LocalDataMgr.ts 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557
  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. let defaultData = {
  142. difficutyCount: 10,
  143. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  144. 0.0667, 0.0766, 0.0531, 0.0716]
  145. }
  146. this._difficutyData = sys.localStorage.getItem("difficutyData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("difficutyData"))) : defaultData
  147. }
  148. get difficutyData(): DifficutyData {
  149. return this._difficutyData;
  150. }
  151. set difficutyData(data: Partial<DifficutyData>) {
  152. Object.assign(this._difficutyData, data);
  153. this.saveDifficutyData();
  154. }
  155. // 获取难度数据
  156. getDifficutyData(): DifficutyData {
  157. return this._difficutyData;
  158. }
  159. // 设置难度数据
  160. setDifficutyData(data: Partial<DifficutyData>): void {
  161. Object.assign(this._difficutyData, data);
  162. this.saveDifficutyData();
  163. }
  164. // 保存用户数据到本地存储
  165. public saveDifficutyData(): void {
  166. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  167. }
  168. setDataToDefault()
  169. {
  170. let defaultData = {
  171. difficutyCount: 10,
  172. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  173. 0.0667, 0.0766, 0.0531, 0.0716]
  174. }
  175. this._difficutyData = defaultData;
  176. this.saveDifficutyData();
  177. }
  178. }
  179. export const Difficulty = new UserDifficutyData();
  180. export interface SkinData {
  181. singleSelect:string
  182. multiSelect:string
  183. selectedSkinList:Array<number>
  184. }
  185. export class UserSkinData {
  186. private _skinData: SkinData;
  187. private _selectSkins:string[] = []
  188. constructor() {
  189. let defaultData: SkinData = {
  190. singleSelect: "true",
  191. multiSelect: "false",
  192. selectedSkinList: []
  193. }
  194. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  195. }
  196. getSelectSkinPath():string[]
  197. {
  198. let selectSkinsKeys = this._skinData.selectedSkinList
  199. this._selectSkins = []
  200. for(let key of selectSkinsKeys)
  201. {
  202. let skin = allSkinList[key]
  203. this._selectSkins.push(skin)
  204. }
  205. this._selectSkins = this._selectSkins.length > 0?this._selectSkins:[defaultSkin]
  206. return this._selectSkins
  207. }
  208. setSelectStatu(singleSelect:boolean)
  209. {
  210. this._skinData.singleSelect = singleSelect.toString()
  211. this._skinData.multiSelect = (!singleSelect).toString()
  212. this.saveSkinData()
  213. }
  214. get skinData(): SkinData {
  215. return this._skinData;
  216. }
  217. set skinData(data: Partial<SkinData>) {
  218. Object.assign(this._skinData, data);
  219. this.saveSkinData();
  220. }
  221. // 获取皮肤数据
  222. getSkinData(): SkinData {
  223. return this._skinData;
  224. }
  225. // 设置皮肤数据
  226. setSkinData(data: Partial<SkinData>): void {
  227. Object.assign(this._skinData, data);
  228. this.saveSkinData();
  229. }
  230. // 保存用户数据到本地存储
  231. public saveSkinData(): void {
  232. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  233. }
  234. addSelectSkin(key:number)
  235. {
  236. let index = this._skinData.selectedSkinList.indexOf(key)
  237. if(index == -1)
  238. {
  239. this._skinData.selectedSkinList.push(key)
  240. }
  241. this.saveSkinData()
  242. }
  243. removeSelectSkin(key:number)
  244. {
  245. let index = this._skinData.selectedSkinList.indexOf(key)
  246. if(index != -1)
  247. {
  248. this._skinData.selectedSkinList.splice(index,1)
  249. }
  250. this.saveSkinData()
  251. }
  252. removeAllSelectSkin()
  253. {
  254. this._skinData.selectedSkinList = []
  255. this.saveSkinData()
  256. }
  257. addAllSelectSkin()
  258. {
  259. this._skinData.selectedSkinList = []
  260. let allSkinkeys = getAllSkinKeys()
  261. for(let i = 0;i < allSkinkeys.length;i++)
  262. {
  263. this._skinData.selectedSkinList.push(allSkinkeys[i])
  264. }
  265. this.saveSkinData()
  266. }
  267. clearData()
  268. {
  269. let defaultData: SkinData = {
  270. singleSelect: "true",
  271. multiSelect: "false",
  272. selectedSkinList: []
  273. }
  274. this._skinData = defaultData
  275. this.saveSkinData()
  276. }
  277. }
  278. export const Skin = new UserSkinData();
  279. export interface MapData {
  280. types:Array<string>
  281. selectedMaps:Array<number>
  282. }
  283. export class UserMapData {
  284. private _mapData: MapData;
  285. constructor() {
  286. let defaultData: MapData = {
  287. types: ["全部","爆量"],
  288. selectedMaps: []
  289. }
  290. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  291. }
  292. get mapData(): MapData {
  293. return this._mapData;
  294. }
  295. set mapData(data: Partial<MapData>) {
  296. Object.assign(this._mapData, data);
  297. this.saveMapData();
  298. }
  299. // 获取地图数据
  300. getMapData(): MapData {
  301. return this._mapData;
  302. }
  303. // 设置地图数据
  304. setMapData(data: Partial<MapData>): void {
  305. Object.assign(this._mapData, data);
  306. this.saveMapData();
  307. }
  308. // 保存用户数据到本地存储
  309. public saveMapData(): void {
  310. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  311. }
  312. clearData()
  313. {
  314. let defaultData: MapData = {
  315. types: ["全部","爆量"],
  316. selectedMaps: []
  317. }
  318. this._mapData = defaultData
  319. this.saveMapData()
  320. }
  321. }
  322. export interface SuperFindData {
  323. title:string
  324. levelDesc:string
  325. imgPath:string
  326. }
  327. export class UserSuperFindData {
  328. private _superFindData: SuperFindData;
  329. constructor() {
  330. let obj = Skin.getSkinData().selectedSkinList[0]
  331. let defaultData: SuperFindData = {
  332. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  333. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  334. imgPath: `image/bg1`
  335. }
  336. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  337. }
  338. get superFindData(): SuperFindData {
  339. return this._superFindData;
  340. }
  341. set superFindData(data: Partial<SuperFindData>) {
  342. Object.assign(this._superFindData, data);
  343. this.saveSuperFindData();
  344. }
  345. // 获取疯狂找茬数据
  346. getSuperFindData(): SuperFindData {
  347. return this._superFindData;
  348. }
  349. // 设置疯狂找茬数据
  350. setSuperFindData(data: Partial<SuperFindData>): void {
  351. Object.assign(this._superFindData, data);
  352. this.saveSuperFindData();
  353. }
  354. // 保存数据到本地存储
  355. public saveSuperFindData(): void {
  356. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  357. }
  358. clearData()
  359. {
  360. let defaultData: SuperFindData = {
  361. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  362. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  363. imgPath: `image/bg1`
  364. }
  365. this._superFindData = defaultData
  366. this.saveSuperFindData()
  367. }
  368. }
  369. export const SuperFind = new UserSuperFindData();
  370. // export const canSelectedSkinList: { [key: number]: string } = {
  371. // //假设30个数据
  372. // 1: "spine/hecha",
  373. // 2: "spine/hecha",
  374. // 3: "spine/hecha",
  375. // 4: "spine/hecha",
  376. // 5: "spine/hecha",
  377. // 6: "spine/hecha",
  378. // 7: "spine/hecha",
  379. // 8: "spine/hecha",
  380. // 9: "spine/hecha",
  381. // 10: "spine/hecha",
  382. // 11: "spine/hecha",
  383. // 12: "spine/hecha",
  384. // 13: "spine/hecha",
  385. // 14: "spine/hecha",
  386. // 15: "spine/hecha",
  387. // 16: "spine/hecha",
  388. // 17: "spine/hecha",
  389. // 18: "spine/hecha",
  390. // 19: "spine/hecha",
  391. // 20: "spine/hecha",
  392. // 21: "spine/hecha",
  393. // 22: "spine/hecha",
  394. // 23: "spine/hecha",
  395. // 24: "spine/hecha",
  396. // 25: "spine/hecha",
  397. // 26: "spine/hecha",
  398. // 27: "spine/hecha",
  399. // 28: "spine/hecha",
  400. // 29: "spine/hecha",
  401. // 30: "spine/hecha",
  402. // };
  403. export const allSkinList: { [key: number]: string } = {
  404. //假设30个数据
  405. 1: "prefab/spine/spine01",
  406. 2: "prefab/spine/spine02",
  407. 3: "prefab/spine/spine03",
  408. 4: "prefab/spine/spine04",
  409. 5: "prefab/spine/spine05",
  410. 6: "prefab/spine/spine06",
  411. 7: "prefab/spine/spine07",
  412. 8: "prefab/spine/spine08",
  413. 9: "prefab/spine/spine09",
  414. 10: "prefab/spine/spine10",
  415. 11: "prefab/spine/spine11",
  416. 12: "prefab/spine/spine12",
  417. 13: "prefab/spine/spine13",
  418. 14: "prefab/spine/spine14",
  419. 15: "prefab/spine/spine15",
  420. 16: "prefab/spine/spine16",
  421. 17: "prefab/spine/spine17",
  422. 18: "prefab/spine/spine18",
  423. 19: "prefab/spine/spine19",
  424. 20: "prefab/spine/spine20",
  425. 21: "prefab/spine/spine21",
  426. 22: "prefab/spine/spine22",
  427. 23: "prefab/spine/spine23",
  428. 24: "prefab/spine/spine24",
  429. 25: "prefab/spine/spine25",
  430. 26: "prefab/spine/spine26",
  431. 27: "prefab/spine/spine27",
  432. 28: "prefab/spine/spine28",
  433. 29: "prefab/spine/spine29",
  434. 30: "prefab/spine/spine30",
  435. };
  436. export const defaultSkin = "spine/hecha"
  437. export const canSelectMapList: { [key: number]: string } = {
  438. // 背景图片资源
  439. 1: "image/bg1",
  440. 2: "image/bg2",
  441. 3: "image/bg3",
  442. 4: "image/bg4",
  443. 5: "image/bg5",
  444. 6: "image/bg6",
  445. 7: "image/bg7",
  446. 8: "image/bg8",
  447. 9: "image/bg9",
  448. 10: "image/bg10",
  449. 11: "image/bg11",
  450. 12: "image/bg12",
  451. 13: "image/bg13",
  452. 14: "image/bg14",
  453. 15: "image/bg15",
  454. 16: "image/bg16",
  455. 17: "image/bg17",
  456. 18: "image/bg18",
  457. 19: "image/bg19",
  458. 20: "image/bg20",
  459. 21: "image/bg21",
  460. 22: "image/bg22",
  461. 23: "image/bg23",
  462. 24: "image/bg24",
  463. 25: "image/bg25",
  464. 26: "image/bg26",
  465. 27: "image/bg27",
  466. 28: "image/bg28",
  467. 29: "image/bg29",
  468. 30: "image/bg30",
  469. };
  470. /**
  471. * 获取 所有皮肤 中所有的键
  472. * @returns 包含所有键的数字数组
  473. */
  474. export function getAllSkinKeys(): number[] {
  475. return Object.keys(allSkinList).map(Number);
  476. }