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- import { _decorator, Component, Label, Node, Sprite } from 'cc';
- import { BundleName } from 'db://assets/script/Config/EnumCfg';
- import { LayerMgr } from 'db://assets/script/Manager/LayerMgr';
- import { gamecfg } from '../dtta/interfaceMgr';
- const { ccclass, property } = _decorator;
- @ccclass('item_changelevel')
- export class item_changelevel extends Component {
- @property(Label)
- txt_title: Label = null;
- @property(Sprite)
- img_show: Sprite = null;
- data: gamecfg = null
- index = 0
- Init(data: gamecfg, index: number) {
- this.txt_title.string = data.title;
- this.data = data;
- this.index = index;
- LayerMgr.instance.ShowSprite(BundleName.hall, "image/levelbg/level" + data.unit, this.img_show.node)
- }
- OnClickThis() {
- this.node.setSiblingIndex(0)
- }
- }
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