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["技能ID","数据类型","默认值","有效范围","功能说明"]
["skillId","string","","A1:Z999","技能唯一标识符"]
["skillName","string","","A1:Z999","技能显示名称"]
["description","string","","A1:Z999","技能详细描述"]
["icon","string","images/SkillImages/","A1:Z999","技能图标路径"]
["maxLevel","number","5","1-10","技能最大等级"]
["currentLevel","number","0","0-maxLevel","技能当前等级"]
["priceReduction","number","0.1","0-1","价格减少比例"]
["critChanceIncrease","number","0.1","0-1","暴击几率增加"]
["critDamageBonus","number","0.1","0-5","暴击伤害加成"]
["healthIncrease","number","0.1","0-5","生命值增加比例"]
["multiShotChance","number","0.1","0-1","多重射击几率"]
["energyBonus","number","0.1","0-5","能量获取加成"]
["speedIncrease","number","0.1","0-5","速度提升比例"]

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["技能ID","技能名称","技能描述","图标路径","最大等级","当前等级","价格减少","暴击几率增加","暴击伤害加成","生命值增加","多重射击几率","能量加成","速度提升"]
["cheaper_units","便宜方块","方块价格降低 10%。能让玩家在购买单位时花费更少资源（如金币等）。","images/SkillImages/cheaper_units",5,0,0.1,0,0,0,0,0,0]
["crit_chance","暴击几率","将造成暴击伤害的几率提高 10%。触发暴击可使伤害大幅提升，有概率触发暴击伤害。","images/SkillImages/crit_chance",5,0,0,0.1,0.1,0,0,0,0]
["heal","治疗","使墙的生命值增加 10%。","images/SkillImages/heal",5,0,0,0,0,0.1,0,0,0]
["multi_shots","多重射击","将多发子弹同时射出（多射）的几率提高 10%。在游戏战斗场景中，触发多射可在一次攻击时发射多颗子弹（原来的单发子弹有概率多发子弹）。","images/SkillImages/multi_shots",5,0,0,0,0,0,0.1,0,0]
["energy_hunter","能量猎手","获取的能量值增加 10%。在游戏进程中，更多能量值能让玩家更快触发技能选择，解锁新技能、道具或提升角色属性，从长远角度助力角色成长和游戏进度推进。","images/SkillImages/xp_hunter",5,0,0,0,0,0,0,0.1,0]
["ball_speed","球速提升","在游戏中，球的速度加快10%。","images/SkillImages/ball_speed",5,0,0,0,0,0,0,0,0.1]