//AudioManager.ts import { Node, AudioSource, AudioClip, resources, director, assetManager } from 'cc'; import { BundleName } from '../Config/EnumCfg'; import { User } from './LocalDataMgr'; /** * @en * this is a sington class for audio play, can be easily called from anywhere in you project. * @zh * 这是一个用于播放音频的单件类,可以很方便地在项目的任何地方调用。 */ export class AudioManager { private static _instance: AudioManager; public static get instance(): AudioManager { if (this._instance == null) { this._instance = new AudioManager(); } return this._instance; } private _audioSource: AudioSource; yinxiaoValue: number = 1 yinyueValue: number = 1 constructor() { //@en create a node as AudioManager //@zh 创建一个节点作为 AudioManager let audioMgr = new Node(); audioMgr.name = '__audioMgr__'; //@en add to the scene. //@zh 添加节点到场景 director.getScene().addChild(audioMgr); //@en make it as a persistent node, so it won't be destroied when scene change. //@zh 标记为常驻节点,这样场景切换的时候就不会被销毁了 director.addPersistRootNode(audioMgr); //@en add AudioSource componrnt to play audios. //@zh 添加 AudioSource 组件,用于播放音频。 this._audioSource = audioMgr.addComponent(AudioSource); this.yinxiaoValue = User.userData.sound ? 1 : 0 this.yinyueValue = User.userData.music ? 1 : 0 } public get audioSource() { return this._audioSource; } /** * @en * play short audio, such as strikes,explosions * @zh * 播放短音频,比如 打击音效,爆炸音效等 * @param sound clip or url for the audio * @param volume */ playOneShot(sound: AudioClip | string, volume: number = 1.0) { if (sound instanceof AudioClip) { this._audioSource.playOneShot(sound, volume * this.yinxiaoValue); } else { resources.load(sound, (err, clip: AudioClip) => { if (err) { console.log(err); } else { this._audioSource.playOneShot(clip, volume * this.yinxiaoValue); } }); } } /** * @en * play long audio, such as the bg music * @zh * 播放长音频,比如 背景音乐 * @param sound clip or url for the sound * @param volume */ play(sound: AudioClip | string, volume: number = 1.0) { if (sound instanceof AudioClip) { this._audioSource.clip = sound; this._audioSource.play(); this.audioSource.volume = volume; } else { resources.load(sound, (err, clip: AudioClip) => { if (err) { console.log(err); } else { this._audioSource.clip = clip; this.audioSource.volume = volume; this._audioSource.play(); } }); } } playBgm(sound: string) { let bundle = assetManager.getBundle(BundleName.hall) bundle.load('audio/' + sound, AudioClip, (err, clip) => { if (err) { console.error(err) } else { this._audioSource.stop() this._audioSource.clip = clip; this._audioSource.loop = true this._audioSource.play(); this.audioSource.volume = this.yinyueValue; } }) } playBundleAudio(sound: string) { let bundle = assetManager.getBundle(BundleName.hall) bundle.load('audio/' + sound, AudioClip, (err, clip) => { if (err) { console.error(err) } else { this._audioSource.playOneShot(clip, this.yinxiaoValue) } }) } playOtherBundleAudio(bundlename: string, sound: string) { let bundle = assetManager.getBundle(bundlename) bundle.load('audio/' + sound, AudioClip, (err, clip) => { if (err) { console.error(err) } else { this._audioSource.playOneShot(clip, this.yinxiaoValue) } }) } /** * stop the audio play */ stop() { this._audioSource.stop(); } /** * pause the audio play */ pause() { this._audioSource.pause(); } /** * resume the audio play */ resume() { this._audioSource.play(); } }