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关卡加在与动画数据

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96 mainītis faili ar 4153 papildinājumiem un 0 dzēšanām
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+ 90 - 0
assets/Data/测试关卡1.json

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+{
+  "name": "测试关卡1",
+  "description": "这是一个示例关卡,包含真人和伪人NPC",
+  "npcs": [
+    {
+      "type": "real",
+      "characterId": 1,
+      "characterName": "角色1",
+      "skinId": 1,
+      "skinName": "1",
+      "qaPairs": [
+        {
+          "question": "你是谁?",
+          "answer": "我是新来的,刚搬到这个小区,很高兴认识你!"
+        },
+        {
+          "question": "你知道这里最近发生了什么事吗?",
+          "answer": "我听说这里最近有些奇怪的事情,但我也是刚来,不太清楚具体情况。"
+        },
+        {
+          "question": "你昨晚在哪里?",
+          "answer": "昨晚我在家里整理行李,搬家很累,所以早早就休息了。"
+        }
+      ]
+    },
+    {
+      "type": "fake",
+      "characterId": 3,
+      "characterName": "角色3",
+      "skinId": 1,
+      "skinName": "3",
+      "qaPairs": [
+        {
+          "question": "你是谁?",
+          "answer": "我是小区的老住户了,住在这已经五年了。"
+        },
+        {
+          "question": "你知道小区里的密码是什么?",
+          "answer": "当然,密码是8264,所有老住户都知道。"
+        },
+        {
+          "question": "你最喜欢小区的哪个设施?",
+          "answer": "我最喜欢小区的游泳池,每天早上我都会去那里锻炼。"
+        }
+      ]
+    },
+    {
+      "type": "real",
+      "characterId": 5,
+      "characterName": "角色5",
+      "skinId": 1,
+      "skinName": "5",
+      "qaPairs": [
+        {
+          "question": "你在这里做什么工作?",
+          "answer": "我是小区的保安,负责维护这里的安全。"
+        },
+        {
+          "question": "最近有什么异常情况吗?",
+          "answer": "确实有些奇怪的事情,有居民反映看到陌生人在小区里晃悠,但监控没有拍到。"
+        },
+        {
+          "question": "你认识那个新搬来的住户吗?",
+          "answer": "你说的是1号楼的新住户吧?他昨天才搬来,看起来是个不错的人。"
+        }
+      ]
+    },
+    {
+      "type": "fake",
+      "characterId": 7,
+      "characterName": "角色7",
+      "skinId": 1,
+      "skinName": "6",
+      "qaPairs": [
+        {
+          "question": "你是做什么的?",
+          "answer": "我是快递员,经常来这个小区送快递。"
+        },
+        {
+          "question": "你今天送了多少个包裹?",
+          "answer": "今天特别忙,已经送了超过50个包裹了。"
+        },
+        {
+          "question": "你最近有遇到什么奇怪的事情吗?",
+          "answer": "没有啊,一切都很正常。不过我建议你晚上不要出门,不太安全。"
+        }
+      ]
+    }
+  ]
+}

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+ 199 - 0
assets/scripts/DataManager.ts

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+import { _decorator, Component, Node, JsonAsset, resources } from 'cc';
+const { ccclass, property } = _decorator;
+
+// 问答对接口
+interface QAPair {
+    question: string;
+    answer: string;
+}
+
+// NPC接口
+interface NPC {
+    type: 'real' | 'fake';
+    characterId: number;
+    characterName: string;
+    skinId: number;
+    skinName: string;
+    qaPairs: QAPair[];
+}
+
+// 关卡数据接口
+interface LevelData {
+    name: string;
+    description: string;
+    npcs: NPC[];
+}
+
+@ccclass('DataManager')
+export class DataManager extends Component {
+    // 允许策划将JSON资产拖放到此数组中
+    @property({
+        type: [JsonAsset],
+        tooltip: '关卡JSON数据文件,顺序决定关卡顺序'
+    })
+    levelJsonAssets: JsonAsset[] = [];
+
+    // 存储所有关卡数据
+    private levels: LevelData[] = [];
+    
+    // 当前关卡索引
+    private currentLevelIndex: number = 0;
+
+    // 单例模式
+    private static _instance: DataManager = null;
+    public static get instance(): DataManager {
+        return this._instance;
+    }
+
+    onLoad() {
+        // 设置单例
+        if (DataManager._instance === null) {
+            DataManager._instance = this;
+        } else {
+            this.destroy();
+            return;
+        }
+        
+        // 加载所有关卡数据
+        this.loadAllLevels();
+    }
+
+    /**
+     * 加载所有关卡数据
+     */
+    private loadAllLevels(): void {
+        this.levels = [];
+        
+        // 处理拖放到组件的JSON资产
+        for (const jsonAsset of this.levelJsonAssets) {
+            if (jsonAsset) {
+                try {
+                    const levelData = jsonAsset.json as LevelData;
+                    this.levels.push(levelData);
+                    console.log(`成功加载关卡: ${levelData.name}`);
+                } catch (error) {
+                    console.error(`加载关卡数据失败: ${jsonAsset.name}`, error);
+                }
+            }
+        }
+
+        console.log(`总共加载了 ${this.levels.length} 个关卡`);
+    }
+
+    /**
+     * 获取当前关卡数据
+     */
+    public getCurrentLevel(): LevelData | null {
+        if (this.levels.length === 0) {
+            console.warn('没有加载任何关卡数据');
+            return null;
+        }
+        
+        if (this.currentLevelIndex < 0 || this.currentLevelIndex >= this.levels.length) {
+            console.warn(`当前关卡索引 ${this.currentLevelIndex} 超出范围`);
+            return null;
+        }
+        
+        return this.levels[this.currentLevelIndex];
+    }
+
+    /**
+     * 切换到下一个关卡
+     * @returns 是否成功切换到下一关卡
+     */
+    public nextLevel(): boolean {
+        if (this.currentLevelIndex < this.levels.length - 1) {
+            this.currentLevelIndex++;
+            console.log(`切换到关卡 ${this.currentLevelIndex + 1}: ${this.getCurrentLevel()?.name}`);
+            return true;
+        }
+        
+        console.log('已经是最后一个关卡');
+        return false;
+    }
+
+    /**
+     * 切换到上一个关卡
+     * @returns 是否成功切换到上一关卡
+     */
+    public previousLevel(): boolean {
+        if (this.currentLevelIndex > 0) {
+            this.currentLevelIndex--;
+            console.log(`切换到关卡 ${this.currentLevelIndex + 1}: ${this.getCurrentLevel()?.name}`);
+            return true;
+        }
+        
+        console.log('已经是第一个关卡');
+        return false;
+    }
+
+    /**
+     * 切换到指定索引的关卡
+     * @param index 关卡索引
+     * @returns 是否成功切换
+     */
+    public setLevel(index: number): boolean {
+        if (index >= 0 && index < this.levels.length) {
+            this.currentLevelIndex = index;
+            console.log(`切换到关卡 ${index + 1}: ${this.getCurrentLevel()?.name}`);
+            return true;
+        }
+        
+        console.warn(`关卡索引 ${index} 超出范围`);
+        return false;
+    }
+
+    /**
+     * 获取当前关卡中的所有NPC
+     */
+    public getCurrentLevelNPCs(): NPC[] {
+        const level = this.getCurrentLevel();
+        return level ? level.npcs : [];
+    }
+
+    /**
+     * 获取当前关卡中的真人NPC
+     */
+    public getRealNPCs(): NPC[] {
+        const npcs = this.getCurrentLevelNPCs();
+        return npcs.filter(npc => npc.type === 'real');
+    }
+
+    /**
+     * 获取当前关卡中的伪人NPC
+     */
+    public getFakeNPCs(): NPC[] {
+        const npcs = this.getCurrentLevelNPCs();
+        return npcs.filter(npc => npc.type === 'fake');
+    }
+
+    /**
+     * 根据角色ID获取NPC
+     * @param characterId 角色ID
+     */
+    public getNPCById(characterId: number): NPC | null {
+        const npcs = this.getCurrentLevelNPCs();
+        return npcs.find(npc => npc.characterId === characterId) || null;
+    }
+
+    /**
+     * 获取所有关卡数量
+     */
+    public getLevelCount(): number {
+        return this.levels.length;
+    }
+
+    /**
+     * 获取当前关卡索引
+     */
+    public getCurrentLevelIndex(): number {
+        return this.currentLevelIndex;
+    }
+
+    /**
+     * 重新加载所有关卡数据
+     */
+    public reloadAllLevels(): void {
+        this.loadAllLevels();
+    }
+} 

+ 9 - 0
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