LocalDataMgr.ts 14 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. const saved = sys.localStorage.getItem("difficutyData");
  142. this._difficutyData = saved
  143. ? Object.assign({}, DEFAULT_DIFFICULTY_DATA, JSON.parse(saved))
  144. : {...DEFAULT_DIFFICULTY_DATA};
  145. }
  146. get difficutyData(): DifficutyData {
  147. return this._difficutyData;
  148. }
  149. set difficutyData(data: Partial<DifficutyData>) {
  150. Object.assign(this._difficutyData, data);
  151. this.saveDifficutyData();
  152. }
  153. // 获取难度数据
  154. getDifficutyData(): DifficutyData {
  155. return this._difficutyData;
  156. }
  157. // 设置难度数据
  158. setDifficutyData(data: Partial<DifficutyData>): void {
  159. Object.assign(this._difficutyData, data);
  160. this.saveDifficutyData();
  161. }
  162. // 保存用户数据到本地存储
  163. public saveDifficutyData(): void {
  164. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  165. }
  166. setDataToDefault() {
  167. this._difficutyData = {...DEFAULT_DIFFICULTY_DATA};
  168. this.createOrDeleteOtherScale();
  169. }
  170. }
  171. const DEFAULT_DIFFICULTY_DATA: DifficutyData = {
  172. difficutyCount: 10,
  173. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  174. 0.0667, 0.0766, 0.0531, 0.0716]
  175. };
  176. export const Difficulty = new UserDifficutyData();
  177. export interface SkinData {
  178. singleSelect:string
  179. multiSelect:string
  180. selectedSkinList:Array<number>
  181. }
  182. export class UserSkinData {
  183. private _skinData: SkinData;
  184. private _selectSkins:string[] = []
  185. constructor() {
  186. let defaultData: SkinData = {
  187. singleSelect: "true",
  188. multiSelect: "false",
  189. selectedSkinList: []
  190. }
  191. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  192. }
  193. getSelectSkinPath():string[]
  194. {
  195. let selectSkinsKeys = this._skinData.selectedSkinList
  196. this._selectSkins = []
  197. for(let key of selectSkinsKeys)
  198. {
  199. let skin = allSkinList[key]
  200. this._selectSkins.push(skin)
  201. }
  202. this._selectSkins = this._selectSkins.length > 0?this._selectSkins:[defaultSkin]
  203. return this._selectSkins
  204. }
  205. setSelectStatu(singleSelect:boolean)
  206. {
  207. this._skinData.singleSelect = singleSelect.toString()
  208. this._skinData.multiSelect = (!singleSelect).toString()
  209. this.saveSkinData()
  210. }
  211. get skinData(): SkinData {
  212. return this._skinData;
  213. }
  214. set skinData(data: Partial<SkinData>) {
  215. Object.assign(this._skinData, data);
  216. this.saveSkinData();
  217. }
  218. // 获取皮肤数据
  219. getSkinData(): SkinData {
  220. return this._skinData;
  221. }
  222. // 设置皮肤数据
  223. setSkinData(data: Partial<SkinData>): void {
  224. Object.assign(this._skinData, data);
  225. this.saveSkinData();
  226. }
  227. // 保存用户数据到本地存储
  228. public saveSkinData(): void {
  229. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  230. }
  231. addSelectSkin(key:number)
  232. {
  233. let index = this._skinData.selectedSkinList.indexOf(key)
  234. if(index == -1)
  235. {
  236. this._skinData.selectedSkinList.push(key)
  237. }
  238. this.saveSkinData()
  239. }
  240. removeSelectSkin(key:number)
  241. {
  242. let index = this._skinData.selectedSkinList.indexOf(key)
  243. if(index != -1)
  244. {
  245. this._skinData.selectedSkinList.splice(index,1)
  246. }
  247. this.saveSkinData()
  248. }
  249. removeAllSelectSkin()
  250. {
  251. this._skinData.selectedSkinList = []
  252. this.saveSkinData()
  253. }
  254. addAllSelectSkin()
  255. {
  256. this._skinData.selectedSkinList = []
  257. let allSkinkeys = getAllSkinKeys()
  258. for(let i = 0;i < allSkinkeys.length;i++)
  259. {
  260. this._skinData.selectedSkinList.push(allSkinkeys[i])
  261. }
  262. this.saveSkinData()
  263. }
  264. clearData()
  265. {
  266. let defaultData: SkinData = {
  267. singleSelect: "true",
  268. multiSelect: "false",
  269. selectedSkinList: []
  270. }
  271. this._skinData = defaultData
  272. this.saveSkinData()
  273. }
  274. }
  275. export const Skin = new UserSkinData();
  276. export interface MapData {
  277. types:Array<string>
  278. selectedMaps:Array<number>
  279. }
  280. export class UserMapData {
  281. private _mapData: MapData;
  282. constructor() {
  283. let defaultData: MapData = {
  284. types: ["全部","爆量"],
  285. selectedMaps: []
  286. }
  287. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  288. }
  289. get mapData(): MapData {
  290. return this._mapData;
  291. }
  292. set mapData(data: Partial<MapData>) {
  293. Object.assign(this._mapData, data);
  294. this.saveMapData();
  295. }
  296. // 获取地图数据
  297. getMapData(): MapData {
  298. return this._mapData;
  299. }
  300. // 设置地图数据
  301. setMapData(data: Partial<MapData>): void {
  302. Object.assign(this._mapData, data);
  303. this.saveMapData();
  304. }
  305. // 保存用户数据到本地存储
  306. public saveMapData(): void {
  307. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  308. }
  309. clearData()
  310. {
  311. let defaultData: MapData = {
  312. types: ["全部","爆量"],
  313. selectedMaps: []
  314. }
  315. this._mapData = defaultData
  316. this.saveMapData()
  317. }
  318. }
  319. export interface SuperFindData {
  320. title:string
  321. levelDesc:string
  322. imgPath:string
  323. currentBgId:number
  324. }
  325. export class UserSuperFindData {
  326. private _superFindData: SuperFindData;
  327. constructor() {
  328. let obj = Skin.getSkinData().selectedSkinList[0]
  329. let defaultData: SuperFindData = {
  330. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  331. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  332. imgPath: `image/bg1`,
  333. currentBgId:1
  334. }
  335. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  336. }
  337. get superFindData(): SuperFindData {
  338. return this._superFindData;
  339. }
  340. set superFindData(data: Partial<SuperFindData>) {
  341. Object.assign(this._superFindData, data);
  342. this.saveSuperFindData();
  343. }
  344. // 获取疯狂找茬数据
  345. getSuperFindData(): SuperFindData {
  346. return this._superFindData;
  347. }
  348. // 设置疯狂找茬数据
  349. setSuperFindData(data: Partial<SuperFindData>): void {
  350. Object.assign(this._superFindData, data);
  351. this.saveSuperFindData();
  352. }
  353. // 保存数据到本地存储
  354. public saveSuperFindData(): void {
  355. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  356. }
  357. clearData()
  358. {
  359. let defaultData: SuperFindData = {
  360. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  361. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  362. imgPath: `image/bg1`,
  363. currentBgId:1
  364. }
  365. this._superFindData = defaultData
  366. this.saveSuperFindData()
  367. }
  368. }
  369. export const SuperFind = new UserSuperFindData();
  370. // export const canSelectedSkinList: { [key: number]: string } = {
  371. // //假设30个数据
  372. // 1: "spine/hecha",
  373. // 2: "spine/hecha",
  374. // 3: "spine/hecha",
  375. // 4: "spine/hecha",
  376. // 5: "spine/hecha",
  377. // 6: "spine/hecha",
  378. // 7: "spine/hecha",
  379. // 8: "spine/hecha",
  380. // 9: "spine/hecha",
  381. // 10: "spine/hecha",
  382. // 11: "spine/hecha",
  383. // 12: "spine/hecha",
  384. // 13: "spine/hecha",
  385. // 14: "spine/hecha",
  386. // 15: "spine/hecha",
  387. // 16: "spine/hecha",
  388. // 17: "spine/hecha",
  389. // 18: "spine/hecha",
  390. // 19: "spine/hecha",
  391. // 20: "spine/hecha",
  392. // 21: "spine/hecha",
  393. // 22: "spine/hecha",
  394. // 23: "spine/hecha",
  395. // 24: "spine/hecha",
  396. // 25: "spine/hecha",
  397. // 26: "spine/hecha",
  398. // 27: "spine/hecha",
  399. // 28: "spine/hecha",
  400. // 29: "spine/hecha",
  401. // 30: "spine/hecha",
  402. // };
  403. export const allSkinList: { [key: number]: string } = {
  404. //假设30个数据
  405. 1: "prefab/spine/spine01",
  406. 2: "prefab/spine/spine02",
  407. 3: "prefab/spine/spine03",
  408. 4: "prefab/spine/spine04",
  409. 5: "prefab/spine/spine05",
  410. 6: "prefab/spine/spine06",
  411. 7: "prefab/spine/spine07",
  412. 8: "prefab/spine/spine08",
  413. 9: "prefab/spine/spine09",
  414. 10: "prefab/spine/spine10",
  415. 11: "prefab/spine/spine11",
  416. 12: "prefab/spine/spine12",
  417. 13: "prefab/spine/spine13",
  418. 14: "prefab/spine/spine14",
  419. 15: "prefab/spine/spine15",
  420. 16: "prefab/spine/spine16",
  421. 17: "prefab/spine/spine17",
  422. 18: "prefab/spine/spine18",
  423. 19: "prefab/spine/spine19",
  424. 20: "prefab/spine/spine20",
  425. 21: "prefab/spine/spine21",
  426. 22: "prefab/spine/spine22",
  427. 23: "prefab/spine/spine23",
  428. 24: "prefab/spine/spine24",
  429. 25: "prefab/spine/spine25",
  430. 26: "prefab/spine/spine26",
  431. 27: "prefab/spine/spine27",
  432. 28: "prefab/spine/spine28",
  433. 29: "prefab/spine/spine29",
  434. 30: "prefab/spine/spine30",
  435. };
  436. export const defaultSkin = "prefab/spine/spine01"
  437. export const canSelectMapList: { [key: number]: string } = {
  438. // 背景图片资源
  439. 1: "image/bg1",
  440. 2: "image/bg2",
  441. 3: "image/bg3",
  442. 4: "image/bg4",
  443. 5: "image/bg5",
  444. 6: "image/bg6",
  445. 7: "image/bg7",
  446. 8: "image/bg8",
  447. 9: "image/bg9",
  448. 10: "image/bg10",
  449. 11: "image/bg11",
  450. 12: "image/bg12",
  451. 13: "image/bg13",
  452. 14: "image/bg14",
  453. 15: "image/bg15",
  454. 16: "image/bg16",
  455. 17: "image/bg17",
  456. 18: "image/bg18",
  457. 19: "image/bg19",
  458. 20: "image/bg20",
  459. 21: "image/bg21",
  460. 22: "image/bg22",
  461. 23: "image/bg23",
  462. 24: "image/bg24",
  463. 25: "image/bg25",
  464. 26: "image/bg26",
  465. 27: "image/bg27",
  466. 28: "image/bg28",
  467. 29: "image/bg29",
  468. 30: "image/bg30",
  469. };
  470. /**
  471. * 获取 所有皮肤 中所有的键
  472. * @returns 包含所有键的数字数组
  473. */
  474. export function getAllSkinKeys(): number[] {
  475. return Object.keys(allSkinList).map(Number);
  476. }