LocalDataMgr.ts 19 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. const saved = sys.localStorage.getItem("difficutyData");
  142. this._difficutyData = saved
  143. ? Object.assign({}, DEFAULT_DIFFICULTY_DATA, JSON.parse(saved))
  144. : {...DEFAULT_DIFFICULTY_DATA};
  145. }
  146. get difficutyData(): DifficutyData {
  147. return this._difficutyData;
  148. }
  149. set difficutyData(data: Partial<DifficutyData>) {
  150. Object.assign(this._difficutyData, data);
  151. this.saveDifficutyData();
  152. }
  153. // 获取难度数据
  154. getDifficutyData(): DifficutyData {
  155. return this._difficutyData;
  156. }
  157. // 设置难度数据
  158. setDifficutyData(data: Partial<DifficutyData>): void {
  159. Object.assign(this._difficutyData, data);
  160. this.saveDifficutyData();
  161. }
  162. // 保存用户数据到本地存储
  163. public saveDifficutyData(): void {
  164. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  165. }
  166. setDataToDefault() {
  167. this._difficutyData = {...DEFAULT_DIFFICULTY_DATA};
  168. this.createOrDeleteOtherScale();
  169. }
  170. }
  171. const DEFAULT_DIFFICULTY_DATA: DifficutyData = {
  172. difficutyCount: 10,
  173. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  174. 0.0667, 0.0766, 0.0531, 0.0716]
  175. };
  176. export const Difficulty = new UserDifficutyData();
  177. export interface SkinData {
  178. singleSelect:string
  179. multiSelect:string
  180. selectedSkinList:Array<number>
  181. }
  182. export class UserSkinData {
  183. private _skinData: SkinData;
  184. private _selectSkins:string[] = []
  185. constructor() {
  186. let defaultData: SkinData = {
  187. singleSelect: "true",
  188. multiSelect: "false",
  189. selectedSkinList: []
  190. }
  191. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  192. }
  193. getSelectSkinPath():string[]
  194. {
  195. let selectSkinsKeys = this._skinData.selectedSkinList
  196. this._selectSkins = []
  197. for(let key of selectSkinsKeys)
  198. {
  199. let skin = allSkinList[key]
  200. this._selectSkins.push(skin)
  201. }
  202. this._selectSkins = this._selectSkins.length > 0?this._selectSkins:[defaultSkin]
  203. return this._selectSkins
  204. }
  205. setSelectStatu(singleSelect:boolean)
  206. {
  207. this._skinData.singleSelect = singleSelect.toString()
  208. this._skinData.multiSelect = (!singleSelect).toString()
  209. this.saveSkinData()
  210. }
  211. get skinData(): SkinData {
  212. return this._skinData;
  213. }
  214. set skinData(data: Partial<SkinData>) {
  215. Object.assign(this._skinData, data);
  216. this.saveSkinData();
  217. }
  218. // 获取皮肤数据
  219. getSkinData(): SkinData {
  220. return this._skinData;
  221. }
  222. // 设置皮肤数据
  223. setSkinData(data: Partial<SkinData>): void {
  224. Object.assign(this._skinData, data);
  225. this.saveSkinData();
  226. }
  227. // 保存用户数据到本地存储
  228. public saveSkinData(): void {
  229. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  230. }
  231. addSelectSkin(key:number)
  232. {
  233. let index = this._skinData.selectedSkinList.indexOf(key)
  234. if(index == -1)
  235. {
  236. this._skinData.selectedSkinList.push(key)
  237. }
  238. this.saveSkinData()
  239. }
  240. removeSelectSkin(key:number)
  241. {
  242. let index = this._skinData.selectedSkinList.indexOf(key)
  243. if(index != -1)
  244. {
  245. this._skinData.selectedSkinList.splice(index,1)
  246. }
  247. this.saveSkinData()
  248. }
  249. removeAllSelectSkin()
  250. {
  251. this._skinData.selectedSkinList = []
  252. this.saveSkinData()
  253. }
  254. addAllSelectSkin()
  255. {
  256. this._skinData.selectedSkinList = []
  257. let allSkinkeys = getAllSkinKeys()
  258. for(let i = 0;i < allSkinkeys.length;i++)
  259. {
  260. this._skinData.selectedSkinList.push(allSkinkeys[i])
  261. }
  262. this.saveSkinData()
  263. }
  264. clearData()
  265. {
  266. let defaultData: SkinData = {
  267. singleSelect: "true",
  268. multiSelect: "false",
  269. selectedSkinList: []
  270. }
  271. this._skinData = defaultData
  272. this.saveSkinData()
  273. }
  274. }
  275. export const Skin = new UserSkinData();
  276. export interface MapData {
  277. types:Array<string>
  278. selectedMaps:Array<number>
  279. }
  280. export class UserMapData {
  281. private _mapData: MapData;
  282. private _selectMaps:string[] = []
  283. constructor() {
  284. let defaultData: MapData = {
  285. types: imgTypeList,
  286. selectedMaps: []
  287. }
  288. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  289. }
  290. get mapData(): MapData {
  291. return this._mapData;
  292. }
  293. set mapData(data: Partial<MapData>) {
  294. Object.assign(this._mapData, data);
  295. this.saveMapData();
  296. }
  297. getSelectMapPath():string[]
  298. {
  299. let selectMapKeys = this._mapData.selectedMaps
  300. this._selectMaps = []
  301. for(let key of selectMapKeys)
  302. {
  303. let map = allMapList[key]
  304. this._selectMaps.push(map.path)
  305. }
  306. this._selectMaps = this._selectMaps.length > 0?this._selectMaps:[defaultMap]
  307. return this._selectMaps
  308. }
  309. // 获取地图数据
  310. getMapData(): MapData {
  311. return this._mapData;
  312. }
  313. // 设置地图数据
  314. setMapData(data: Partial<MapData>): void {
  315. Object.assign(this._mapData, data);
  316. this.saveMapData();
  317. }
  318. // 保存用户数据到本地存储
  319. public saveMapData(): void {
  320. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  321. }
  322. clearData()
  323. {
  324. let defaultData: MapData = {
  325. types: imgTypeList,
  326. selectedMaps: []
  327. }
  328. this._mapData = defaultData
  329. this.saveMapData()
  330. }
  331. addSelectMap(key:number)
  332. {
  333. let index = this._mapData.selectedMaps.indexOf(key)
  334. if(index == -1)
  335. {
  336. this._mapData.selectedMaps.push(key)
  337. }
  338. this.saveMapData()
  339. }
  340. addSelectMap2(keys:number[])
  341. {
  342. for(let key of keys)
  343. {
  344. let index = this._mapData.selectedMaps.indexOf(key)
  345. if(index == -1)
  346. {
  347. this._mapData.selectedMaps.push(key)
  348. }
  349. }
  350. this.saveMapData()
  351. }
  352. removeSelectMap(key:number)
  353. {
  354. let index = this._mapData.selectedMaps.indexOf(key)
  355. if(index != -1)
  356. {
  357. this._mapData.selectedMaps.splice(index,1)
  358. }
  359. this.saveMapData()
  360. }
  361. removeAllSelectMap()
  362. {
  363. this._mapData.selectedMaps = []
  364. this.saveMapData()
  365. }
  366. addAllSelectMap()
  367. {
  368. this._mapData.selectedMaps = []
  369. let allMapkeys = getAllMapKeys()
  370. for(let i = 0;i < allMapkeys.length;i++)
  371. {
  372. this._mapData.selectedMaps.push(allMapkeys[i])
  373. }
  374. this.saveMapData()
  375. }
  376. getLastLevelMapKey(currentBgKey:number):number
  377. {
  378. if(this._mapData.selectedMaps.length == 0)
  379. {
  380. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  381. let result = curkeyIndex > 0?getAllMapKeys()[curkeyIndex - 1]:getAllMapKeys()[getAllMapKeys().length - 1]
  382. return result;
  383. }
  384. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  385. if(index > 0)
  386. {
  387. return this._mapData.selectedMaps[index - 1]
  388. }
  389. return this._mapData.selectedMaps[this._mapData.selectedMaps.length - 1]
  390. }
  391. getNextLevelMapKey(currentBgKey:number):number
  392. {
  393. if (this._mapData.selectedMaps.length == 0) {
  394. let curkeyIndex = getAllMapKeys().indexOf(currentBgKey)
  395. let result = curkeyIndex < getAllMapKeys().length - 1?getAllMapKeys()[curkeyIndex + 1]:getAllMapKeys()[0]
  396. return result;
  397. }
  398. let index = this._mapData.selectedMaps.indexOf(currentBgKey)
  399. if(index < this._mapData.selectedMaps.length - 1)
  400. {
  401. return this._mapData.selectedMaps[index + 1]
  402. }
  403. return this._mapData.selectedMaps[0]
  404. }
  405. }
  406. export const UserMap = new UserMapData()
  407. export const defaultMap = "image/bg1"
  408. export interface SuperFindData {
  409. title:string
  410. levelDesc:string
  411. imgPath:string
  412. currentBgKey:number
  413. }
  414. export class UserSuperFindData {
  415. private _superFindData: SuperFindData;
  416. constructor() {
  417. let obj = Skin.getSkinData().selectedSkinList[0]
  418. let defaultData: SuperFindData = {
  419. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  420. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  421. imgPath: `image/bg1`,
  422. currentBgKey:1
  423. }
  424. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  425. }
  426. get superFindData(): SuperFindData {
  427. return this._superFindData;
  428. }
  429. set superFindData(data: Partial<SuperFindData>) {
  430. Object.assign(this._superFindData, data);
  431. this.saveSuperFindData();
  432. }
  433. // 获取疯狂找茬数据
  434. getSuperFindData(): SuperFindData {
  435. return this._superFindData;
  436. }
  437. // 设置疯狂找茬数据
  438. setSuperFindData(data: Partial<SuperFindData>): void {
  439. Object.assign(this._superFindData, data);
  440. this.saveSuperFindData();
  441. }
  442. // 保存数据到本地存储
  443. public saveSuperFindData(): void {
  444. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  445. }
  446. clearData()
  447. {
  448. let defaultData: SuperFindData = {
  449. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  450. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  451. imgPath: `image/bg1`,
  452. currentBgKey:1
  453. }
  454. this._superFindData = defaultData
  455. this.saveSuperFindData()
  456. }
  457. lastLevel()
  458. {
  459. let lastKey = UserMap.getLastLevelMapKey(this._superFindData.currentBgKey)
  460. this._superFindData.currentBgKey = lastKey
  461. this.setTitle()
  462. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${lastKey}关`
  463. this._superFindData.imgPath = allMapList[lastKey].path
  464. this.saveSuperFindData()
  465. }
  466. nextLevel()
  467. {
  468. let nextKey = UserMap.getNextLevelMapKey(this._superFindData.currentBgKey)
  469. this._superFindData.currentBgKey = nextKey
  470. this.setTitle()
  471. this._superFindData.levelDesc = `疯狂最强找茬-找小熊-第${nextKey}关`
  472. this._superFindData.imgPath = allMapList[nextKey].path
  473. this.saveSuperFindData()
  474. }
  475. setTitle()
  476. {
  477. this._superFindData.title = `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`
  478. console.log(this._superFindData.title)
  479. this.saveSuperFindData()
  480. }
  481. }
  482. export const SuperFind = new UserSuperFindData();
  483. // export const canSelectedSkinList: { [key: number]: string } = {
  484. // //假设30个数据
  485. // 1: "spine/hecha",
  486. // 2: "spine/hecha",
  487. // 3: "spine/hecha",
  488. // 4: "spine/hecha",
  489. // 5: "spine/hecha",
  490. // 6: "spine/hecha",
  491. // 7: "spine/hecha",
  492. // 8: "spine/hecha",
  493. // 9: "spine/hecha",
  494. // 10: "spine/hecha",
  495. // 11: "spine/hecha",
  496. // 12: "spine/hecha",
  497. // 13: "spine/hecha",
  498. // 14: "spine/hecha",
  499. // 15: "spine/hecha",
  500. // 16: "spine/hecha",
  501. // 17: "spine/hecha",
  502. // 18: "spine/hecha",
  503. // 19: "spine/hecha",
  504. // 20: "spine/hecha",
  505. // 21: "spine/hecha",
  506. // 22: "spine/hecha",
  507. // 23: "spine/hecha",
  508. // 24: "spine/hecha",
  509. // 25: "spine/hecha",
  510. // 26: "spine/hecha",
  511. // 27: "spine/hecha",
  512. // 28: "spine/hecha",
  513. // 29: "spine/hecha",
  514. // 30: "spine/hecha",
  515. // };
  516. export const allSkinList: { [key: number]: string } = {
  517. //假设30个数据
  518. 1: "prefab/spine/spine01",
  519. 2: "prefab/spine/spine02",
  520. 3: "prefab/spine/spine03",
  521. 4: "prefab/spine/spine04",
  522. 5: "prefab/spine/spine05",
  523. 6: "prefab/spine/spine06",
  524. 7: "prefab/spine/spine07",
  525. 8: "prefab/spine/spine08",
  526. 9: "prefab/spine/spine09",
  527. 10: "prefab/spine/spine10",
  528. 11: "prefab/spine/spine11",
  529. 12: "prefab/spine/spine12",
  530. // 13: "prefab/spine/spine13",
  531. // 14: "prefab/spine/spine14",
  532. // 15: "prefab/spine/spine15",
  533. // 16: "prefab/spine/spine16",
  534. // 17: "prefab/spine/spine17",
  535. // 18: "prefab/spine/spine18",
  536. // 19: "prefab/spine/spine19",
  537. // 20: "prefab/spine/spine20",
  538. // 21: "prefab/spine/spine21",
  539. // 22: "prefab/spine/spine22",
  540. // 23: "prefab/spine/spine23",
  541. // 24: "prefab/spine/spine24",
  542. // 25: "prefab/spine/spine25",
  543. // 26: "prefab/spine/spine26",
  544. // 27: "prefab/spine/spine27",
  545. // 28: "prefab/spine/spine28",
  546. // 29: "prefab/spine/spine29",
  547. // 30: "prefab/spine/spine30",
  548. };
  549. export const defaultSkin = "prefab/spine/spine01"
  550. export interface MapItemData {
  551. path: string;
  552. type: string;
  553. }
  554. export const imgTypeList = ["爆量","默认","美女"]
  555. export const allMapList: { [key: number]: MapItemData } = {
  556. // 背景图片资源,附带分类
  557. 1: { path: "image/bg1", type: "爆量" },
  558. 2: { path: "image/bg2", type: "爆量" },
  559. 3: { path: "image/bg3", type: "爆量" },
  560. 4: { path: "image/bg4", type: "爆量" },
  561. 5: { path: "image/bg5", type: "爆量" },
  562. 6: { path: "image/bg6", type: "美女" },
  563. 7: { path: "image/bg7", type: "美女" },
  564. 8: { path: "image/bg8", type: "默认" },
  565. 9: { path: "image/bg9", type: "默认" },
  566. 10: { path: "image/bg10", type: "默认" },
  567. 11: { path: "image/bg11", type: "默认" },
  568. // 12: "image/bg12",
  569. // 13: "image/bg13",
  570. // 14: "image/bg14",
  571. // 15: "image/bg15",
  572. // 16: "image/bg16",
  573. // 17: "image/bg17",
  574. // 18: "image/bg18",
  575. // 19: "image/bg19",
  576. // 20: "image/bg20",
  577. // 21: "image/bg21",
  578. // 22: "image/bg22",
  579. // 23: "image/bg23",
  580. // 24: "image/bg24",
  581. // 25: "image/bg25",
  582. // 26: "image/bg26",
  583. // 27: "image/bg27",
  584. // 28: "image/bg28",
  585. // 29: "image/bg29",
  586. // 30: "image/bg30",
  587. };
  588. export function getOneTypeImgList(type:string)
  589. {
  590. let list = []
  591. for(let key in allMapList)
  592. {
  593. if(allMapList[key].type == type)
  594. {
  595. list.push(allMapList[key])
  596. }
  597. }
  598. return list
  599. }
  600. export function getOneTypeImgKeyList(type:string)
  601. {
  602. let list = []
  603. for(let key in allMapList)
  604. {
  605. if(allMapList[key].type == type)
  606. {
  607. list.push(key)
  608. }
  609. }
  610. return list
  611. }
  612. /**
  613. * 获取 所有皮肤 中所有的键
  614. * @returns 包含所有键的数字数组
  615. */
  616. export function getAllSkinKeys(): number[] {
  617. return Object.keys(allSkinList).map(Number);
  618. }
  619. /**
  620. * 获取 所有地图 中所有的键
  621. * @returns 包含所有键的数字数组
  622. */
  623. export function getAllMapKeys(): number[] {
  624. return Object.keys(allMapList).map(Number);
  625. }