export enum ViewZorder { Scene = 10, /**菜单栏层级 */ Menu = 50, Dialog = 80, /**恭喜获得奖励层 */ Award = 120, Top = 150 } export enum PlatformName { // 抖音 BYTEDANCE = 0, WECHAT = 1, } export enum BundleName { hall = "hall", Res = "resource" } export enum AppModel { Debug = 1, Dev = 2, Online = 3, } export enum EventName { PLAY_AGAIN_EVENT = "play_again_event", // 再玩一次 OPEN_UNLOCK_UNIT_DIALOG = "open_unlock_unit_dialog", // 打开解锁关卡界面 UNLOCK_UNITS_EVENT = "unlock_units_event", // 解锁关卡 SHOW_TIP_DIALOG = "show_tip_dialog", // 打开提示界面 ENTER_GAME_EVENT = "ENTER_GAME_EVENT", // 进入游戏事件 ENTER_HOME_EVENT = "ENTER_HOME_EVENT", // 进入主界面 GAME_RES_LOAD_COMPLETE = "GAME_RES_LOAD_COMPLETE", // 游戏资源加载完毕 GAME_BG_DISAPPEAR = "GAME_BG_DISAPPEAR", // 游戏背景消失 GAME_BG_FADE_IN = "GAME_BG_FADE_IN", // 逐渐展示游戏背景 CHANGE_GAME_BG_EVENT = "CHANGE_GAME_BG_EVENT" // 切换游戏背景 }