LocalDataMgr.ts 21 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. const saved = sys.localStorage.getItem("difficutyData");
  142. this._difficutyData = saved
  143. ? Object.assign({}, DEFAULT_DIFFICULTY_DATA, JSON.parse(saved))
  144. : {...DEFAULT_DIFFICULTY_DATA};
  145. }
  146. get difficutyData(): DifficutyData {
  147. return this._difficutyData;
  148. }
  149. set difficutyData(data: Partial<DifficutyData>) {
  150. Object.assign(this._difficutyData, data);
  151. this.saveDifficutyData();
  152. }
  153. // 获取难度数据
  154. getDifficutyData(): DifficutyData {
  155. return this._difficutyData;
  156. }
  157. // 设置难度数据
  158. setDifficutyData(data: Partial<DifficutyData>): void {
  159. Object.assign(this._difficutyData, data);
  160. this.saveDifficutyData();
  161. }
  162. // 保存用户数据到本地存储
  163. public saveDifficutyData(): void {
  164. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  165. }
  166. setDataToDefault() {
  167. this._difficutyData = {...DEFAULT_DIFFICULTY_DATA};
  168. this.createOrDeleteOtherScale();
  169. }
  170. }
  171. const DEFAULT_DIFFICULTY_DATA: DifficutyData = {
  172. difficutyCount: 10,
  173. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  174. 0.0667, 0.0766, 0.0531, 0.0716]
  175. };
  176. export const Difficulty = new UserDifficutyData();
  177. export interface SkinData {
  178. singleSelect:string
  179. multiSelect:string
  180. selectedSkinList:Array<number>
  181. _lastSelectSpinePath:string
  182. }
  183. export class UserSkinData {
  184. private _skinData: SkinData;
  185. private _selectSkins:string[] = []
  186. private = defaultSkin
  187. constructor() {
  188. let defaultData: SkinData = {
  189. singleSelect: "true",
  190. multiSelect: "false",
  191. selectedSkinList: [],
  192. _lastSelectSpinePath:defaultSkin,
  193. }
  194. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  195. }
  196. getSelectSkinPath():string[]
  197. {
  198. let selectSkinsKeys = this._skinData.selectedSkinList
  199. this._selectSkins = []
  200. for(let key of selectSkinsKeys)
  201. {
  202. let skin = allSkinList[key]
  203. this._selectSkins.push(skin)
  204. }
  205. this._selectSkins = this._selectSkins.length > 0?this._selectSkins:[defaultSkin]
  206. return this._selectSkins
  207. }
  208. setSelectStatu(singleSelect:boolean)
  209. {
  210. this._skinData.singleSelect = singleSelect.toString()
  211. this._skinData.multiSelect = (!singleSelect).toString()
  212. this.saveSkinData()
  213. }
  214. setCurrentSelSingleSkin(key:number)
  215. {
  216. this._skinData._lastSelectSpinePath = allSkinList[key]
  217. this.saveSkinData()
  218. }
  219. get skinData(): SkinData {
  220. return this._skinData;
  221. }
  222. set skinData(data: Partial<SkinData>) {
  223. Object.assign(this._skinData, data);
  224. this.saveSkinData();
  225. }
  226. // 获取皮肤数据
  227. getSkinData(): SkinData {
  228. return this._skinData;
  229. }
  230. // 设置皮肤数据
  231. setSkinData(data: Partial<SkinData>): void {
  232. Object.assign(this._skinData, data);
  233. this.saveSkinData();
  234. }
  235. // 保存用户数据到本地存储
  236. public saveSkinData(): void {
  237. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  238. }
  239. addSelectSkin(key:number)
  240. {
  241. let index = this._skinData.selectedSkinList.indexOf(key)
  242. if(index == -1)
  243. {
  244. this._skinData.selectedSkinList.push(key)
  245. }
  246. this.setCurrentSelSingleSkin(key)
  247. this.saveSkinData()
  248. }
  249. removeSelectSkin(key:number)
  250. {
  251. let index = this._skinData.selectedSkinList.indexOf(key)
  252. if(index != -1)
  253. {
  254. this._skinData.selectedSkinList.splice(index,1)
  255. }
  256. this.saveSkinData()
  257. }
  258. removeAllSelectSkin()
  259. {
  260. this._skinData.selectedSkinList = []
  261. this.saveSkinData()
  262. }
  263. addAllSelectSkin()
  264. {
  265. this._skinData.selectedSkinList = []
  266. let allSkinkeys = getAllSkinKeys()
  267. for(let i = 0;i < allSkinkeys.length;i++)
  268. {
  269. this._skinData.selectedSkinList.push(allSkinkeys[i])
  270. }
  271. this.saveSkinData()
  272. }
  273. clearData()
  274. {
  275. let defaultData: SkinData = {
  276. singleSelect: "true",
  277. multiSelect: "false",
  278. selectedSkinList: [],
  279. _lastSelectSpinePath:defaultSkin,
  280. }
  281. this._skinData = defaultData
  282. this.saveSkinData()
  283. }
  284. }
  285. export const Skin = new UserSkinData();
  286. export interface MapData {
  287. types:Array<string>
  288. selectedMaps:Array<number>
  289. }
  290. export class UserMapData {
  291. private _mapData: MapData;
  292. private _selectMaps:string[] = []
  293. constructor() {
  294. let defaultData: MapData = {
  295. types: imgTypeList,
  296. selectedMaps: []
  297. }
  298. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  299. }
  300. get mapData(): MapData {
  301. return this._mapData;
  302. }
  303. set mapData(data: Partial<MapData>) {
  304. Object.assign(this._mapData, data);
  305. this.saveMapData();
  306. }
  307. getSelectMapPath():string[]
  308. {
  309. let selectMapKeys = this._mapData.selectedMaps
  310. this._selectMaps = []
  311. for(let key of selectMapKeys)
  312. {
  313. let map = allMapList[key]
  314. this._selectMaps.push(map.path)
  315. }
  316. this._selectMaps = this._selectMaps.length > 0?this._selectMaps:[defaultMap]
  317. return this._selectMaps
  318. }
  319. // 获取地图数据
  320. getMapData(): MapData {
  321. return this._mapData;
  322. }
  323. // 设置地图数据
  324. setMapData(data: Partial<MapData>): void {
  325. Object.assign(this._mapData, data);
  326. this.saveMapData();
  327. }
  328. // 保存用户数据到本地存储
  329. public saveMapData(): void {
  330. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  331. }
  332. clearData()
  333. {
  334. let defaultData: MapData = {
  335. types: imgTypeList,
  336. selectedMaps: []
  337. }
  338. this._mapData = defaultData
  339. this.saveMapData()
  340. }
  341. addSelectMap(key:number)
  342. {
  343. let index = this._mapData.selectedMaps.indexOf(key)
  344. if(index == -1)
  345. {
  346. this._mapData.selectedMaps.push(key)
  347. }
  348. this.saveMapData()
  349. }
  350. addSelectMap2(keys:number[])
  351. {
  352. for(let key of keys)
  353. {
  354. let index = this._mapData.selectedMaps.indexOf(key)
  355. if(index == -1)
  356. {
  357. this._mapData.selectedMaps.push(key)
  358. }
  359. }
  360. this.saveMapData()
  361. }
  362. removeSelectMap(key:number)
  363. {
  364. let index = this._mapData.selectedMaps.indexOf(key)
  365. if(index != -1)
  366. {
  367. this._mapData.selectedMaps.splice(index,1)
  368. }
  369. this.saveMapData()
  370. }
  371. removeAllSelectMap()
  372. {
  373. this._mapData.selectedMaps = []
  374. this.saveMapData()
  375. }
  376. addAllSelectMap()
  377. {
  378. this._mapData.selectedMaps = []
  379. let allMapkeys = getAllMapKeys()
  380. for(let i = 0;i < allMapkeys.length;i++)
  381. {
  382. this._mapData.selectedMaps.push(allMapkeys[i])
  383. }
  384. this.saveMapData()
  385. }
  386. getLastLevelMapKey(currentBgKey:number):number
  387. {
  388. if(this._mapData.selectedMaps.length == 0)
  389. {
  390. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  391. let result = curkeyIndex > 0?getAllMapKeys()[curkeyIndex - 1]:getAllMapKeys()[getAllMapKeys().length - 1]
  392. return result;
  393. }
  394. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  395. if(index > 0)
  396. {
  397. return this._mapData.selectedMaps[index - 1]
  398. }
  399. return this._mapData.selectedMaps[this._mapData.selectedMaps.length - 1]
  400. }
  401. getNextLevelMapKey(currentBgKey:number):number
  402. {
  403. if (this._mapData.selectedMaps.length == 0) {
  404. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  405. let result = curkeyIndex < getAllMapKeys().length - 1?getAllMapKeys()[curkeyIndex + 1]:getAllMapKeys()[0]
  406. return result;
  407. }
  408. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  409. if(index < this._mapData.selectedMaps.length - 1)
  410. {
  411. return this._mapData.selectedMaps[index + 1]
  412. }
  413. return this._mapData.selectedMaps[0]
  414. }
  415. }
  416. export const UserMap = new UserMapData()
  417. export const defaultMap = "image/bg1"
  418. export interface SuperFindData {
  419. title:string
  420. levelDesc:string
  421. imgPath:string
  422. currentBgKey:number
  423. }
  424. export class UserSuperFindData {
  425. private _superFindData: SuperFindData;
  426. constructor() {
  427. let obj = Skin.getSkinData().selectedSkinList[0]
  428. let defaultData: SuperFindData = {
  429. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  430. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  431. imgPath: `image/bg1`,
  432. currentBgKey:1
  433. }
  434. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  435. }
  436. get superFindData(): SuperFindData {
  437. return this._superFindData;
  438. }
  439. set superFindData(data: Partial<SuperFindData>) {
  440. Object.assign(this._superFindData, data);
  441. this.saveSuperFindData();
  442. }
  443. // 获取疯狂找茬数据
  444. getSuperFindData(): SuperFindData {
  445. return this._superFindData;
  446. }
  447. // 设置疯狂找茬数据
  448. setSuperFindData(data: Partial<SuperFindData>): void {
  449. Object.assign(this._superFindData, data);
  450. this.saveSuperFindData();
  451. }
  452. // 保存数据到本地存储
  453. public saveSuperFindData(): void {
  454. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  455. }
  456. clearData()
  457. {
  458. let defaultData: SuperFindData = {
  459. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  460. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  461. imgPath: `image/bg1`,
  462. currentBgKey:1
  463. }
  464. this._superFindData = defaultData
  465. this.saveSuperFindData()
  466. }
  467. lastLevel()
  468. {
  469. let lastKey = UserMap.getLastLevelMapKey(this._superFindData.currentBgKey)
  470. this._superFindData.currentBgKey = lastKey
  471. this.setTitle()
  472. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${lastKey}关`
  473. this._superFindData.imgPath = allMapList[lastKey].path
  474. this.saveSuperFindData()
  475. }
  476. nextLevel()
  477. {
  478. let nextKey = UserMap.getNextLevelMapKey(this._superFindData.currentBgKey)
  479. this._superFindData.currentBgKey = nextKey
  480. this.setTitle()
  481. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${nextKey}关`
  482. this._superFindData.imgPath = allMapList[nextKey].path
  483. this.saveSuperFindData()
  484. }
  485. setTitle()
  486. {
  487. this._superFindData.title = `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`
  488. console.log(this._superFindData.title)
  489. this.saveSuperFindData()
  490. }
  491. }
  492. export const SuperFind = new UserSuperFindData();
  493. // export const canSelectedSkinList: { [key: number]: string } = {
  494. // //假设30个数据
  495. // 1: "spine/hecha",
  496. // 2: "spine/hecha",
  497. // 3: "spine/hecha",
  498. // 4: "spine/hecha",
  499. // 5: "spine/hecha",
  500. // 6: "spine/hecha",
  501. // 7: "spine/hecha",
  502. // 8: "spine/hecha",
  503. // 9: "spine/hecha",
  504. // 10: "spine/hecha",
  505. // 11: "spine/hecha",
  506. // 12: "spine/hecha",
  507. // 13: "spine/hecha",
  508. // 14: "spine/hecha",
  509. // 15: "spine/hecha",
  510. // 16: "spine/hecha",
  511. // 17: "spine/hecha",
  512. // 18: "spine/hecha",
  513. // 19: "spine/hecha",
  514. // 20: "spine/hecha",
  515. // 21: "spine/hecha",
  516. // 22: "spine/hecha",
  517. // 23: "spine/hecha",
  518. // 24: "spine/hecha",
  519. // 25: "spine/hecha",
  520. // 26: "spine/hecha",
  521. // 27: "spine/hecha",
  522. // 28: "spine/hecha",
  523. // 29: "spine/hecha",
  524. // 30: "spine/hecha",
  525. // };
  526. export const allSkinList: { [key: number]: string } = {
  527. //假设30个数据
  528. 1: "prefab/spine/spine01",
  529. 2: "prefab/spine/spine02",
  530. 3: "prefab/spine/spine03",
  531. 4: "prefab/spine/spine04",
  532. 5: "prefab/spine/spine05",
  533. 6: "prefab/spine/spine06",
  534. 7: "prefab/spine/spine07",
  535. 8: "prefab/spine/spine08",
  536. 9: "prefab/spine/spine09",
  537. // 10: "prefab/spine/spine10",
  538. // 11: "prefab/spine/spine11",
  539. // 12: "prefab/spine/spine12",
  540. // 13: "prefab/spine/spine13",
  541. // 14: "prefab/spine/spine14",
  542. // 15: "prefab/spine/spine15",
  543. // 16: "prefab/spine/spine16",
  544. // 17: "prefab/spine/spine17",
  545. // 18: "prefab/spine/spine18",
  546. // 19: "prefab/spine/spine19",
  547. // 20: "prefab/spine/spine20",
  548. // 21: "prefab/spine/spine21",
  549. // 22: "prefab/spine/spine22",
  550. // 23: "prefab/spine/spine23",
  551. // 24: "prefab/spine/spine24",
  552. // 25: "prefab/spine/spine25",
  553. // 26: "prefab/spine/spine26",
  554. // 27: "prefab/spine/spine27",
  555. // 28: "prefab/spine/spine28",
  556. // 29: "prefab/spine/spine29",
  557. // 30: "prefab/spine/spine30",
  558. };
  559. export const defaultSkin = "prefab/spine/spine01"
  560. export interface MapItemData {
  561. path: string;
  562. type: string;
  563. }
  564. export const imgTypeList = ["爆量","默认","美女"]
  565. export const allMapList: { [key: number]: MapItemData } = {
  566. // 背景图片资源,附带分类
  567. 1: { path: "image/bg1", type: "爆量" },
  568. 2: { path: "image/bg2", type: "爆量" },
  569. 3: { path: "image/bg3", type: "爆量" },
  570. 4: { path: "image/bg4", type: "爆量" },
  571. 5: { path: "image/bg5", type: "爆量" },
  572. 6: { path: "image/bg6", type: "美女" },
  573. 7: { path: "image/bg7", type: "美女" },
  574. 8: { path: "image/bg8", type: "默认" },
  575. 9: { path: "image/bg9", type: "默认" },
  576. 10: { path: "image/bg10", type: "默认" },
  577. 11: { path: "image/bg11", type: "默认" },
  578. // 12: "image/bg12",
  579. // 13: "image/bg13",
  580. // 14: "image/bg14",
  581. // 15: "image/bg15",
  582. // 16: "image/bg16",
  583. // 17: "image/bg17",
  584. // 18: "image/bg18",
  585. // 19: "image/bg19",
  586. // 20: "image/bg20",
  587. // 21: "image/bg21",
  588. // 22: "image/bg22",
  589. // 23: "image/bg23",
  590. // 24: "image/bg24",
  591. // 25: "image/bg25",
  592. // 26: "image/bg26",
  593. // 27: "image/bg27",
  594. // 28: "image/bg28",
  595. // 29: "image/bg29",
  596. // 30: "image/bg30",
  597. };
  598. export function getOneTypeImgList(type:string)
  599. {
  600. let list = []
  601. for(let key in allMapList)
  602. {
  603. if(allMapList[key].type == type)
  604. {
  605. list.push(allMapList[key])
  606. }
  607. }
  608. return list
  609. }
  610. export function getOneTypeImgKeyList(type:string)
  611. {
  612. let list = []
  613. for(let key in allMapList)
  614. {
  615. if(allMapList[key].type == type)
  616. {
  617. list.push(key)
  618. }
  619. }
  620. return list
  621. }
  622. /**
  623. * 获取 所有皮肤 中所有的键
  624. * @returns 包含所有键的数字数组
  625. */
  626. export function getAllSkinKeys(): number[] {
  627. return Object.keys(allSkinList).map(Number);
  628. }
  629. /**
  630. * 获取 所有地图 中所有的键
  631. * @returns 包含所有键的数字数组
  632. */
  633. export function getAllMapKeys(): number[] {
  634. return Object.keys(allMapList).map(Number);
  635. }
  636. export interface DanceData {
  637. spinePath: string[];
  638. scale: string[];
  639. danceObjsPos:vector2Pos[];
  640. }
  641. export interface vector2Pos {
  642. x: number;
  643. y: number;
  644. }
  645. export class UserDanceData {
  646. private _danceData: DanceData;
  647. constructor() {
  648. let obj = Skin.getSkinData().selectedSkinList[0]
  649. let defaultData: DanceData = {
  650. spinePath: [],
  651. scale: [],
  652. danceObjsPos: []
  653. }
  654. this._danceData = sys.localStorage.getItem("danceData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("danceData"))) : defaultData
  655. }
  656. get danceData(): DanceData {
  657. return this._danceData;
  658. }
  659. set danceData(data: Partial<DanceData>) {
  660. Object.assign(this._danceData, data);
  661. this.saveDanceData();
  662. }
  663. // 保存数据到本地存储
  664. public saveDanceData(): void {
  665. sys.localStorage.setItem("danceData", JSON.stringify(this._danceData));
  666. }
  667. clearData()
  668. {
  669. let defaultData: DanceData = {
  670. spinePath: [],
  671. scale: [],
  672. danceObjsPos: []
  673. }
  674. this._danceData = defaultData
  675. this.saveDanceData()
  676. }
  677. }
  678. export const Dance = new UserDanceData();