } ] }