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修复增加时间bug

baowen 4 päivää sitten
vanhempi
commit
882658989e
1 muutettua tiedostoa jossa 8 lisäystä ja 2 poistoa
  1. 8 2
      assets/hall/script/page/page_result.ts

+ 8 - 2
assets/hall/script/page/page_result.ts

@@ -14,7 +14,11 @@ export class page_result extends Component {
     arr_node_allpage: Node[] = [];
 
     data: gamecfg = null;
-    Init(isWin: boolean) {
+
+    canClick: boolean = true;
+    Init(isWin: boolean,data:gamecfg) {
+        this.data = data
+        console.log("初始化本关卡数据成功")
         this.node.active = false
         this.scheduleOnce(() => {
             this.arr_node_allpage[isWin ? 1 : 0].active = true;
@@ -47,7 +51,9 @@ export class page_result extends Component {
     }
 
     OnClickAddtime() {
-        if (sys.Platform.BYTEDANCE_MINI_GAME == sys.platform) {
+        if (sys.Platform.BYTEDANCE_MINI_GAME == sys.platform && this.canClick) {
+            this.canClick = false
+            this.scheduleOnce(()=>this.canClick = true,1)
             mainscene.instance.ge.track(
                 "ad_show", //追踪事件的名称
                 {