LocalDataMgr.ts 21 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. const saved = sys.localStorage.getItem("difficutyData");
  142. this._difficutyData = saved
  143. ? Object.assign({}, DEFAULT_DIFFICULTY_DATA, JSON.parse(saved))
  144. : {...DEFAULT_DIFFICULTY_DATA};
  145. }
  146. get difficutyData(): DifficutyData {
  147. return this._difficutyData;
  148. }
  149. set difficutyData(data: Partial<DifficutyData>) {
  150. Object.assign(this._difficutyData, data);
  151. this.saveDifficutyData();
  152. }
  153. // 获取难度数据
  154. getDifficutyData(): DifficutyData {
  155. return this._difficutyData;
  156. }
  157. // 设置难度数据
  158. setDifficutyData(data: Partial<DifficutyData>): void {
  159. Object.assign(this._difficutyData, data);
  160. this.saveDifficutyData();
  161. }
  162. // 保存用户数据到本地存储
  163. public saveDifficutyData(): void {
  164. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  165. }
  166. setDataToDefault() {
  167. this._difficutyData = {...DEFAULT_DIFFICULTY_DATA};
  168. this.createOrDeleteOtherScale();
  169. }
  170. }
  171. const DEFAULT_DIFFICULTY_DATA: DifficutyData = {
  172. difficutyCount: 10,
  173. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  174. 0.0667, 0.0766, 0.0531, 0.0716]
  175. };
  176. export const Difficulty = new UserDifficutyData();
  177. export interface SkinData {
  178. singleSelect:string
  179. multiSelect:string
  180. selectedSkinList:Array<number>
  181. _lastSelectSpinePath:string
  182. }
  183. export class UserSkinData {
  184. private _skinData: SkinData;
  185. private _selectSkins:string[] = []
  186. private = defaultSkin
  187. constructor() {
  188. let defaultData: SkinData = {
  189. singleSelect: "true",
  190. multiSelect: "false",
  191. selectedSkinList: [],
  192. _lastSelectSpinePath:defaultSkin,
  193. }
  194. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  195. }
  196. getSelectSkinPath():string[]
  197. {
  198. let selectSkinsKeys = this._skinData.selectedSkinList
  199. this._selectSkins = []
  200. for(let key of selectSkinsKeys)
  201. {
  202. let skin = allSkinList[key]
  203. this._selectSkins.push(skin)
  204. }
  205. this._selectSkins = this._selectSkins.length > 0?this._selectSkins:[defaultSkin]
  206. return this._selectSkins
  207. }
  208. setSelectStatu(singleSelect:boolean)
  209. {
  210. this._skinData.singleSelect = singleSelect.toString()
  211. this._skinData.multiSelect = (!singleSelect).toString()
  212. this.saveSkinData()
  213. }
  214. setCurrentSelSingleSkin(key:number)
  215. {
  216. this._skinData._lastSelectSpinePath = allSkinList[key]
  217. this.saveSkinData()
  218. }
  219. setCurrentSelSingleSkinToDefault()
  220. {
  221. this._skinData._lastSelectSpinePath = defaultSkin
  222. this.saveSkinData()
  223. }
  224. get skinData(): SkinData {
  225. return this._skinData;
  226. }
  227. set skinData(data: Partial<SkinData>) {
  228. Object.assign(this._skinData, data);
  229. this.saveSkinData();
  230. }
  231. // 获取皮肤数据
  232. getSkinData(): SkinData {
  233. return this._skinData;
  234. }
  235. // 设置皮肤数据
  236. setSkinData(data: Partial<SkinData>): void {
  237. Object.assign(this._skinData, data);
  238. this.saveSkinData();
  239. }
  240. // 保存用户数据到本地存储
  241. public saveSkinData(): void {
  242. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  243. }
  244. addSelectSkin(key:number)
  245. {
  246. let index = this._skinData.selectedSkinList.indexOf(key)
  247. if(index == -1)
  248. {
  249. this._skinData.selectedSkinList.push(key)
  250. }
  251. this.setCurrentSelSingleSkin(key)
  252. this.saveSkinData()
  253. }
  254. removeSelectSkin(key:number)
  255. {
  256. let index = this._skinData.selectedSkinList.indexOf(key)
  257. if(index != -1)
  258. {
  259. this._skinData.selectedSkinList.splice(index,1)
  260. }
  261. this.setCurrentSelSingleSkinToDefault()
  262. this.saveSkinData()
  263. }
  264. removeAllSelectSkin()
  265. {
  266. this._skinData.selectedSkinList = []
  267. this.setCurrentSelSingleSkinToDefault()
  268. this.saveSkinData()
  269. }
  270. addAllSelectSkin()
  271. {
  272. this._skinData.selectedSkinList = []
  273. let allSkinkeys = getAllSkinKeys()
  274. for(let i = 0;i < allSkinkeys.length;i++)
  275. {
  276. this._skinData.selectedSkinList.push(allSkinkeys[i])
  277. this.setCurrentSelSingleSkin(allSkinkeys[i])
  278. }
  279. this.saveSkinData()
  280. }
  281. clearData()
  282. {
  283. let defaultData: SkinData = {
  284. singleSelect: "true",
  285. multiSelect: "false",
  286. selectedSkinList: [],
  287. _lastSelectSpinePath:defaultSkin,
  288. }
  289. this._skinData = defaultData
  290. this.saveSkinData()
  291. }
  292. }
  293. export const Skin = new UserSkinData();
  294. export interface MapData {
  295. types:Array<string>
  296. selectedMaps:Array<number>
  297. }
  298. export class UserMapData {
  299. private _mapData: MapData;
  300. private _selectMaps:string[] = []
  301. constructor() {
  302. let defaultData: MapData = {
  303. types: imgTypeList,
  304. selectedMaps: []
  305. }
  306. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  307. }
  308. get mapData(): MapData {
  309. return this._mapData;
  310. }
  311. set mapData(data: Partial<MapData>) {
  312. Object.assign(this._mapData, data);
  313. this.saveMapData();
  314. }
  315. getSelectMapPath():string[]
  316. {
  317. let selectMapKeys = this._mapData.selectedMaps
  318. this._selectMaps = []
  319. for(let key of selectMapKeys)
  320. {
  321. let map = allMapList[key]
  322. this._selectMaps.push(map.path)
  323. }
  324. this._selectMaps = this._selectMaps.length > 0?this._selectMaps:[defaultMap]
  325. return this._selectMaps
  326. }
  327. // 获取地图数据
  328. getMapData(): MapData {
  329. return this._mapData;
  330. }
  331. // 设置地图数据
  332. setMapData(data: Partial<MapData>): void {
  333. Object.assign(this._mapData, data);
  334. this.saveMapData();
  335. }
  336. // 保存用户数据到本地存储
  337. public saveMapData(): void {
  338. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  339. }
  340. clearData()
  341. {
  342. let defaultData: MapData = {
  343. types: imgTypeList,
  344. selectedMaps: []
  345. }
  346. this._mapData = defaultData
  347. this.saveMapData()
  348. }
  349. addSelectMap(key:number)
  350. {
  351. let index = this._mapData.selectedMaps.indexOf(key)
  352. if(index == -1)
  353. {
  354. this._mapData.selectedMaps.push(key)
  355. }
  356. this.saveMapData()
  357. }
  358. addSelectMap2(keys:number[])
  359. {
  360. for(let key of keys)
  361. {
  362. let index = this._mapData.selectedMaps.indexOf(key)
  363. if(index == -1)
  364. {
  365. this._mapData.selectedMaps.push(key)
  366. }
  367. }
  368. this.saveMapData()
  369. }
  370. removeSelectMap(key:number)
  371. {
  372. let index = this._mapData.selectedMaps.indexOf(key)
  373. if(index != -1)
  374. {
  375. this._mapData.selectedMaps.splice(index,1)
  376. }
  377. this.saveMapData()
  378. }
  379. removeAllSelectMap()
  380. {
  381. this._mapData.selectedMaps = []
  382. this.saveMapData()
  383. }
  384. addAllSelectMap()
  385. {
  386. this._mapData.selectedMaps = []
  387. let allMapkeys = getAllMapKeys()
  388. for(let i = 0;i < allMapkeys.length;i++)
  389. {
  390. this._mapData.selectedMaps.push(allMapkeys[i])
  391. }
  392. this.saveMapData()
  393. }
  394. getLastLevelMapKey(currentBgKey:number):number
  395. {
  396. if(this._mapData.selectedMaps.length == 0)
  397. {
  398. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  399. let result = curkeyIndex > 0?getAllMapKeys()[curkeyIndex - 1]:getAllMapKeys()[getAllMapKeys().length - 1]
  400. return result;
  401. }
  402. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  403. if(index > 0)
  404. {
  405. return this._mapData.selectedMaps[index - 1]
  406. }
  407. return this._mapData.selectedMaps[this._mapData.selectedMaps.length - 1]
  408. }
  409. getNextLevelMapKey(currentBgKey:number):number
  410. {
  411. if (this._mapData.selectedMaps.length == 0) {
  412. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  413. let result = curkeyIndex < getAllMapKeys().length - 1?getAllMapKeys()[curkeyIndex + 1]:getAllMapKeys()[0]
  414. return result;
  415. }
  416. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  417. if(index < this._mapData.selectedMaps.length - 1)
  418. {
  419. return this._mapData.selectedMaps[index + 1]
  420. }
  421. return this._mapData.selectedMaps[0]
  422. }
  423. }
  424. export const UserMap = new UserMapData()
  425. export const defaultMap = "image/bg1"
  426. export interface SuperFindData {
  427. title:string
  428. levelDesc:string
  429. imgPath:string
  430. currentBgKey:number
  431. }
  432. export class UserSuperFindData {
  433. private _superFindData: SuperFindData;
  434. constructor() {
  435. let obj = Skin.getSkinData().selectedSkinList[0]
  436. let defaultData: SuperFindData = {
  437. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  438. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  439. imgPath: `image/bg1`,
  440. currentBgKey:1
  441. }
  442. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  443. }
  444. get superFindData(): SuperFindData {
  445. return this._superFindData;
  446. }
  447. set superFindData(data: Partial<SuperFindData>) {
  448. Object.assign(this._superFindData, data);
  449. this.saveSuperFindData();
  450. }
  451. // 获取疯狂找茬数据
  452. getSuperFindData(): SuperFindData {
  453. return this._superFindData;
  454. }
  455. // 设置疯狂找茬数据
  456. setSuperFindData(data: Partial<SuperFindData>): void {
  457. Object.assign(this._superFindData, data);
  458. this.saveSuperFindData();
  459. }
  460. // 保存数据到本地存储
  461. public saveSuperFindData(): void {
  462. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  463. }
  464. clearData()
  465. {
  466. let defaultData: SuperFindData = {
  467. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  468. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  469. imgPath: `image/bg1`,
  470. currentBgKey:1
  471. }
  472. this._superFindData = defaultData
  473. this.saveSuperFindData()
  474. }
  475. lastLevel()
  476. {
  477. let lastKey = UserMap.getLastLevelMapKey(this._superFindData.currentBgKey)
  478. this._superFindData.currentBgKey = lastKey
  479. this.setTitle()
  480. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${lastKey}关`
  481. this._superFindData.imgPath = allMapList[lastKey].path
  482. this.saveSuperFindData()
  483. }
  484. nextLevel()
  485. {
  486. let nextKey = UserMap.getNextLevelMapKey(this._superFindData.currentBgKey)
  487. this._superFindData.currentBgKey = nextKey
  488. this.setTitle()
  489. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${nextKey}关`
  490. this._superFindData.imgPath = allMapList[nextKey].path
  491. this.saveSuperFindData()
  492. }
  493. setTitle()
  494. {
  495. this._superFindData.title = `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`
  496. console.log(this._superFindData.title)
  497. this.saveSuperFindData()
  498. }
  499. }
  500. export const SuperFind = new UserSuperFindData();
  501. // export const canSelectedSkinList: { [key: number]: string } = {
  502. // //假设30个数据
  503. // 1: "spine/hecha",
  504. // 2: "spine/hecha",
  505. // 3: "spine/hecha",
  506. // 4: "spine/hecha",
  507. // 5: "spine/hecha",
  508. // 6: "spine/hecha",
  509. // 7: "spine/hecha",
  510. // 8: "spine/hecha",
  511. // 9: "spine/hecha",
  512. // 10: "spine/hecha",
  513. // 11: "spine/hecha",
  514. // 12: "spine/hecha",
  515. // 13: "spine/hecha",
  516. // 14: "spine/hecha",
  517. // 15: "spine/hecha",
  518. // 16: "spine/hecha",
  519. // 17: "spine/hecha",
  520. // 18: "spine/hecha",
  521. // 19: "spine/hecha",
  522. // 20: "spine/hecha",
  523. // 21: "spine/hecha",
  524. // 22: "spine/hecha",
  525. // 23: "spine/hecha",
  526. // 24: "spine/hecha",
  527. // 25: "spine/hecha",
  528. // 26: "spine/hecha",
  529. // 27: "spine/hecha",
  530. // 28: "spine/hecha",
  531. // 29: "spine/hecha",
  532. // 30: "spine/hecha",
  533. // };
  534. export const allSkinList: { [key: number]: string } = {
  535. //假设30个数据
  536. 1: "prefab/spine/spine01",
  537. 2: "prefab/spine/spine02",
  538. 3: "prefab/spine/spine03",
  539. 4: "prefab/spine/spine04",
  540. 5: "prefab/spine/spine05",
  541. 6: "prefab/spine/spine06",
  542. 7: "prefab/spine/spine07",
  543. 8: "prefab/spine/spine08",
  544. 9: "prefab/spine/spine09",
  545. // 10: "prefab/spine/spine10",
  546. // 11: "prefab/spine/spine11",
  547. // 12: "prefab/spine/spine12",
  548. // 13: "prefab/spine/spine13",
  549. // 14: "prefab/spine/spine14",
  550. // 15: "prefab/spine/spine15",
  551. // 16: "prefab/spine/spine16",
  552. // 17: "prefab/spine/spine17",
  553. // 18: "prefab/spine/spine18",
  554. // 19: "prefab/spine/spine19",
  555. // 20: "prefab/spine/spine20",
  556. // 21: "prefab/spine/spine21",
  557. // 22: "prefab/spine/spine22",
  558. // 23: "prefab/spine/spine23",
  559. // 24: "prefab/spine/spine24",
  560. // 25: "prefab/spine/spine25",
  561. // 26: "prefab/spine/spine26",
  562. // 27: "prefab/spine/spine27",
  563. // 28: "prefab/spine/spine28",
  564. // 29: "prefab/spine/spine29",
  565. // 30: "prefab/spine/spine30",
  566. };
  567. export const defaultSkin = "prefab/spine/spine01"
  568. export interface MapItemData {
  569. path: string;
  570. type: string;
  571. }
  572. export const imgTypeList = ["爆量","默认","美女"]
  573. export const allMapList: { [key: number]: MapItemData } = {
  574. // 背景图片资源,附带分类
  575. 1: { path: "image/bg1", type: "爆量" },
  576. 2: { path: "image/bg2", type: "爆量" },
  577. 3: { path: "image/bg3", type: "爆量" },
  578. 4: { path: "image/bg4", type: "爆量" },
  579. 5: { path: "image/bg5", type: "爆量" },
  580. 6: { path: "image/bg6", type: "美女" },
  581. 7: { path: "image/bg7", type: "美女" },
  582. 8: { path: "image/bg8", type: "默认" },
  583. 9: { path: "image/bg9", type: "默认" },
  584. 10: { path: "image/bg10", type: "默认" },
  585. 11: { path: "image/bg11", type: "默认" },
  586. // 12: "image/bg12",
  587. // 13: "image/bg13",
  588. // 14: "image/bg14",
  589. // 15: "image/bg15",
  590. // 16: "image/bg16",
  591. // 17: "image/bg17",
  592. // 18: "image/bg18",
  593. // 19: "image/bg19",
  594. // 20: "image/bg20",
  595. // 21: "image/bg21",
  596. // 22: "image/bg22",
  597. // 23: "image/bg23",
  598. // 24: "image/bg24",
  599. // 25: "image/bg25",
  600. // 26: "image/bg26",
  601. // 27: "image/bg27",
  602. // 28: "image/bg28",
  603. // 29: "image/bg29",
  604. // 30: "image/bg30",
  605. };
  606. export function getOneTypeImgList(type:string)
  607. {
  608. let list = []
  609. for(let key in allMapList)
  610. {
  611. if(allMapList[key].type == type)
  612. {
  613. list.push(allMapList[key])
  614. }
  615. }
  616. return list
  617. }
  618. export function getOneTypeImgKeyList(type:string)
  619. {
  620. let list = []
  621. for(let key in allMapList)
  622. {
  623. if(allMapList[key].type == type)
  624. {
  625. list.push(key)
  626. }
  627. }
  628. return list
  629. }
  630. /**
  631. * 获取 所有皮肤 中所有的键
  632. * @returns 包含所有键的数字数组
  633. */
  634. export function getAllSkinKeys(): number[] {
  635. return Object.keys(allSkinList).map(Number);
  636. }
  637. /**
  638. * 获取 所有地图 中所有的键
  639. * @returns 包含所有键的数字数组
  640. */
  641. export function getAllMapKeys(): number[] {
  642. return Object.keys(allMapList).map(Number);
  643. }
  644. export interface DanceData {
  645. spinePath: string[];
  646. scale: string[];
  647. danceObjsPos:vector2Pos[];
  648. }
  649. export interface vector2Pos {
  650. x: number;
  651. y: number;
  652. }
  653. export class UserDanceData {
  654. private _danceData: DanceData;
  655. constructor() {
  656. let obj = Skin.getSkinData().selectedSkinList[0]
  657. let defaultData: DanceData = {
  658. spinePath: [],
  659. scale: [],
  660. danceObjsPos: []
  661. }
  662. this._danceData = sys.localStorage.getItem("danceData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("danceData"))) : defaultData
  663. }
  664. get danceData(): DanceData {
  665. return this._danceData;
  666. }
  667. set danceData(data: Partial<DanceData>) {
  668. Object.assign(this._danceData, data);
  669. this.saveDanceData();
  670. }
  671. // 保存数据到本地存储
  672. public saveDanceData(): void {
  673. sys.localStorage.setItem("danceData", JSON.stringify(this._danceData));
  674. }
  675. clearData()
  676. {
  677. let defaultData: DanceData = {
  678. spinePath: [],
  679. scale: [],
  680. danceObjsPos: []
  681. }
  682. this._danceData = defaultData
  683. this.saveDanceData()
  684. }
  685. }
  686. export const Dance = new UserDanceData();