LocalDataMgr.ts 7.7 KB

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  1. import { JsonAsset, sys } from "cc";
  2. // 定义今天的数据类
  3. export class LocalTodayData {
  4. private _todayData: TodayData;
  5. constructor() {
  6. let defaultData: TodayData = {
  7. lookVedionum: 0,
  8. isUnlockAll: false,
  9. UnLockAllTimes: 0
  10. }
  11. this._todayData = sys.localStorage.getItem("todayData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("todayData"))) : defaultData
  12. }
  13. get todayData(): TodayData {
  14. return this._todayData;
  15. }
  16. set todayData(data: Partial<TodayData>) {
  17. Object.assign(this._todayData, data);
  18. this.saveTodayData();
  19. }
  20. // 获取用户数据
  21. getTodayData(): TodayData {
  22. return this._todayData;
  23. }
  24. // 设置用户数据
  25. setTodayData(data: Partial<TodayData>): void {
  26. Object.assign(this._todayData, data);
  27. this.saveTodayData();
  28. }
  29. // 保存用户数据到本地存储
  30. public saveTodayData(): void {
  31. sys.localStorage.setItem("todayData", JSON.stringify(this._todayData));
  32. }
  33. }
  34. export const Today = new LocalTodayData();
  35. // 定义用户数据管理类
  36. export class LocalDataMgr {
  37. private _userData: UserData;
  38. private _lixiantime: number;
  39. private _lixiantime2: string;
  40. constructor() {
  41. this.lixianTime2 = ""
  42. let defaultData: UserData = {
  43. unlockUnits: [],
  44. sound: true,
  45. music: true,
  46. openid: "demo",
  47. leveltime: 120
  48. }
  49. this._userData = sys.localStorage.getItem("userData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("userData"))) : defaultData
  50. this.lixianTime = sys.localStorage.getItem("lixianTime") || 0
  51. }
  52. get lixianTime() {
  53. return this._lixiantime
  54. }
  55. set lixianTime(time: number) {
  56. this._lixiantime = time
  57. sys.localStorage.setItem("lixianTime", time)
  58. }
  59. get lixianTime2() {
  60. return this._lixiantime2
  61. }
  62. set lixianTime2(time: string) {
  63. this._lixiantime2 = time
  64. sys.localStorage.setItem("lixianTime2", time)
  65. }
  66. get userData(): UserData {
  67. return this._userData;
  68. }
  69. // 获取用户数据
  70. getUserData(): UserData {
  71. return this._userData;
  72. }
  73. // 设置用户数据
  74. setUserData(data: Partial<UserData>): void {
  75. Object.assign(this._userData, data)
  76. this.saveUserData();
  77. }
  78. // 保存用户数据到本地存储
  79. saveUserData(): void {
  80. sys.localStorage.setItem("userData", JSON.stringify(this._userData));
  81. }
  82. startgametime: number = 0;
  83. entergametime: number = 0
  84. }
  85. export const User = new LocalDataMgr();
  86. export interface usercards {
  87. id: number,
  88. level: number,
  89. num: number
  90. }
  91. // 用户数据接口
  92. export interface UserData {
  93. unlockUnits: Array<number>;
  94. sound: boolean;
  95. music: boolean;
  96. openid: string;
  97. leveltime: number;
  98. }
  99. export interface TodayData {
  100. lookVedionum: number;
  101. isUnlockAll: boolean;
  102. UnLockAllTimes: number;
  103. }
  104. export interface DifficutyData {
  105. difficutyCount: number;
  106. scales: Array<number>
  107. }
  108. export class UserDifficutyData {
  109. private _difficutyData: DifficutyData;
  110. constructor() {
  111. let defaultData: DifficutyData = {
  112. difficutyCount: 0,
  113. scales: [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
  114. 0.0667, 0.0766, 0.0531, 0.0716]
  115. }
  116. this._difficutyData = sys.localStorage.getItem("difficutyData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("difficutyData"))) : defaultData
  117. }
  118. get difficutyData(): DifficutyData {
  119. return this._difficutyData;
  120. }
  121. set difficutyData(data: Partial<DifficutyData>) {
  122. Object.assign(this._difficutyData, data);
  123. this.saveDifficutyData();
  124. }
  125. // 获取难度数据
  126. getDifficutyData(): DifficutyData {
  127. return this._difficutyData;
  128. }
  129. // 设置难度数据
  130. setDifficutyData(data: Partial<DifficutyData>): void {
  131. Object.assign(this._difficutyData, data);
  132. this.saveDifficutyData();
  133. }
  134. // 保存用户数据到本地存储
  135. public saveDifficutyData(): void {
  136. sys.localStorage.setItem("difficutyData", JSON.stringify(this._difficutyData));
  137. }
  138. }
  139. export const Difficulty = new UserDifficutyData();
  140. export interface SkinData {
  141. singleSelect:string
  142. multiSelect:string
  143. selectedSkinList:Array<number>
  144. }
  145. export class UserSkinData {
  146. private _skinData: SkinData;
  147. constructor() {
  148. let defaultData: SkinData = {
  149. singleSelect: "true",
  150. multiSelect: "false",
  151. selectedSkinList: []
  152. }
  153. this._skinData = sys.localStorage.getItem("skinData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("skinData"))) : defaultData
  154. }
  155. get skinData(): SkinData {
  156. return this._skinData;
  157. }
  158. set skinData(data: Partial<SkinData>) {
  159. Object.assign(this._skinData, data);
  160. this.saveSkinData();
  161. }
  162. // 获取皮肤数据
  163. getSkinData(): SkinData {
  164. return this._skinData;
  165. }
  166. // 设置皮肤数据
  167. setSkinData(data: Partial<SkinData>): void {
  168. Object.assign(this._skinData, data);
  169. this.saveSkinData();
  170. }
  171. // 保存用户数据到本地存储
  172. public saveSkinData(): void {
  173. sys.localStorage.setItem("skinData", JSON.stringify(this._skinData));
  174. }
  175. }
  176. export const Skin = new UserSkinData();
  177. export interface MapData {
  178. types:Array<string>
  179. selectedMaps:Array<number>
  180. }
  181. export class UserMapData {
  182. private _mapData: MapData;
  183. constructor() {
  184. let defaultData: MapData = {
  185. types: ["全部","爆量"],
  186. selectedMaps: []
  187. }
  188. this._mapData = sys.localStorage.getItem("mapData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("mapData"))) : defaultData
  189. }
  190. get mapData(): MapData {
  191. return this._mapData;
  192. }
  193. set mapData(data: Partial<MapData>) {
  194. Object.assign(this._mapData, data);
  195. this.saveMapData();
  196. }
  197. // 获取地图数据
  198. getMapData(): MapData {
  199. return this._mapData;
  200. }
  201. // 设置地图数据
  202. setMapData(data: Partial<MapData>): void {
  203. Object.assign(this._mapData, data);
  204. this.saveMapData();
  205. }
  206. // 保存用户数据到本地存储
  207. public saveMapData(): void {
  208. sys.localStorage.setItem("mapData", JSON.stringify(this._mapData));
  209. }
  210. }
  211. export interface SuperFindData {
  212. title:string
  213. levelDesc:string
  214. imgPath:string
  215. }
  216. export class UserSuperFindData {
  217. private _superFindData: SuperFindData;
  218. constructor() {
  219. let obj = Skin.getSkinData().selectedSkinList[0]
  220. let defaultData: SuperFindData = {
  221. title: `找到${Difficulty.getDifficutyData().difficutyCount}个跳舞的小熊`,
  222. levelDesc: `疯狂最强找茬-找小熊-第${1}关`,
  223. imgPath: `image/bg1`
  224. }
  225. this._superFindData = sys.localStorage.getItem("superFindData") ? Object.assign(defaultData, JSON.parse(sys.localStorage.getItem("superFindData"))) : defaultData
  226. }
  227. get superFindData(): SuperFindData {
  228. return this._superFindData;
  229. }
  230. set superFindData(data: Partial<SuperFindData>) {
  231. Object.assign(this._superFindData, data);
  232. this.saveSuperFindData();
  233. }
  234. // 获取疯狂找茬数据
  235. getSuperFindData(): SuperFindData {
  236. return this._superFindData;
  237. }
  238. // 设置疯狂找茬数据
  239. setSuperFindData(data: Partial<SuperFindData>): void {
  240. Object.assign(this._superFindData, data);
  241. this.saveSuperFindData();
  242. }
  243. // 保存数据到本地存储
  244. public saveSuperFindData(): void {
  245. sys.localStorage.setItem("superFindData", JSON.stringify(this._superFindData));
  246. }
  247. }