LocalDataMgr.ts 11 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. createOrDeleteOtherScale() {
  111. const targetCount = this._difficutyData.difficutyCount;
  112. const currentScales = this._difficutyData.scales;
  113. const defaultScales = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029, 0.0667, 0.0766, 0.0531, 0.0716];
  114. if (currentScales.length > targetCount) {
  115. currentScales.splice(targetCount, currentScales.length - targetCount);
  116. }
  117. else if (currentScales.length < targetCount) {
  118. for (let i = currentScales.length; i < targetCount; i++) {
  119. let value: number;
  120. if (i < defaultScales.length) {
  121. value = defaultScales[i];
  122. } else {
  123. value = Math.random() * 0.035 + 0.04;
  124. }
  125. currentScales.push(value);
  126. }
  127. }
  128. for (let i = 0; i < targetCount; i++) {
  129. if (currentScales[i] === undefined || currentScales[i] === null) {
  130. if (i < defaultScales.length) {
  131. currentScales[i] = defaultScales[i];
  132. } else {
  133. currentScales[i] = Math.random() * 0.035 + 0.04;
  134. }
  135. }
  136. }
  137. // 保存修改后的数据
  138. this.saveDifficutyData();
  139. }
  140. constructor() {
  141. let defaultData = {
  142. difficutyCount: 10,
  143. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  144. 0.0667, 0.0766, 0.0531, 0.0716]
  145. }
  146. this._difficutyData = sys.localStorage.getItem("difficutyData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("difficutyData"))) : defaultData
  147. }
  148. get difficutyData(): DifficutyData {
  149. return this._difficutyData;
  150. }
  151. set difficutyData(data: Partial<DifficutyData>) {
  152. Object.assign(this._difficutyData, data);
  153. this.saveDifficutyData();
  154. }
  155. // 获取难度数据
  156. getDifficutyData(): DifficutyData {
  157. return this._difficutyData;
  158. }
  159. // 设置难度数据
  160. setDifficutyData(data: Partial<DifficutyData>): void {
  161. Object.assign(this._difficutyData, data);
  162. this.saveDifficutyData();
  163. }
  164. // 保存用户数据到本地存储
  165. public saveDifficutyData(): void {
  166. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  167. }
  168. setDataToDefault()
  169. {
  170. let defaultData = {
  171. difficutyCount: 10,
  172. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  173. 0.0667, 0.0766, 0.0531, 0.0716]
  174. }
  175. this._difficutyData = defaultData;
  176. this.saveDifficutyData();
  177. }
  178. }
  179. export const Difficulty = new UserDifficutyData();
  180. export interface SkinData {
  181. singleSelect:string
  182. multiSelect:string
  183. selectedSkinList:Array<number>
  184. }
  185. export class UserSkinData {
  186. private _skinData: SkinData;
  187. constructor() {
  188. let defaultData: SkinData = {
  189. singleSelect: "true",
  190. multiSelect: "false",
  191. selectedSkinList: []
  192. }
  193. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  194. }
  195. get skinData(): SkinData {
  196. return this._skinData;
  197. }
  198. set skinData(data: Partial<SkinData>) {
  199. Object.assign(this._skinData, data);
  200. this.saveSkinData();
  201. }
  202. // 获取皮肤数据
  203. getSkinData(): SkinData {
  204. return this._skinData;
  205. }
  206. // 设置皮肤数据
  207. setSkinData(data: Partial<SkinData>): void {
  208. Object.assign(this._skinData, data);
  209. this.saveSkinData();
  210. }
  211. // 保存用户数据到本地存储
  212. public saveSkinData(): void {
  213. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  214. }
  215. addSelectSkin(key:number)
  216. {
  217. let index = this._skinData.selectedSkinList.indexOf(key)
  218. if(index == -1)
  219. {
  220. this._skinData.selectedSkinList.push(key)
  221. }
  222. this.saveSkinData()
  223. }
  224. removeSelectSkin(key:number)
  225. {
  226. let index = this._skinData.selectedSkinList.indexOf(key)
  227. if(index != -1)
  228. {
  229. this._skinData.selectedSkinList.splice(index,1)
  230. }
  231. this.saveSkinData()
  232. }
  233. removeAllSelectSkin()
  234. {
  235. this._skinData.selectedSkinList = []
  236. this.saveSkinData()
  237. }
  238. addAllSelectSkin()
  239. {
  240. this._skinData.selectedSkinList = []
  241. let allSkinkeys = getSelectAllKeys()
  242. for(let i = 0;i < allSkinkeys.length;i++)
  243. {
  244. this._skinData.selectedSkinList.push(allSkinkeys[i])
  245. }
  246. this.saveSkinData()
  247. }
  248. }
  249. export const Skin = new UserSkinData();
  250. export interface MapData {
  251. types:Array<string>
  252. selectedMaps:Array<number>
  253. }
  254. export class UserMapData {
  255. private _mapData: MapData;
  256. constructor() {
  257. let defaultData: MapData = {
  258. types: ["全部","爆量"],
  259. selectedMaps: []
  260. }
  261. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  262. }
  263. get mapData(): MapData {
  264. return this._mapData;
  265. }
  266. set mapData(data: Partial<MapData>) {
  267. Object.assign(this._mapData, data);
  268. this.saveMapData();
  269. }
  270. // 获取地图数据
  271. getMapData(): MapData {
  272. return this._mapData;
  273. }
  274. // 设置地图数据
  275. setMapData(data: Partial<MapData>): void {
  276. Object.assign(this._mapData, data);
  277. this.saveMapData();
  278. }
  279. // 保存用户数据到本地存储
  280. public saveMapData(): void {
  281. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  282. }
  283. }
  284. export interface SuperFindData {
  285. title:string
  286. levelDesc:string
  287. imgPath:string
  288. }
  289. export class UserSuperFindData {
  290. private _superFindData: SuperFindData;
  291. constructor() {
  292. let obj = Skin.getSkinData().selectedSkinList[0]
  293. let defaultData: SuperFindData = {
  294. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  295. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  296. imgPath: `image/bg1`
  297. }
  298. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  299. }
  300. get superFindData(): SuperFindData {
  301. return this._superFindData;
  302. }
  303. set superFindData(data: Partial<SuperFindData>) {
  304. Object.assign(this._superFindData, data);
  305. this.saveSuperFindData();
  306. }
  307. // 获取疯狂找茬数据
  308. getSuperFindData(): SuperFindData {
  309. return this._superFindData;
  310. }
  311. // 设置疯狂找茬数据
  312. setSuperFindData(data: Partial<SuperFindData>): void {
  313. Object.assign(this._superFindData, data);
  314. this.saveSuperFindData();
  315. }
  316. // 保存数据到本地存储
  317. public saveSuperFindData(): void {
  318. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  319. }
  320. }
  321. export const selectedSkinList: { [key: number]: string } = {
  322. //假设30个数据
  323. 1: "spine/hecha",
  324. 2: "spine/hecha",
  325. 3: "spine/hecha",
  326. 4: "spine/hecha",
  327. 5: "spine/hecha",
  328. 6: "spine/hecha",
  329. 7: "spine/hecha",
  330. 8: "spine/hecha",
  331. 9: "spine/hecha",
  332. 10: "spine/hecha",
  333. 11: "spine/hecha",
  334. 12: "spine/hecha",
  335. 13: "spine/hecha",
  336. 14: "spine/hecha",
  337. 15: "spine/hecha",
  338. 16: "spine/hecha",
  339. 17: "spine/hecha",
  340. 18: "spine/hecha",
  341. 19: "spine/hecha",
  342. 20: "spine/hecha",
  343. 21: "spine/hecha",
  344. 22: "spine/hecha",
  345. 23: "spine/hecha",
  346. 24: "spine/hecha",
  347. 25: "spine/hecha",
  348. 26: "spine/hecha",
  349. 27: "spine/hecha",
  350. 28: "spine/hecha",
  351. 29: "spine/hecha",
  352. 30: "spine/hecha",
  353. };
  354. /**
  355. * 获取 selectedSkinList 中所有的键
  356. * @returns 包含所有键的数字数组
  357. */
  358. export function getSelectAllKeys(): number[] {
  359. return Object.keys(selectedSkinList).map(Number);
  360. }