EnumCfg.ts 1.2 KB

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  1. export enum ViewZorder {
  2. Scene = 10,
  3. /**菜单栏层级 */
  4. Menu = 50,
  5. Dialog = 80,
  6. /**恭喜获得奖励层 */
  7. Award = 120,
  8. Top = 150
  9. }
  10. export enum PlatformName {
  11. // 抖音
  12. BYTEDANCE = 0,
  13. WECHAT = 1,
  14. }
  15. export enum BundleName {
  16. hall = "hall",
  17. Res = "resource"
  18. }
  19. export enum AppModel {
  20. Debug = 1,
  21. Dev = 2,
  22. Online = 3,
  23. }
  24. export enum EventName {
  25. PLAY_AGAIN_EVENT = "play_again_event", // 再玩一次
  26. OPEN_UNLOCK_UNIT_DIALOG = "open_unlock_unit_dialog", // 打开解锁关卡界面
  27. UNLOCK_UNITS_EVENT = "unlock_units_event", // 解锁关卡
  28. SHOW_TIP_DIALOG = "show_tip_dialog", // 打开提示界面
  29. ENTER_GAME_EVENT = "ENTER_GAME_EVENT", // 进入游戏事件
  30. ENTER_HOME_EVENT = "ENTER_HOME_EVENT", // 进入主界面
  31. GAME_RES_LOAD_COMPLETE = "GAME_RES_LOAD_COMPLETE", // 游戏资源加载完毕
  32. GAME_BG_DISAPPEAR = "GAME_BG_DISAPPEAR", // 游戏背景消失
  33. GAME_BG_FADE_IN = "GAME_BG_FADE_IN", // 逐渐展示游戏背景
  34. CHANGE_GAME_BG_EVENT = "CHANGE_GAME_BG_EVENT" // 切换游戏背景
  35. }