123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287 |
- import { _decorator, Component, Prefab, Sprite, SpriteFrame, instantiate, Node, Vec3, assetManager, AssetManager, resources, randomRangeInt, randomRange, UITransform, Vec2 } from "cc";
- import FindItem, { ItemState } from "./FindItem";
- import { LayerMgr } from "../../script/Manager/LayerMgr";
- import { CCFloat } from "cc";
- const { ccclass, property } = _decorator;
- // 关卡模式枚举
- export enum LevelMode {
- EDIT, // 编辑模式
- NORMAL // 正常选择模式
- }
- @ccclass('LevelContainer')
- export class LevelContainer extends Component {
- @property({ type: Node, tooltip: '遮罩' })
- mask: Node = null;
- @property({ type: Sprite, tooltip: '背景图' })
- lvlBg: Sprite = null;
- @property({ type: Prefab, tooltip: '物品预制体' })
- findItemPrefab: Prefab = null;
- @property({ type: CCFloat, tooltip: '最小缩放比例' })
- minScale: number = 0.1;
- @property({ type: CCFloat, tooltip: '最大缩放比例' })
- maxScale: number = 1.5;
- @property({ type: Node, tooltip: '物品容器' })
- itemContainer: Node = null;
- _findItems: FindItem[] = [];
- _currentMode: LevelMode = LevelMode.NORMAL;
- _totalItems: number = 0;
- _foundItems: number = 0;
- _onLevelComplete: Function = null;
- _bgPath: string = "";
- _itemSpinePaths: string[] = [];
- _itemcnt: number = 0;
- _itemScales: number[] = [];
- _defaultScales: number[] = [1.18, 1.16, 1.14, 0.3976, 0.3690, 0.3029,
- 0.0667, 0.0766, 0.0531, 0.0716];
- // start() {
- // LayerMgr.instance.loadBundle("editor", () => {
- // this.genLvlContent("image/bg1", ["prefab/spine/spine01"], 10);
- // });
- // }
- /**
- * 切换编辑模式
- * @param isEdit 是否为编辑模式
- */
- swtichEditMode(isEdit: boolean) {
- this._currentMode = isEdit ? LevelMode.EDIT : LevelMode.NORMAL;
- // 更新所有物品的状态
- this._findItems.forEach(item => {
- if (isEdit) {
- item.enterEditMode();
- } else {
- item.exitEditMode();
- }
- });
- // 重置找到的物品计数
- if (!isEdit) {
- this._foundItems = 0;
- }
- }
- /**
- * 生成关卡内容
- * @param bgPath 背景图路径
- * @param Items 物品预制体路径数组
- * @param itemcnt 物品数量
- * @param itemScales 物品缩放数组,为空时随机缩放
- */
- public genLvlContent(bgPath: string, itemSpinePaths: string[], itemcnt: number, itemScales: number[] = null) {
- // 清空现有物品
- this.clearItems();
- this._bgPath = bgPath;
- this._totalItems = itemcnt;
- this._itemSpinePaths = itemSpinePaths;
- this._itemcnt = itemcnt;
- this._itemScales = itemScales || this._defaultScales;
- // 加载背景图
- this.loadSprite(bgPath, (spriteFrame: SpriteFrame) => {
- console.log("loadSprite", bgPath, spriteFrame);
- if (this.lvlBg && spriteFrame) {
- this.lvlBg.spriteFrame = spriteFrame;
- }
- });
- // 生成物品
- for (let i = 0; i < itemcnt; i++) {
- // 随机选择一个物品
- var randomIndex = randomRangeInt(0, itemSpinePaths.length - 1);
- this.createItem(itemSpinePaths[randomIndex], this._itemScales[i]);
- }
- }
- /**
- * 创建物品
- * @param itemPrefab 物品预制体
- * @param scale 缩放值,null时随机缩放
- */
- private createItem(itemPrefabPath: string, scale: number | null) {
- const itemNode = instantiate(this.findItemPrefab);
- itemNode.parent = this.itemContainer || this.node;
- const findItem = itemNode.getComponent(FindItem);
- if (findItem) {
- var size = this.mask.getComponent(UITransform).contentSize;
- // 设置缩放
- const finalScale = scale !== null ? scale : randomRange(this.minScale, this.maxScale);
- // 设置随机位置, 不要出边框
- var itemSize = itemNode.getComponent(UITransform).contentSize;
- var w = itemSize.width * finalScale;
- var h = itemSize.height * finalScale;
- // 随机,并尽量不要重叠
- let tryCount = 0;
- let maxTry = 50;
- let pos: Vec3;
- let overlap = false;
- do {
- overlap = false;
- const randomX = randomRange(-size.width / 2 + w / 2, size.width / 2 - w / 2);
- const randomY = randomRange(-size.height / 2 + h / 2, size.height / 2 - h / 2);
- pos = new Vec3(randomX, randomY, 0);
- // 检查与已放置物品是否重叠
- for (let other of this._findItems) {
- let otherPos = other.node.getPosition();
- let otherScale = other.node.scale.x;
- let otherSize = other.node.getComponent(UITransform).contentSize;
- let otherW = otherSize.width * otherScale;
- let otherH = otherSize.height * otherScale;
- // 简单的AABB重叠检测
- if (
- Math.abs(pos.x - otherPos.x) < (w + otherW) / 2 &&
- Math.abs(pos.y - otherPos.y) < (h + otherH) / 2
- ) {
- overlap = true;
- break;
- }
- }
- tryCount++;
- } while (overlap && tryCount < maxTry);
- itemNode.setPosition(pos);
- findItem.setData({
- position: itemNode.getPosition(),
- scale: finalScale
- });
- // 添加spine内容
- this.loadPrefab(itemPrefabPath, (prefab: Prefab) => {
- findItem.addSpineContentByPrefab(prefab);
- });
- // 设置状态
- findItem.setState(this._currentMode === LevelMode.EDIT ? ItemState.EDIT : ItemState.NORMAL);
- // 添加到物品列表
- this._findItems.push(findItem);
- // 监听物品状态变化
- this.setupItemListeners(findItem);
- }
- }
- /**
- * 设置物品监听器
- * @param findItem 物品组件
- */
- private setupItemListeners(findItem: FindItem) {
- // 监听物品点击事件
- findItem.node.on("itemFound", () => {
- if (this._currentMode === LevelMode.NORMAL) {
- this._foundItems++;
- console.log("itemFound", this._foundItems, this._totalItems);
- // 检查是否所有物品都被找到
- if (this._foundItems >= this._totalItems) {
- this.onLevelComplete();
- }
- }
- });
- }
- /**
- * 关卡完成回调
- */
- private onLevelComplete() {
- if (this._onLevelComplete) {
- this._onLevelComplete();
- }
- // 可以在这里添加完成动画或音效
- console.log("关卡完成!所有物品都已找到");
- }
- /**
- * 清空所有物品
- */
- private clearItems() {
- this._findItems.forEach(item => {
- if (item && item.node) {
- item.node.destroy();
- }
- });
- this._findItems = [];
- this._foundItems = 0;
- this._totalItems = 0;
- }
- /**
- * 设置关卡完成回调
- * @param callback 完成回调函数
- */
- public setLevelCompleteCallback(callback: Function) {
- this._onLevelComplete = callback;
- }
- /**
- * 显示提示(高亮未找到的物品)
- */
- public showHint() {
- this._findItems.forEach(item => {
- if (item.getState() === ItemState.NORMAL) {
- item.showHint();
- }
- });
- }
- public reset() {
- this.clearItems();
- this.swtichEditMode(false);
- this.genLvlContent(this._bgPath, this._itemSpinePaths, this._itemcnt, this._itemScales);
- }
- /**
- * 获取关卡数据(用于保存)
- */
- public getLevelData() {
- return {
- items: this._findItems.map(item => item.getData()),
- totalItems: this._totalItems
- };
- }
- /**
- * 加载精灵图片
- * @param path 图片路径
- * @param callback 回调函数
- */
- loadSprite(path: string, callback: (spriteFrame: SpriteFrame) => void) {
- LayerMgr.instance.loadSprite("editor", path, callback);
- }
- prefabMap: Map<string, Prefab> = new Map();
- /**
- * 加载预制体
- * @param path 预制体路径
- * @param callback 回调函数
- */
- loadPrefab(path: string, callback: (prefab: Prefab) => void) {
- if (this.prefabMap.has(path)) {
- callback(this.prefabMap.get(path));
- return;
- }
- LayerMgr.instance.loadPrefab("editor", path, (prefab: Prefab) => {
- this.prefabMap.set(path, prefab);
- callback(prefab);
- });
- }
- }
|